Hearts of Iron IV

Hearts of Iron IV

28 ratings
More Cultural Names
File Size
35.826 MB
Apr 16, 2021 @ 2:57pm
Dec 24, 2022 @ 5:38am
83 Change Notes ( view )

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More Cultural Names

In 1 collection by 3GRW2fRVcLz2
More Cultural Names
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This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 150.000 names for over 1.000 languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.


For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.

You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.

- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits

Popular Discussions View All (1)
Jan 20, 2022 @ 11:40am
PINNED: Compatibility and Patches
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Meljuk Oct 29, 2022 @ 11:08am 
Could you remove some cities that get renamed through events from the list? For example, Leningrad can be renamed to Petrograd after the Trotskyists win, but this mod automatically changes the name back to Leningrad.
Technophile Max Aug 27, 2022 @ 11:58pm 
Nevermind, it becomes unplayable everywhere around March.
Technophile Max Aug 27, 2022 @ 11:56pm 
You really should look into making these events only trigger on owner changes, though.
Technophile Max Aug 27, 2022 @ 11:55pm 
Btw, please don't change the AHU names to German. It's bad enough that Paradox forces the white map colour on us.
Technophile Max Aug 27, 2022 @ 11:54pm 
No, actually. Huh. That's new. Well, the game generally runs slower when you open the decisions tab, so I guess it's literally just because there's so many.
3GRW2fRVcLz2  [author] Aug 27, 2022 @ 12:46am 
@Technophile Max d0es it still lag when the decision tab is closed?
Technophile Max Aug 26, 2022 @ 11:30pm 
When I try to use this mod, there's a bunch of hidden events happening constantly, making the game unplayably slow.
CaptFox Jul 8, 2022 @ 6:51am 
I can confirm UnitedParaGaming_TTV & Nola issues regarding decision tab lagging when opened due to this mod triggers 430 timed events every 15 days. Hopefully this can be fix. If the decision tab is closed, the game will run fine, but when you open the decision and that timed events triggers, it makes the game run like a powerpoint presentation slide.
Nerfer456 Jun 28, 2022 @ 9:55am 
Dynamic state and city renames is full of made up names.
cenkerzg Jun 27, 2022 @ 11:17pm 
Dynmic state and city renames has some great names for cities and states maybe if the mod dev permits you can use its resources for the rt56 compatibiity patch