Hearts of Iron IV

Hearts of Iron IV

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25.254 MB
Apr 16, 2021 @ 2:57pm
Oct 24 @ 8:38am
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More Cultural Names

In 1 collection by Lilandru
More Cultural Names
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Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (1)
0
Jan 20, 2022 @ 11:40am
PINNED: Compatibility and Patches
Lilandru
57 Comments
cenkerzg Oct 29 @ 4:52pm 
PLEASE DO A RT56 VERSION
Juan_TargaryenXS May 21 @ 1:23pm 
I wish you would create the version of this mod but for Kaiserredux, playing with Armenia or Assyria, or without going any further, with Greece and seeing Arabic or Turkish names when I have conquered one state makes me nervous.
Lilandru  [author] May 21 @ 5:53am 
@Meljuk Finally had the time to convert it to the new format, and it works very well!
This will be included in the next update.
Lilandru  [author] Mar 20 @ 11:31pm 
@Meljuk thank you!!! I will try to implement this at some point, but sadly not in the coming update :( as it would require recoding the HOI4 builder of the mod and it would require too much time unfortunately, but when I'll have spare time I will
@tony_sm yes, but I can't promise how soon
tony_sm Mar 2 @ 4:49am 
I see a rt56 version coming at some point, reading back the comments. Awesomeness!!!
Meljuk Nov 27, 2024 @ 9:04am 
@Părelologul Șef It should be in the latest base game update. In the 'state_names_l_english.yml' and 'victory_points_l_english.yml', you can see the names listed. To make the name dynamic, you simply add another entry with the tag for the holder in front of it, followed by an underscore. Below are examples how Paradox already added some names.

With states:
STATE_6:0 "Vlaanderen"
BEL_STATE_6: "Vlaanderen"
HOL_STATE_6: "Vlaanderen"
GER_STATE_6: "Flandern"
FRA_STATE_6: "Flandre"

And with Victory Points:
VICTORY_POINTS_9570:0 "Breslau"
POL_VICTORY_POINTS_9570: "Wrocław"
CZE_VICTORY_POINTS_9570: "Vratislav"
HUN_VICTORY_POINTS_9570: "Boroszló"
ISR_VICTORY_POINTS_9570: "Bresloi"
SIL_VICTORY_POINTS_9570: "Wrocław"
PAP_VICTORY_POINTS_9570: "Wratislavia"
Lilandru  [author] Nov 27, 2024 @ 8:28am 
@Meljuk oh that sounds great! Can you point me to that update please? I'd very much like to look into it and then integrate it into the mod. I haven't played HOI4 in a long time so I don't know of any other way other than the old one.
Meljuk Nov 25, 2024 @ 2:43am 
With the new update, it seems that Paradox has added a way to do this without constantly spamming events using the localisation files for states and victory points. Maybe you could change the way the mod works to that?
cenkerzg Mar 17, 2024 @ 1:00am 
any chances of a rt56 version incoming. I mean there are versions that are literally for non significanty mods like millenium dan but not rt56?
chuaxzn2006 Jan 14, 2024 @ 12:37am 
Can it work on hoi4 overhauls?