RimWorld

RimWorld

935 ratings
Vanilla Storytellers Expanded - Neron Neolithic
   
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Mod, 1.2, 1.3, 1.4
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551.821 KB
Apr 13, 2021 @ 4:49am
Oct 23, 2022 @ 6:22am
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Vanilla Storytellers Expanded - Neron Neolithic

Description


[www.patreon.com]







1.0 (13/04/2021): Release





Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Neron Neolithic creates a story of increasing curve of challenge and tension. The most fabled legends are created in the heat of battle, and only trial by fire will make you a better man. Most factions and all research will be limited to the neolithic era."

Neron Neolithic comes with the following traits:

Technology limited to Neolithic
Upon world generation, this storyteller will prevent factions past neolithic from spawning.

Scales with Wealth
This storyteller scales with a colony wealth being a deciding factor - the higher the wealth, the more difficult raids and bad events will happen.

Balanced Difficulty
This storyteller has balanced difficulty. It will not favour good nor bad events, and any events that happen are tailored to your colony based on it’s wealth, past events, amount of colonists and other factors.








Authors:

Oskar Potocki, an artist and a designer, responsible for artwork and the code of this mod.

Rimworld is owned by Tynan Sylvester.

Thank you:

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: In order to benefit from the world locked to neolithic era, start a new save with this storyteller. Do not change the storyteller to any other one, as it will re-enable post-neolithic factions.

Q: Can I change to this storyteller mid-save?
A: Absolutely, however it won't apply the Neolithic era effect - this is only applied on creating a new save. It will however stop you from researching medieval, industrial and spacer era technologies.

Q: Does it work with Combat Extended?
A: It’s a storyteller. It should do.

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods. One big incompatibility is Faction Control. Don’t use this mod and faction control together.

Q: How do I research techs past locked tech level?
A: You need to research every available technology first. Then, when you obtain techproof subpersona core, you can use it to research a new, random, more modern tech.

Q: Empire faction spawned anyway! How come?
A: The DLC faction is hardcoded to spawn. Disable the DLC if you don’t want it.

[forms.gle]
190 Comments
Oskar Potocki  [author] Dec 1, 2024 @ 4:24am 
Not updated to 1.5 mod. Not dead, very much working on 1.4.
Korgoth Dec 1, 2024 @ 3:31am 
Dead Mod?
Ashmunduth Nov 21, 2024 @ 9:52am 
so where is the page that this mod has been updated?
Oskar Potocki  [author] Nov 21, 2024 @ 3:33am 
This mod does not work on 1.5.
Nesano Nov 20, 2024 @ 3:12pm 
...Which one?
classified Nov 20, 2024 @ 10:53am 
its been updated on a different page
Nesano Jul 5, 2024 @ 8:18pm 
Is this mod no longer supported? I have the option to research electricity right at game start.
The Dutchman May 1, 2024 @ 2:51pm 
Reading is hard
EfeTheCaptain Nov 16, 2023 @ 10:13am 
So this does't limit you to neolithic ? There is all the high-tech stuff visible on the research tab.
Factor X Feb 14, 2023 @ 11:17am 
What is the difference between this storyteller and the one in the vanilla expanded faction - classical ?
I noticed small differences like :

<populationIntentFactorFromPopCurve>
<points>
<li>0, 8.0</li>
<li>1, 2.0</li>
<li>4, 1.0</li>
<li>6, 0.35</li>
<li>24, 0.0</li>
<li>30,-1.0</li>
</points>
</populationIntentFactorFromPopCurve>

What does it mean?