Total War: ROME REMASTERED

Total War: ROME REMASTERED

3,014 ratings
RTR: Imperium Surrectum 0.6.7
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File Size
Posted
Updated
47.151 GB
May 15, 2021 @ 3:12am
Sep 11, 2024 @ 2:11pm
32 Change Notes ( view )

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RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (155)
9
Mar 31 @ 7:29am
game crash as starting campaign
Slaveishpolecat
1
Jan 27 @ 9:46am
Roman Recruitment increasing Celtic religious pressure?
Edge
12
1
Oct 7, 2023 @ 3:01am
PINNED: Rome Total Realism: Campaign Guide
moscaflaca
5,056 Comments
Apple  [author] 14 hours ago 
@Anakin nothing special about capital growth no.
Iceni Total War Apr 28 @ 5:14pm 
@MORGOTH removed for causing crashes i think ? Check their Discord for more up to date info 👆
Morgoth Apr 28 @ 5:38am 
Hi guys, tell me, why are there no siege weapons in the company?:
Iceni Total War Apr 27 @ 5:55pm 
Takeout ?
Coffeetime Apr 27 @ 12:14pm 
Food?
-Coffee
王彬宇的袜子味儿 Apr 26 @ 9:26pm 
do you have chinese
Anakin Apr 26 @ 5:13pm 
does population growth stop for capital at a certain point? Cause in my save it is. And it isn't the first time its happened.
Apple  [author] Apr 25 @ 1:33am 
@xMarks20x make sure resolution scaling is at 100%
xMarks20x Apr 24 @ 5:00pm 
Is it normal for the campaign map to be extremely low res even with all graphic settings maxed out or am I missing something I should be tweaking?
AccursedAlarm Apr 22 @ 12:13pm 
Is there a way to prevent my amazing Greek generals from converting from bad ass spartan foot soldiers to heavy cav bois?