DayZ
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sGunplay
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Jun 4, 2021 @ 8:25am
Jun 3 @ 7:33am
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sGunplay

In 1 collection by simonvic
sUDE
3 items
Description





What is sGunplay

sGunplay is the second module of the much more ambitious sUDE project.
Its main goal is to give a slightly more hardcore and different experience, but carefully balanced to don't make it feel much different from the vanilla game, while improving the PvP (and PvE) in many aspect.

Key aspects and reasons of the mod

The current DayZ gunplay feels too fast and arcade, with sGunplay I try to fix that problem (Keep in mind that it still lacks some core features, therefore it doesn't completely represent the final vision I have for the gunplay)
  • sGunplay incentives a more thought-out and slightly slower PvP.
  • Running and shooting, rushing enemies while hipfiring and other things that make the game feel like an arcade-type shooter, are less rewarding
  • Your inventory now plays a big role in recoil control, precision and weapon handling. Think twice what weapon to use and what stuff you really need to bring with you when going to PvP hot zones (the sClothing module, with layered clothing, redesigned inventory slots and more, will majorly modify this aspect, so stay tuned)
  • A more dynamic and always different PvP, thanks to the many features added.



Differences from vanilla DayZ

Less arcadeish gameplay
sGunplay rewards a slower paced PvP/PvE
  • Slower AimingDownSight (ADS) time, less snappy, robotic and arcadey animation (procedural ADS times will come with future updates)
  • "Focus" mechanic. Holding your breath will help you focus while in ADS, giving less sway and more precision. The focus speed will change based on the player stance
  • Reduced FieldOfView while aiming ADS, which combined with the new "focus" mechanic incentivate the player to think twice before shooting

Procedural weapon inertia
No more insane 360° flicks with a 5kg weapon, thanks to the new dybamic inertia system based on:
  • Weapon weight
  • Inventory weight
  • Player stance (erect, crouched, prone)
  • Movement speed
  • Hipfire (inertia will be much stronger while hipfiring)
  • Player injury state

Procedural weapon recoil
The weapon recoil system has been remade from scratch, which allowed me to make it more realistic, visually more appealing and more dynamic, based on:
  • Attachments (more to come in the future)
  • Character strength (vanilla softskill you see when you open the inventory)
  • Player stance (erect, crouched, prone)
  • Inventory weight
  • Movement (you'll be able to control recoil much better while standing still)
  • Hipfire (while hipfiring you won't be able to control the recoil very easily)

Completely reworked player cameras
  • Deadzone! It is also possible to tweak the deadzone strength as you wish
  • "PictureInPicture" (PiP) emulation. The mangifying optic lens effect has received a major overhaul to better emulate the dual render technic used by games like Insurgency or EscapeFromTarkov. And it also is compatible with deadzone!
  • The camera is not "tied" to the weapon anymore
  • Customizable DepthOfField while ADS
  • It's possible to Freelook while ADS (only with ironsights and non-magnifying optics)
  • It's possible to visually inspect the weapon (only with ironsights and non-magnifying optics)

Dynamic crosshair
The dynamic crosshair is inspired from the .62 version of DayZ. Such crosshair would help you while hipfiring, showing you where your gun is point at; so it will be much easier to understand if you're shooting a tree or the enemy behind it .
  • It can be enabled/disabled from the menu settings
  • Servers can decide to disable it by toggling the crosshair options in the serverDZ.cfg

Improved sway and stamina drain
  • The weapon sway (caused by the breathing) is a lot more predictable and much easier to control (without crazy spasm from your character).
  • Holding your breath will drain your stamina a bit slower than vanilla. This has been done to compensate the "time" you need to focus, while also making the timing more plausible, gameplay and realism wise

Other additions
  • You will slightly retract your weapon before lifting it up when you're close to hit a wall. It will help you a lot during CQB!

Need help?
Come over to my DISCORD[discord.gg]

FAQs
Why does my weapon uncontrollably shakes up and down when aiming?
It's likely that you're using some unlimited stamina mod; unfortunately some of them are implemented incorrectly and cause this issue in sGunplay.
You can implement unlimited stamina, without using any mod, via the cfgGameplay.json configuration file https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings, by editing the fields in the Stamina section

How can I stop my players to change the in-game settings?
You can use server side constraints[simonvic.github.io] to constrain/lock the settings.
If you're unfamiliar with editing .json files, you can use this helper tool[simonvic.github.io]

Modding
How to make a weapon compatible
- If you use vanilla recoils for your modded weapon, there is nothing you have to do!
- If instead you use a custom recoil and want to make it compatible with sGunplay you may need to specify some more values.
Come in the DISCORD[discord.gg] for a more detailed guide

How to make an optic compatible
All you have to do is to change the PPMaskProperties and PPLensProperties inside your config.cpp.
In both cases the X and Y position must be set to 0.0
Come in the DISCORD[discord.gg] for a more detailed guide


Github page
For a better insight give a look at the github page: https://github.com/simonvic/sGunplay

Monetization
You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules[www.bohemia.net] and have obtained permission from Bohemia

Repack
You are NOT allowed to repack any part of this mod, unless given my explicit consent

Contact me
Found a bug or want to give a suggestion? Feel free to contact me!
Discord server: DISCORD[discord.gg]


Buy me a coffee
[paypal.me]
Popular Discussions View All (3)
1
May 26 @ 6:37am
Прекрасный мод! Но...
MISOLATE
0
Mar 9 @ 3:29pm
Server using this mod
Z.HOE.6
336 Comments
Babygoober May 30 @ 9:00pm 
Hey Simonvic really cool mod! I wanted to ask if there's a way to turn off player inertia when it comes to running and turning etc. and only keep the weapon inertia and changes. I think it would be nice if there was an option to customize the inertia in different ways.
DUCATISLO May 27 @ 4:43am 
shit mod lol
FORGOTTEN SURVIVOR May 23 @ 4:20pm 
appreciate your response mate ... yeah it seems like they work for the most part but i had a player that had half of his hand missing when ads so i put it down to compatibility with haralds mod lol. totally understand im sure you are super busy but if you ever work on more ... lmao personally i cant even swap a paa picture for a loading screen mod without breaking it but i have a good circle of people around me so i might look into it with them. again thank you and i wihs i had found this sooner
simonvic  [author] May 23 @ 8:19am 
heyo thanks, hope you enjoy it :D

About compatibility with modded weapons, unfortunately I can't make (nor maintain) any new "compatibility mod" right now :(

You could ask mod authors to offer compatibility for sGunplay; alternatively if you (or somebody else) is interested in making one, it should be fairly simple, but requires some modding knowledge. Either way you can find an in-depth tutorial ( here [simonvic.github.io])
FORGOTTEN SURVIVOR May 22 @ 3:50pm 
ok this looks amazing ... going to test now ... i see you have made addons for weapons mods ... is there any chance it will work for haralds armoury and jds animated weapons the base version of this or shall i request / beg you look into a addon for them lol
devkirkir Apr 30 @ 4:41am 
hi! thank you for mod!
simonvic  [author] Apr 17 @ 5:10am 
heyo @Skorio6 :)
for the constraint to be applied you have to enable it with "constrain": true
You can read more details on how they work here [simonvic.github.io].
Also, I suggest editing the constraints.json with this tool [simonvic.github.io]
Skorio6 Apr 17 @ 1:04am 
Hello, same problem with Nate_LapT

Crosshair disabled, but player have crosshair in game ..

"showDynamicCrosshair": {
"constrain": false,
"message": "#STR_SUDE_LAYOUT_OPTIONS_CONSTRAINED",
"value": false
},
"dynamicCrosshairType": {
"constrain": false,
"message": "#STR_SUDE_LAYOUT_OPTIONS_CONSTRAINED",
"value": false
mysteriousalias Apr 8 @ 8:18pm 
I'm sure it's been said before, but configurable settings for the features and balancing would be amazing to see in the future.
simonvic  [author] Mar 17 @ 10:23am 
heyo :)
Apparently Hardline uses a custom layout (interface) which might be incompatible.
I'm not familiar with the mod, but I believe you should be able to disable the custom layout