Barotrauma

Barotrauma

1,493 ratings
BaroTraumatic
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File Size
Posted
Updated
14.234 MB
Jun 16, 2021 @ 3:55pm
Jun 24 @ 3:14pm
345 Change Notes ( view )

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BaroTraumatic

In 1 collection by MasonMachineGuns
BaroTraumatic Experience
11 items
Description
Mod Summary

Finding the game too easy and uneventful?

Boring and repetitive vanilla monsters adding no variety or challenge to your life?

Using Mods like EK that give you overpowered but fun toys, but there isn't anything to shoot?

* THEN THIS MOD IS FOR YOU

* Features
* Biomes
* Radios
* Installing
* Other Creations

Features

This is my WIP mod to increase the frequency and variety of monster spawns, ruins, wrecks, and missions.

No more uneventful missions, no more devoid caves, no more empty wrecks and ruins! Wrecks and large ruins will have enemies! Bring plenty of meds and ammo. Ruins are now the most reliable place to find alien materials and maybe a way to ascend past humanity...

Biomes

Each biome has a unique with sets of creatures and varying difficulties that will encourage the player to counter or learn the underlying mechanics of each of them, your submarine, and maybe even use a little stealth to survive.

Radios

BaroTraumatic completely overhauls the radio system in the game. Distortions, interference, and even death can come from your usually safe headset, batteries begrudgingly included.

There are 5 craftable radios to try out, each with their own unique features like noise cancelling and chemical battery!

Installing

TO USE THIS MOD, you need to download ONLY ONE VERSION OF BAROTRAUMATIC and Barotraumatic Creature Pack. Creatures from these mods are used in the events to add in more variety. Do not run Barotraumatic without the Creature Pack, Do not download the original legacy versions of Xansmonsters1&2, Extended monsters, Monster test pack, Europa fishies, survivator plays, MN Creatures and/or Creatures of the depth as doing any of these things will cause crashes and errors.

AbyssVeteran and other mods that edit the spawn-list, Event Manager, or Vanilla Afflictions must come below BaroTraumatic! It is generally safe now to put BaroTraumatic at the Top of your Load Order

BaroTraumatic and its dependencies/derivatives are safe to add and remove from any campaign at any time.

Other Creations

My Dynamic Europa Map and Locationtype Overhaul

If you suffer from lag issues, I recommend Performance Fix by Evil Factory. There is a creature config that will allow you to increase FPS.

Big thanks to LordFrith and Udrakan for the random help, check out their stuff too if you like good mods. (ITA compatible but pure cancer and the images are using LordFriths biome overhaul, very pretty.)

Thanks to Sakura (Alien Queen) for the artwork!
现在由 DarthCY 翻译成中文

Attention!

If you have recently updated the mod and experience errors such as unable to join server with the current version and being prompted to download the mod, missing files in console, mod unable to be loaded due to errors and red in mod loader. Then it is highly likely your mod installation is corrupted.

This mod Requires The Barotraumatic Creature Pack to function, ----------------------------→
Creature pack is required to use Barotraumatic or Barotraumatic Nightmare, it is NOT optional.

To fix this go to the ingame mod manage and find the mod in the list, right click the mod and select "View Details" and in the mod details page there is a button in the upper right hand corner labelled reinstall. Hit this button and the mod will be reinstalled in both the workshop and staging folder. This should almost any issue you have with the mod.

It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing BaroTraumatic!
Popular Discussions View All (7)
157
1
May 12 @ 2:21pm
PINNED: -CRASH REPORTS OR ERROR MESSAGES HERE-
MasonMachineGuns
3
Jun 24 @ 10:04am
If I tweak the config files as the host, it won't cause issues if other players don't have theirs tweaked right?
Templar Headless
19
Jul 1 @ 3:24pm
Headsets
Lakanaloa
2,365 Comments
Tereq Jun 25 @ 12:54pm 
The question is, should it be this wy? (im not Joona)
C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Events\Event.cs:line 57
barotrauma-server-preloaded | at Barotrauma.EventManager.Update(Single deltaTime) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 842
barotrauma-server-preloaded | at Barotrauma.GameScreen.Update(Double deltaTime) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 140
barotrauma-server-preloaded | at Barotrauma.GameMain.Run() in C:\Users\joona\Documents\Barotrauma-
MasonMachineGuns  [author] Jun 24 @ 8:14am 
should be that plus the event manager
ZeFeR Jun 23 @ 10:49am 
Which file is responsible for the multiplayer campaign, randomcampaignevents?
MasonMachineGuns  [author] Jun 22 @ 6:33pm 
yes
ThePhantomX64 Jun 22 @ 1:15pm 
So I had scavenged from the dead creatures in the deep, and managed to get two strange eggs. is it a good idea to give them saline and hatch them?
Draconis🐊  [author] Jun 21 @ 10:04am 
you have a bug/old save/non official mod
Ghoster Jun 21 @ 8:45am 
headsets still requires battery or is it just me who is having a bug ?
MopxyxH Jun 21 @ 8:42am 
I also noticed a bug that isn’t directly related to this mod. If you’re playing with Soundproof Walls, make sure to enable the “muffle sound in diving suits” option, otherwise the advanced headset won’t muffle external sounds.

But honestly, I think the muffling effect itself is pretty weak anyway. That’s just my opinion though.
MopxyxH Jun 21 @ 7:37am 
It seems that advanced headset is now incompatible with standard. If one player has advanced headset and the other has standard, they will not hear each other. Is that the intention?
Nic Jun 18 @ 4:54pm 
Nvm, the creature pack has the mod in it, just ignore me