Distance

Distance

433 ratings
The Speed of Silence [2/4]
   
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Difficulty: Advanced
Mode: Sprint, Stunt
Tags: level
File Size
Posted
Updated
5.499 MB
Apr 24, 2021 @ 5:22pm
Jul 24, 2021 @ 4:57pm
3 Change Notes ( view )

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The Speed of Silence [2/4]

In 1 collection by -Ω-
Omega's definitive movie realm collection
14 items
Description
After months of work, it's finally here ...

The Speed of Silence [2/4] is a remake of my original Metro realm, with the full breadth of features and functionality Distance's 1.0 release provides. Please note, this is version 1.0 of the map, so make use of the comments to alert me of any bugs. When I finish/squash the bug, I will delete your comment, so don't take it personally if you find it removed.

Special thanks to PinesOfChaos and General Kenobi for providing assets and guidance, and everyone who offered constructive criticism in the stream chat!

And a special thanks to everybody over on my Patreon. Like my work? Want to support what I do? Consider becoming a patron, and vote on my next big project!

https://www.patreon.com/omegapus
12 Comments
Tamotsu Kagami Nov 28, 2023 @ 1:44pm 
~Impossible to load the map again!! God please someone make other Metro realm for toaster pc‘s :d_skull::yun:
TinFoilMkIV May 18, 2021 @ 1:42pm 
As someone who's not familiar with the apparent source material for this track, it's a really nice set piece course, but absolutely terrible to navigate. The beginning with the 4 doors is kind of confusing, as they just seem to be different flavors of setup to teleport to the city? Neat idea, but seeing as almost the entirety of the track is in the city, and never returns, this just feels odd.
TinFoilMkIV May 18, 2021 @ 1:42pm 
Upon reaching the ground level of the city, the track goes from racing while dodging obstacles with some moderate navigation challenges, into what's seeming a free roam exploration to search for points of interest and eventually stumble upon the path that leads to the second city area and the goal. The buildings are so tall, and the roads so neat and identical, that it's very hard to get your bearings and even find a landmark to head for and investigate. Having those special locations up on top of the buildings is neat, but finding literally anything in the city is a real pain without somehow memorizing the general layout.
TinFoilMkIV May 18, 2021 @ 1:42pm 
The traffic makes for a neat obstacle during the high speed sections, but it suffers from the roadways not handling great without grip thrusters when it angles down. Also the absolutely massive gaps in the forwards going traffic makes the road feel totally barren if you crash and wind up outside the traffic pattern. Particularly on the run across the big bridge to the second city area, it just drags on and gets rather boring with only the boost panels to provide any interest at all. And that doesn't really hold up the whole way there. I assume there can be traffic to avoid in that section, but I didn't see any the two separate times I crossed.
TinFoilMkIV May 18, 2021 @ 1:42pm 
The ground level cross traffic is not fun to deal with. They move so fast you basically just get t-boned out of absolutely nowhere randomly when crossing an intersection. There's no reasonably way to avoid it without pulling off the road and stopping to look at every intersection. Thankfully the vehicles travelling that way are rare. Which also makes it all the more annoying when one finally does hit you.

The cutscene transitions are generally pretty cool. Particularly the big transport truck thing. I do like the exploration aspects, but overall navigation is difficult since it's hard to find a point of reference. It's also really unclear what the track is trying to be in terms of the type of challenge provided. Some really cool ideas, but can't say I enjoy it as a whole, sadly. I can tell a lot of work went into this.
TinFoilMkIV May 18, 2021 @ 1:04pm 
2 bugs found. Went too fast through the blue door into the elevator room. Didn't trigger the elevator. Just crashed into the far wall.

2nd. Managed to blow up in the accelerator area after the blue elevator. Got sent back to the start. Returned to the blue door. Cutscene triggered, but the elevator was already up. It ended with me stuck in limbo in the lower part of the elevator room, kinda stuck floating around and unable to continue.
TinFoilMkIV May 18, 2021 @ 12:51pm 
An interesting map with a lotta cool stuff to see, but it's also really confusing. I was unable to complete the track on my first attempt after getting lost in the city with no idea what I was even looking for. Also tried going into the green door first and seemed to end with a ramp that just dropped off into nothingness causing a restart. Just first impressions. Will try to figure this thing out to see what all is in here, cuz it looks like some cool stuff.
kiprobin May 5, 2021 @ 4:11pm 
I do think that adding grip would be great, but it's extremely well done! Overwhelmingly the best metro realm; not even close
Jack Attack May 3, 2021 @ 7:28pm 
Will the Swamp Realm be the next one that you work on??
[Teku] Jorekiller Apr 29, 2021 @ 7:57pm 
Beautiful map, the Hyperpod was very nice and I loved the sweeper challenge!