DayZ
sGunplay
331 Comments
devkirkir Apr 30 @ 4:41am 
hi! thank you for mod!
simonvic  [author] Apr 17 @ 5:10am 
heyo @Skorio6 :)
for the constraint to be applied you have to enable it with "constrain": true
You can read more details on how they work here [simonvic.github.io].
Also, I suggest editing the constraints.json with this tool [simonvic.github.io]
Skorio6 Apr 17 @ 1:04am 
Hello, same problem with Nate_LapT

Crosshair disabled, but player have crosshair in game ..

"showDynamicCrosshair": {
"constrain": false,
"message": "#STR_SUDE_LAYOUT_OPTIONS_CONSTRAINED",
"value": false
},
"dynamicCrosshairType": {
"constrain": false,
"message": "#STR_SUDE_LAYOUT_OPTIONS_CONSTRAINED",
"value": false
BBWslayer420 Apr 8 @ 8:18pm 
I'm sure it's been said before, but configurable settings for the features and balancing would be amazing to see in the future.
simonvic  [author] Mar 17 @ 10:23am 
heyo :)
Apparently Hardline uses a custom layout (interface) which might be incompatible.
I'm not familiar with the mod, but I believe you should be able to disable the custom layout
lyra Mar 17 @ 8:11am 
When I use DayZ-Expansion-Hardline, the interface information from sGunplay, such as recoil details, disappears when I click to view weapon information.
simonvic  [author] Mar 8 @ 6:22pm 
Oh also, what happens if you set "value": true instead of false ?
simonvic  [author] Mar 8 @ 6:06pm 
I see, mmh that's weird, maybe the latest update broke something.

Could I ask you for your latest server logs (script.log, crash.log, .RPT and .slog from the sUDE folder)?
preferabily zipped and possibly shared in the discord server :) thanks! this will help me a ton in narrowing down the problem <3

Also, do you know if it happens to all players or only few of them? If so, could you kindly ask for their log files?
Nate_LapT Mar 8 @ 5:17pm 
Trying to force disable it, Also used those tools.
Pretty familiar with editing json files and using jsonlint to validate.

My players are joining in with the crosshair enabled while set to disabled.

I already have the vanilla crosshair disabled in serverdz.
simonvic  [author] Mar 8 @ 5:19am 
heyo :)
sGunplay_constraints.json file is the only file you should edit for the constraints to work; if you're unfamiliar with editing json files, I suggest using this tool instead: https://simonvic.github.io/sUDE/tools/sConstraintsEditor/

Are you trying to forcefully disable or enable it?
The configuration you shared here should disable it

Also note that the dynamic crosshair from sGunplay is different than dayz vanilla crosshair
Nate_LapT Mar 7 @ 6:45pm 
changing dynamic crosshair to off doesn't turn it off...
My players are joining in with the crosshair enabled, and can't disable it since it's constrained.

Is there another file I need to edit since the server was launched initially with this allowed?


"showDynamicCrosshair": {
"constrain": true,
"message": "#STR_SUDE_LAYOUT_OPTIONS_CONSTRAINED",
"value": false
},
Zeus 👁 Jan 29 @ 2:53pm 
That was a very fast reply, not used to that from modders that make actually good mods, thanks, it could be from the infinite stamina, ill try removing that mod
simonvic  [author] Jan 29 @ 2:51pm 
Heyo :)
That is not intended and very likely an incompatibility with an unlimited stamina mod you may be using.
Above in the FAQ you can find some more details. If the issue still persists let me know :)
Zeus 👁 Jan 29 @ 2:36pm 
how do i remove the weapon moving up and down constantly, i love every single other feature, and i cant find an option to turn it off in the config files
simonvic  [author] Jan 17 @ 7:22am 
heyo :)
Yeah sGunplay should "work" out for the box with all modded weapons and optics, but it's very likely that a patch is needed to balance the weapons' recoils.

You can find some of these patches (e.g. sGunplay_FLAVA, sGunplay_SNAFU etc.) on my workshop.
Solid Toast Jan 16 @ 7:23pm 
Hey so I was curious on if this works with modded weapons as well?
simonvic  [author] Jan 8 @ 2:17pm 
heyo :)
While aiming down sight, hold the freelook button and the keybind you assigned and move the mouse around :)

Note that it will only work for when aiming down ironsights or non-magnifying optics
George Jan 8 @ 2:11pm 
Hey simonvic, I just tried the freelook feature in and it looks like it's not working? or am I just using it wrong ? I treid to bind it on my mousewheel, push/hold it and move the mouse and nothing happend? Is there any specific binds/use case for that, or ? thanks :steamthumbsup:
DoubleBass Dec 9, 2024 @ 3:31pm 
Thanks for your answer and interest. I'll gladly join the discord soon. :)
simonvic  [author] Dec 9, 2024 @ 3:05pm 
heyo DoubleBass :)
thanks!

> Can I do this myself?
sGunplay has been made so that it is very easy to mod (given that you know how to do some scripting), so there is no need to repack :)

> Hunting Scope's not compliance with lean
it is kind of intentional; the lean doesn't look particularily good with "fullscreen optics", but yeah it can be easily added by overriding a script

> I don't want statistics or any layout
you can do this too :)
Again, you would need to override a couple of scripts; it should be fairly easy :)
Feel free to join the discord, I've recently helped somebody in doing axactly this
DoubleBass Dec 9, 2024 @ 2:47pm 
Hello simonvic. I like this mode very much and I want to use it on my server. First problem; Hunting Scope's not compliance with lean. Is this a soluble situation? Second problem; Since I want to create a server based on realism, I don't want statistics or any layout. Can I do this myself? Can you do it if I can't do it myself? If none of them are possible, I demand politely repacking.
simonvic  [author] Dec 7, 2024 @ 3:25pm 
heyo @samboo898 :)
There shouldn't be any compatibility issue, but we never know :D

Feel free to jump in the discord to share some logs file and some more info, so I can give it a look
samboo898 Dec 7, 2024 @ 3:11pm 
Does anybody know of any compatibility issues with DR Jones Trader mod because as soon as i installed this 2 mods my trader has vanished. Very strange i dont see why a simple animation mod like this would stop my trader objects from spawning. Unless DR Jones Trader mod IS HAVING BIG PROBLEMS ATM. Anybody else having any issues. Honestly if there are issues with it i refuse to remove this mod.Its to good very nice work on making this mod cant live without it now.Cheers
Kal'tsit Nov 15, 2024 @ 8:09am 
Ok, I see. Thank you, Mr. Author
simonvic  [author] Nov 15, 2024 @ 5:19am 
If you're using any compatibility mod (e.g. sGunplay_FLAVA, sGunplay_SNAFU etc.) and you're looking to slim down the mod list, you're free to repack them, but not the main sGunplay mod (nor sFramework)

As always, I suggest against repacking (any) mod; not only because of the risk of using outdated versions (causing unnoticeable errors), but also because players will have to redownload many times the same mod, wasting network and disk usage
This is only my take; you do you :)
Kal'tsit Nov 15, 2024 @ 5:07am 
Too many mods. It looks like a mess
simonvic  [author] Nov 14, 2024 @ 4:17pm 
Sorry I don't allow repacks

May I ask you why you need to repack?
sGunplay has been made to be easily modded without repacking; if you need to mod something, let me know and I'll happily help you in doing so :)
Kal'tsit Nov 13, 2024 @ 10:19pm 
Can I pack this module?
dolbyk Nov 6, 2024 @ 10:15am 
Oh thanks bro :steamthumbsup:
Really can't understand why people don't love this mod
dolbyk Nov 6, 2024 @ 10:04am 
Love this mod so much :D
But can't find any server with that mod, anyone know how find server with this mod?
LeeroyGGWP Oct 15, 2024 @ 4:00am 
гори в аду ублюдина за такой мод
simonvic  [author] Oct 2, 2024 @ 6:57am 
heyo @imbrandon2,
most weapon mods should work with sGunplay, but it's likely that they are not balanced; that's why you probably want to also load the appropriate "compatibility mod" (a patch basically).
You can find some of them on my workshop page; my personal favorites are TacticalFlava and SNAFU weapons (they both play very nicely with sGunplay), but other mods are also pretty good.

If you find some optic/weapon/attachment not working properly, please let me know, I might have to update the compatibility mods :)
imbrandon2 Oct 2, 2024 @ 6:49am 
which weapon / attachment mods are people using with sgunplay for maximum compatibility. i've noticed in the past certain scopes with zoom functions cause bugs. though i figure long time users and / or the author would have some recommendations. overall, awesome mod and looking forward to implementing this :D
ForgeFPS Oct 1, 2024 @ 1:42pm 
should add the weapon statistics feature to the description here :) I've been searching for that feature in mods across the workshop and elsewhere and only happened to stumble into your changelogs on github. :steamthumbsup:
simonvic  [author] Oct 1, 2024 @ 6:40am 
heyo @Sir Cooper,
thanks :)
Unfortunately I can't work on a compatibility mod at the moment :(
You could try to ask the mod's author to offer compatibility to sGunplay (I'll happily help), so a compatibility mod won't even be necessary.
Or if you're interested in making one by yourself, you can give a look at this tutorial https://simonvic.github.io/sUDE/tutorials/2
simonvic  [author] Oct 1, 2024 @ 6:37am 
heyo @SturmAbteilung,
are you referring to the weapon shaking up and down when aiming?
You can find some info in the FAQ section above :)
Sir Cooper Sep 30, 2024 @ 1:32pm 
lovely mod! are you Able to add compatibility for CPBWeapons by any chance?
MALYAR Sep 24, 2024 @ 6:26pm 
Thanks for answer, I send you a message with footage in Discord.:steamthumbsup:
simonvic  [author] Sep 23, 2024 @ 2:25am 
Also, would you mind sharing a videoclip?
Just want to make sure it's not an unintended issue :)
Thanks
simonvic  [author] Sep 23, 2024 @ 2:25am 
I see... unfortunately it's not something a mod can tackle, since it's just a post processing effect (the same used in vanilla DayZ) and it's implemented natively :(
All I can suggest is trying to adjust the "Post processing quality" setting in the graphics menu to see if that helps, or to just turn the lens magnification off (set it to zero)
MALYAR Sep 22, 2024 @ 2:43pm 
Thanks, i know this, but as i said its still kinda lags with everything above 0, feels like image in scope lacks of fps when you move it around fast. Still i would like to have this mod on our server, its pretty fun to play
simonvic  [author] Sep 22, 2024 @ 9:28am 
heyo @MALYAR :)
yes, you can tweak the "lens magnification" in the options menu :)
While in-game. open the menu, go into the options, then sUDE, then sGunplay, and finally you can change the "lens mangification effect" with a slider
MALYAR Sep 22, 2024 @ 6:55am 
it looks fine when in zoom you move camera around slowly but when you do sharp turns the picture tears a lot, I must note that this effect mainly appears when you are standing at full height and is felt much less when you are ducking
MALYAR Sep 22, 2024 @ 6:26am 
Hello. I dont know if its asked before, but is there possibility to reduce stroboscopic effect on the edges of optic when moving camera around in those scopes like PUscope?
simonvic  [author] Sep 22, 2024 @ 2:09am 
heyo :)
I've just added a FAQs section in the workshop page above describing your problem
只猫 Sep 22, 2024 @ 12:49am 
How to improve the shaking amplitude of the weapon's aiming up and down, especially after using a magnifying glass?
xqz Sep 8, 2024 @ 10:03am 
:steammocking: Приглашаю всех на сервер, использующий этот мод - XHUNTER
J_Fl!ckZ ツ Jul 10, 2024 @ 8:30am 
very much apprecciated! works as intended. i constrained the settings and at first time login, the settings are now set to minimum constrain. works :) thank you! NICE MOD!
simonvic  [author] Jul 7, 2024 @ 3:57am 
oh, and in case you need any more info on server side constraints, you can give a look at this tutorial [simonvic.github.io] :)