RimWorld

RimWorld

1,058 ratings
Vanilla Storytellers Expanded - Freya Fierce
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Mod, 1.2, 1.3, 1.4
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511.461 KB
Sep 17, 2020 @ 11:04am
Oct 23, 2022 @ 6:20am
9 Change Notes ( view )

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Vanilla Storytellers Expanded - Freya Fierce

Description

[www.patreon.com]





1.0 (17/09/2020): Release





Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

“Freya believes that best stories are those of raids and glory. Every year after the first year, at the start of Aprimay your settlement will become increasingly unhappy until you send your colonists on an adventure or a raid, and bring back the spoils of war. She also limits technology to pre-industrial only.”

Freya Fierce comes with the following traits:

Technology limited to Medieval
Upon world generation, this storyteller will prevent factions past medieval from spawning.

Raid Restlessness
This storyteller will make your colonists increasingly unhappy if Aprimay begins and no mission outside of your map has completed. The faction will receive a -15 debuff stacking up to 4 times. In order to reset this meter, player needs to form a caravan and either complete any out-of-your-map encounter or raid another settlement.

Random events
This storyteller will fire random events without any regard for how your colony is doing. Whilst the events still scale with wealth, their type - good, neutral, bad - is completely random, just like with Randy.








Authors:

Oskar Potocki, an artist and a designer, responsible for artwork.

Taranchuk, a programmer responsible for the storyteller code.

Rimworld is owned by Tynan Sylvester.

Thank you:

(CC BY-NC-SA 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: In order to benefit from the world locked to medieval era, start a new save with this storyteller. Do not change the storyteller to any other one, as it will re-enable post-medieval factions.

Q: Can I change to this storyteller mid-save?
A: Absolutely, however it won't apply the Medieval era effect - this is only applied on creating a new save.

Q: Does it work with Combat Extended?
A: It’s a storyteller. It should do.

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with majority, if not all, mods.

Q: Can I play this mod alongside Vanilla Factions Expanded - Vikings?
A: Yes, you can, you will have two Freya Fierce storytellers - One limits technology to medieval, one doesn’t.

Q: How is this storyteller different to Freya Fierce in Vikings?
A: This version of Freya also limits technology to Medieval only.

Q: I am having an issue about duplicate ThoughtDefs, what do I do?
A: It's harmless and safe to ignore - it's because you have both Freya Fierce and Vikings mod active. It does no harm, please proceed.

[forms.gle]
190 Comments
surefirecure Jan 31 @ 8:34am 
Oooh, and now we can be Orlanthi. Thanks!
Ategol Aug 10, 2023 @ 4:07pm 
What is the population cap before things start to get difficult?for example I think standard story’s teller is minimum 4, maximum 12 and critical events start accruing at 18 colonists. Where as the max for Randle is 50 before critical events start to be thrown at you
PucPuc:{} Apr 4, 2023 @ 12:52pm 
just a quick question, i tried running this mod last night and the two times i started a new game technology was not limited to medieval only and i was able to research electricity and other techs.
Götterdämmerung Jan 2, 2023 @ 10:29am 
Short Question - i always get like twice attacked from enemies - do they need also raid? Thank you very much.
Jinn Dec 30, 2022 @ 9:21pm 
Yep, still not going away or reducing to x0 (currently at x2 for all colonists)
Jinn Dec 30, 2022 @ 8:59pm 
Read through comments, I'll give it an in-game day or two to see if "Restless" goes away
Jinn Dec 30, 2022 @ 8:49pm 
Yea I'm having a similar issue with the "Restless" modifier not going away after performing a raid or completing an out-of-map-encounter. I raided one of those pop-up steel mining work sites and upon returning home my characters immediately got "Restless" again. Great mod overall, only hiccup I've experienced since using it.
CaptainCasp Nov 30, 2022 @ 12:42pm 
@Auctor I'm by no means an expert but it says on VFE medieval that the storyteller gets rid of everything non-medieval except for the empire faction because it is hardcoded. So probably yes.
Auctor Oct 27, 2022 @ 11:08pm 
Is there a way to get the Medieval-only effect while keeping the Shattered Emprie? I love the idea of the contrast.
Big-Dong Wong Apr 28, 2022 @ 4:43am 
"In order to reset this meter, player needs to form a caravan and either complete any out-of-your-map encounter or raid another settlement." You can remove debuff with something else besides a settlment raid? Or is that a "to be added" feature?