RimWorld

RimWorld

Vanilla Storytellers Expanded - Neron Neolithic
190 Comments
Oskar Potocki  [author] Dec 1, 2024 @ 4:24am 
Not updated to 1.5 mod. Not dead, very much working on 1.4.
Korgoth Dec 1, 2024 @ 3:31am 
Dead Mod?
Ashmunduth Nov 21, 2024 @ 9:52am 
so where is the page that this mod has been updated?
Oskar Potocki  [author] Nov 21, 2024 @ 3:33am 
This mod does not work on 1.5.
Nesano Nov 20, 2024 @ 3:12pm 
...Which one?
classified Nov 20, 2024 @ 10:53am 
its been updated on a different page
Nesano Jul 5, 2024 @ 8:18pm 
Is this mod no longer supported? I have the option to research electricity right at game start.
The Dutchman May 1, 2024 @ 2:51pm 
Reading is hard
EfeTheCaptain Nov 16, 2023 @ 10:13am 
So this does't limit you to neolithic ? There is all the high-tech stuff visible on the research tab.
Factor X Feb 14, 2023 @ 11:17am 
What is the difference between this storyteller and the one in the vanilla expanded faction - classical ?
I noticed small differences like :

<populationIntentFactorFromPopCurve>
<points>
<li>0, 8.0</li>
<li>1, 2.0</li>
<li>4, 1.0</li>
<li>6, 0.35</li>
<li>24, 0.0</li>
<li>30,-1.0</li>
</points>
</populationIntentFactorFromPopCurve>

What does it mean?
Lanto Jan 5, 2023 @ 7:28am 
Main menu UI stopped showing all of a sudden after few days of gaming and removing this mod fixed the problem. Took a while and I have no idea what might caused it since i didnt instal anything between sessions
Milkman Nov 14, 2022 @ 6:34pm 
im not able to research anything in this mod
NöSTer Oct 29, 2022 @ 4:18pm 
Why is the character art of Neron or Diego different? Not that it bothers me, but I thought the old art was fine.
Oskar Potocki  [author] Jul 26, 2022 @ 4:35am 
Whatever the reason might be, I have no idea
AliceHealer Jul 26, 2022 @ 2:54am 
for whatever reason I'm getting no raids with this storyteller.
Oskar Potocki  [author] Apr 11, 2022 @ 4:41pm 
Yes.
Jet Apr 11, 2022 @ 4:07pm 
Oh cool. so if for whatever reason people wanted less content and not classical and just the storyteller this would be a nice standalone option

Does the same apply for maynard and diego storytellers and their respective expanded faction mods?
Oskar Potocki  [author] Apr 2, 2022 @ 5:05am 
Yes
dabeek Apr 2, 2022 @ 4:46am 
Redundant with VFE – Classical?
Guddum Jan 21, 2022 @ 3:56am 
Don't know if it's intended or if there's a mod conflict, but does this Storyteller disable Stonecutting? Because that's stuff that you need to make stuff like Tribal Stone Mask.
Zan Jan 4, 2022 @ 4:04pm 
Oh, I think I got it, I disabled Researchpal - forked, and in the standard tech screen everything is grayed out, even stuff that doesn't have prerequisites. After changing the ST to Cassandra, most tech was enabled again.

Being that the issue, is there compatibility with any mod that sorts the tech screen? cause the default one sucks :)
Zan Jan 4, 2022 @ 3:46pm 
Hello! I'm using this storyteller from the beginning and while it does prevent spawning other factions that are not tribes, savages and whatnot, it's still allowing me to research higher tech (like solar panels for example). What other popular mods does this mod conflicts with that could allow me to research that technology? And how would I know if it's working as intended, as in in the research tree would I get a message like "tech disabled by storyteller" or something like that? Thanks!
Oskar Potocki  [author] Dec 19, 2021 @ 3:46pm 
And it's safe to assume you have absolutely no other mods?
Ed, Edd & Eddy Dec 19, 2021 @ 10:02am 
Were other tribal factions supposed to have firearms? Got raided with people that had revolvers, rifles and grenades...
Oskar Potocki  [author] Sep 23, 2021 @ 5:18am 
You probably selected 'NOT TO SPAWN' them when our framework popped up at some point asking you if you want to spawn modern factions. You need to go to mod options and make it re-ask that question.
Saul Pellegrino Sep 23, 2021 @ 4:04am 
After I removed this mod the post-neolithic factions are still missing when I start a new game
JugOfNog Sep 19, 2021 @ 12:34am 
It doesn't seem to be limiting my tech, it allowed me to research electricity. Maybe its a mod conflict of some sort?
rw440 Sep 14, 2021 @ 2:39am 
I have issue with this storyteller. WIth him my ancient faction (from other mod ) didnt spawn on world map. When i change storyteller it works fine.
Kaz the Mercenary Sep 8, 2021 @ 1:20am 
But... but... to be able to have a tech threshold that then moves you to the next progressive Storyteller!

THAT would be mind-blowing.
Oskar Potocki  [author] Sep 8, 2021 @ 1:12am 
No, sorry
Kaz the Mercenary Sep 8, 2021 @ 1:02am 
Is there any chance that this could play nicely with Tech Advancement?
Oskar Potocki  [author] Sep 4, 2021 @ 11:32am 
Quest reward.
morado Sep 4, 2021 @ 9:06am 
how do you get techproof subpersona cores?
Magnus Jul 27, 2021 @ 5:32pm 
I saw the poll on reddit, just want to say that i'm a huge fan of roman style settings and i'm very excited for the possibility of a roman style factions expanded mod. I really appreciate all the hard work that goes into these VE mods by the folks behind these mods, many thanks and keep up the good work!
Zal Jul 27, 2021 @ 5:58am 
WHO ARE YOU, I AM FROM ANCIENT GREECE
Oskar Potocki  [author] Jul 26, 2021 @ 1:54pm 
So do I.
Padfoot Jul 26, 2021 @ 12:36pm 
I pray for the Day we get the Faction expanded for this guy I really want to Rebuild the Glory of ROME
PochiiMagnifico Jul 24, 2021 @ 11:57am 
Thank you for all these great mods! What mods do you recommend to go along with this one for a great Ancient Rome / Greece style experience?
ODevil Jul 23, 2021 @ 4:47am 
For me this actually disabled the Empire and Mechanoid Hive during world gen. Is this intended now? Because the FAQ says otherwise.
I'd really like to use this mod to limit tech, but still keep those factions.
Oskar Potocki  [author] Jul 9, 2021 @ 10:48am 
Yes.
man_utdmasta Jul 9, 2021 @ 9:43am 
If you start a game with this storyteller but then change it to the medieval one, does that only allow medieval factions to spawn etc? So you could see some sort of tech progression in the AI factions?
Geobeetle Jun 6, 2021 @ 8:50pm 
Unga bunga intensifies
Oskar Potocki  [author] May 26, 2021 @ 2:32am 
Yes
Eddyskingdom May 25, 2021 @ 3:23pm 
Question if i take this storyteller in the start of the game and change it to one of the vanilla would the technology limit go away?
Datboi May 22, 2021 @ 1:18pm 
@Oskar Potocki ok thanks! Got worried for a second about that
Oskar Potocki  [author] May 22, 2021 @ 12:15pm 
No, and even if it's active it won't do it UNLESS you actually use the storyteller.
Datboi May 22, 2021 @ 8:28am 
Hey! I have a quick question, if I install the mod. If this mod isn't active will it still prevent other faction past neolothic?
Oskar Potocki  [author] May 20, 2021 @ 4:13pm 
Great, now report a bug using proper error logs, because it works fine for me.
Loro May 20, 2021 @ 2:14pm 
the world spawns with only 1 village of each tribal faction.
Floran Fool May 7, 2021 @ 3:55am 
Ah! alright, I thought as such. Better late than never I suppose lol. Oh and I'm pretty sure Diego Industrial (Or Dire I don't remember which is the updated name) is also not in the collection, just to let you know. Cheers.