RimWorld

RimWorld

Obsidia Expansion
504 Comments
blackwolf3910 16 hours ago 
These eidelons are way to OP, they spawn 3 guys 40 days in that all have lvl 42 psylink full implants,...

(removed their raids in the XML for now)
FaTaL May 26 @ 2:34am 
yoooo! LOVE THE MOD!
gotta question though... i cant stop my workers from taking the ammo out of the dispensers.
i can place ammo directly into the storage it has to be put into an injector and then loaded into the storage. but the storage then pre loads each dispenser. the workers then take the ammo from the dispenser and place it back into the injector then it goes back to the storage then back through the pipe line into the dispenser and the cycle never ends!

is there a solution for this that im missing that doesnt involve restricting work zones or anything tedious?
Sera May 24 @ 8:04pm 
7 Factions, 79 Power Armors, 664 Weapons, 99 bionics, 28 mechs good gods I genuinely hope it does have a Research tree all it's own with all that. If this just every mod and race in the Obsidia legacy pack in one? If so I have a lot of mods I can remove. Maybe even kreltech.
2922608187 May 19 @ 9:54am 
Thank you for your reply. I'm glad to hear that
Lored  [author] May 19 @ 9:43am 
@2922608187 Yeah, it's in the plans. I’ve posted more details on my Ko-fi.
2922608187 May 19 @ 9:15am 
Can you split and release the genes, weapons and armor, items, factions, and other parts of this mod into separate mods? I really like Xenotype in the Obsidia Expansion series, but this mod integrates many assets, making it a bit bloated
SS5DEJAN May 19 @ 2:47am 
im playing with reinforced mechs 2 and using the Gestalt engine ability to hack mechs on the fallen legion and now its got a big blue square around it the whole time
Lored  [author] May 18 @ 8:44pm 
@arget03 As far as I know, you can use the Cherry Picker mod to disable them before starting a new game. After that, you can enable them again if you want.
arget03 May 18 @ 7:14pm 
Is there a way to disable the chaos slime nests from spawning on a new colony?
Lored  [author] May 10 @ 1:16pm 
@Engineer Gaming Part 3 You can convert the Slime Heart (Unconf.) into various types of Slime Heart (Conf.) at the Obsidia Amalgam Vat bench. To unlock this, you'll need to research OE - Bioengineering.
Once you have a configured heart, it works like a fertilized egg and you can grow your own slimes from it!
Engineer Gaming Part 3 May 10 @ 12:35pm 
What do I do with the slime hearts
Lored  [author] May 7 @ 10:24am 
@zeus57007 Unfortunately, there is no CE patch available for any Obsidia Expansion mods.
zeus57007 May 7 @ 10:03am 
Apparently CE has patched this, according to files, but i dunno if it's new or out of date. No CE patches for the other xenotypes, unfortunately
Fibre🌹 Apr 16 @ 9:34am 
@Lored Oh dang, my bad. I have every mod from the "Expanded" series but I never played the hive so I never delved into it. Thank you for this! Keep up the good work
Lored  [author] Apr 16 @ 6:33am 
@Fibre🌹 You can already do that. By learning "exotic hivetech"(from VFEI2) and then building "artificial biophormids hive" or "artificial royal biophormids hive".
Fibre🌹 Apr 15 @ 11:10pm 
Hey is there any chance the Biomorphids will be added as pawns or maybe be able to tame them?
Okumori Apr 8 @ 10:00pm 
man it looks so cool and stylish that for the first time in many years I wanted to play without CE for the sake of it (still hope for compatibility in the future tho)
Ostrich-Hungry Apr 7 @ 7:44am 
@Lored: whoops, sorry. I always read it like that in my mind. sure!!
Lored  [author] Apr 7 @ 7:41am 
@Ostrich-Hungry Hey, thanks for the awesome work and for using stuff from my mod - I'm totally cool with you doing things like that.
Just a quick heads up: please use the correct name, Obsidia Expansion, not Obsidian Expansion. Thanks again for the support, and happy gaming! :BL3Thumbsup:
Ostrich-Hungry Apr 6 @ 7:34pm 
I've created backstories using a personal headcanon lore for this group's ideology in my playthroughs. I used images from your mod so people can easily identify them and appreciate the brilliance of your art. If you're not okay with this, please let me know. No files from your mod were included into mine.
You can find the mod on my profile. Thanks for your work!
Palatino Mar 29 @ 6:57pm 
:SurprisedPaperDoll: I...don't know if I got some sort of bug, but I accidentally let a chaos slime colony appear (because I didn't notice a hive soon enough) and I can't seem to select them to cull them, unless the way is locked behind some research? If so, then disregard my question.
UyTheo Mar 25 @ 10:25pm 
Is there a full list of the mod integrations/compats?
hovershift Mar 24 @ 2:35pm 
hey author, i cant seem to figure out how exactly i would get scrap exosuits? raids or events?
hovershift Mar 24 @ 2:34pm 
@Gfranco you can get them from traders or planting them, the trees will produce it or destroying werid pods
Gfranco1 Mar 23 @ 3:03pm 
doesnt matter where i look, does anyone know how to get more EGO seeds? or how to plant the tree or even find it, thanks, so far im in love with this mod
Ostrich-Hungry Mar 22 @ 11:43am 
yesterday I realized how much this mod adds. Thank you, it's really amazing. Very high quality, could be a DLC.
Tu_cshkan Mar 16 @ 1:23am 
@Lored Я вот только сейчас обратил внимание на рабочих слаймов и вот вопрос. Связанный с колонистом слайм это привязанность из ванилы или что?
NUGGET Feb 21 @ 5:15am 
hey, i have a problem with chaos slimes. Some times when my colonist kills the larval chaos slime (the smallest one) my fps drops to 5 and my colonist can't do anything
meep34524 Feb 16 @ 12:21pm 
@TheNewBlondy that's a bug that happens when the game tries to generate too many factions, has happened to me a couple times.
I.[S]ynTax[X].? *,..,* Feb 10 @ 2:52am 
Hey Hey Big Man, what an absolute banger of a mod, thanks for that!
Quick Question tho:
I run Hospitality too, i recruited a OCC Knight armor wearing dude via the Hospitality interface and directly after recruiting all his Equipment got acidifyed as if he died with the acid implant, but he did survive, just naked and had chemical burns and the death acidifyer implant was still there.

Just wanted to know if thats intended or not? :D
TheNewBlondy Feb 7 @ 8:50pm 
so im not sure if this is an intended feature or not but whenever i generate a world, only the factions from this mod show up and no other
HornedBadger Jan 19 @ 8:40am 
How do you use the mercenary modernization kit? I want to get some of the merc armor but there doesn't seem to be any recipes that use it?
Hans zimmer Jan 9 @ 12:44pm 
this mod causes a lot of lags and its very buggy
InVinoVeritas Dec 26, 2024 @ 2:32pm 
I really wish this mod was more optimal with other mods, keep getting errors whenever I try to get this mod going. I like the creatures, weapons and equipment, and it actually provides a means to have some meaningful technological advances in late game, and the creatures added are awesome. However, it rarely works. I have no idea whats up with this mod in particular, but it is finiky beyond description, and does not mesh well with tons of mods, as you're more likely to run into errors, gamebreaking errors, where factions will not generate on a new game generated. I truly hope this gets better optimization with other mods, but until then, I'll be content with my 300 or so mods.
Cookie Goblin Dec 24, 2024 @ 6:49pm 
@Lored
Cookie Goblin Dec 24, 2024 @ 6:48pm 
where to i craft the shields i cant find them anywhere
darkzert Dec 19, 2024 @ 8:50am 
Нашёл косяк в русском переводе: тип поселения при старте за Агента Обсидии называется "Колония Агентов Обсидииу"
Sel Und Irae Dec 15, 2024 @ 1:39am 
Lookin forward to the day this is. . Maybe . . CE Compatible.

Not a fan of CE personally but so many mods just outright require it :V
Kaze Seirei Dec 14, 2024 @ 11:41pm 
So i wanted to point out as i have been working with chat GPT to help sort out the issue. it seems integrated implants dose NOT play nice with this mod. i did get it to load but when it did it showed nothing but OE implant errors
Rigel Dec 13, 2024 @ 3:28pm 
please remove chaos slimes dude
Dentist [2 RANG] Dec 11, 2024 @ 1:11pm 
the chaos slime's are invisible for me, i can select them but they don't render in. i can see their hives and other things from the mod perfectly just no the chaos slime's.
YouKnowWho142 Dec 4, 2024 @ 6:14pm 
i dont think ive ever seen a mod that is too good to add to a modpack. it feels almost like a complete overhaul with just how much it adds, but it also does mean that it has trouble playing nice with other mods. i know cherrypicker exists, but i wish the content for this mod was a little more segmented into other mods like how the races are segmented so that it is a little easier to incorporate this content into modpacks with other mods
Lored  [author] Nov 22, 2024 @ 5:53pm 
@Karethos If I understand the question correctly. I'm gonna have to disappoint you. But you can get titles from all factions at the same time. Even with one pawn(as far as I know).
Karethos Nov 22, 2024 @ 5:20pm 
I'm pretty sure the answer is "No" but I'll probably ask anyway. In this mod there is the Obsidia Empire of the Sun and Stardust Assassins. They both include something similar to royal titles for the Royalty DLC. With that said, is it possible to 'woo' all 3 factions in some obscure way?
Lored  [author] Nov 18, 2024 @ 3:14pm 
@Dethlok No, this problem is related to the limit on the number of factions in the game. I recommend using a mod to remove this limit, for example Vanilla Expanded Framework or Faction Control (1.4/1.5).
Dethlok Nov 18, 2024 @ 2:56pm 
Whenever I use this mod , obsidian factions are the only factions that generate on my map, is that normal?
Apex Nov 12, 2024 @ 9:44am 
Ah thank you, those stats must only show when they are implanted. I was having trouble deciding on getting advanced legs or cult legs from a trader.
Lored  [author] Nov 12, 2024 @ 9:36am 
@Apex Mostly the difference between, normal(x1.35), advanced(x1.75), cultist(x2.0) and heroic(x2.25) bionics in part efficiency stat.
Apex Nov 12, 2024 @ 9:24am 
Can you add somewhere what the difference is between normal bionics and cult bionics are? I haven't been able to find what they do other than the workspeed debuff unless its already posted somewhere and I'm just blind.
TheNewBlondy Nov 5, 2024 @ 3:36am 
does anyone know if there is a CE patch available somewhere?