RimWorld

RimWorld

Vanilla Storytellers Expanded - Freya Fierce
193 Comments
StockSounds Apr 19 @ 6:51am 
Well, now this extra needs a 1.5 update.
BreBearz Jan 20 @ 8:31am 
Would love a 1.5 update plz
Korgoth Jan 17 @ 2:37pm 
is this getting a 1.5 update ?
surefirecure Jan 31, 2024 @ 8:34am 
Oooh, and now we can be Orlanthi. Thanks!
Ategol Aug 10, 2023 @ 4:07pm 
What is the population cap before things start to get difficult?for example I think standard story’s teller is minimum 4, maximum 12 and critical events start accruing at 18 colonists. Where as the max for Randle is 50 before critical events start to be thrown at you
PucPuc:{} Apr 4, 2023 @ 12:52pm 
just a quick question, i tried running this mod last night and the two times i started a new game technology was not limited to medieval only and i was able to research electricity and other techs.
Götterdämmerung Jan 2, 2023 @ 10:29am 
Short Question - i always get like twice attacked from enemies - do they need also raid? Thank you very much.
Jinn Dec 30, 2022 @ 9:21pm 
Yep, still not going away or reducing to x0 (currently at x2 for all colonists)
Jinn Dec 30, 2022 @ 8:59pm 
Read through comments, I'll give it an in-game day or two to see if "Restless" goes away
Jinn Dec 30, 2022 @ 8:49pm 
Yea I'm having a similar issue with the "Restless" modifier not going away after performing a raid or completing an out-of-map-encounter. I raided one of those pop-up steel mining work sites and upon returning home my characters immediately got "Restless" again. Great mod overall, only hiccup I've experienced since using it.
CaptainCasp Nov 30, 2022 @ 12:42pm 
@Auctor I'm by no means an expert but it says on VFE medieval that the storyteller gets rid of everything non-medieval except for the empire faction because it is hardcoded. So probably yes.
Auctor Oct 27, 2022 @ 11:08pm 
Is there a way to get the Medieval-only effect while keeping the Shattered Emprie? I love the idea of the contrast.
МакТраххер Apr 28, 2022 @ 4:43am 
"In order to reset this meter, player needs to form a caravan and either complete any out-of-your-map encounter or raid another settlement." You can remove debuff with something else besides a settlment raid? Or is that a "to be added" feature?
Elchman69 Jan 24, 2022 @ 6:10am 
thanks
yes I am using CE
Oskar Potocki  [author] Jan 24, 2022 @ 5:05am 
Sounds like you're using CE.

CE patches tribals to be able to use normal weapons. Not an issue with this mod.
Elchman69 Jan 24, 2022 @ 3:48am 
I seem to have done something wrong, my pawns spawned with axes, shields and bows on the edge of the map and the enemy camp spawned with pump action shot guns, chain shotguns, revolvers and sticky bombs.... so the outcome was as expected. Everbody died including the few pet dogs you spawn with. I chose Freya with tech restriction as storyteller. Am I missing something?
Oskar Potocki  [author] Oct 16, 2021 @ 5:34pm 
You'd be cutting 90% of the game away and you'd be left with a husk that's only fun for 2 or 3 hours.
Moth Oct 16, 2021 @ 1:49pm 
Interesting... But Can you do Storyline OLNY for Tribal technology ? Nop guns just spears and bows ...and test jusy bloody flesh :happy_evil_imp:
Kingfisher Oct 8, 2021 @ 8:40pm 
Just following up on what Borimino said. This mod is not compatible with Research Pal, unlike Maynard in Medieval. If you have Research Pal, Freya will not restrict tech. Disabling Research Pal and enable this version of Freya instead of the one that comes with Vikings, and you'll have restricted tech.

Anyways, cool mod. Love Medieval and loving this one.
GORDO INTENSO Aug 18, 2021 @ 11:33am 
Sorry, I misexpressed myself. I meant if they would ever attack with the crypto weapons/armor included in the factions expanded mod.
Oskar Potocki  [author] Aug 18, 2021 @ 5:47am 
Factions in Rimworld don't advance in tech...
GORDO INTENSO Aug 17, 2021 @ 8:48pm 
Do savage clan raids ever move on from medieval tech? I'm playing with the Freya that allows all techs
Borimino Aug 9, 2021 @ 9:16am 
This series of screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=2570500675
https://steamcommunity.com/sharedfiles/filedetails/?id=2570501394
https://steamcommunity.com/sharedfiles/filedetails/?id=2570501464
https://steamcommunity.com/sharedfiles/filedetails/?id=2570501520

After testing without Research Pal - Forked it seems like it is bad interaction between this storyteller and Research Pal - Forked. I'll just play without Research Pal - Forked for now.
Oskar Potocki  [author] Aug 8, 2021 @ 10:46am 
What gives you that impression?
Borimino Aug 8, 2021 @ 10:31am 
It seems like Electricity isn't locked in Rimworld 1.3 despite playing with this storyteller
Xeno42 Aug 4, 2021 @ 4:26am 
quest raids work as well from my memory
Oskar Potocki  [author] Aug 4, 2021 @ 2:29am 
Yes, for now.
cancel Aug 3, 2021 @ 6:25pm 
Just to double check, but restlessness can only be reset by attacking other faction bases and not by attacking work camps, right?
X_Aurawhisperer_X Jul 19, 2021 @ 10:23am 
Just to clarify, when reading the storyteller dialogue it states she only limits tech to pre industrial only, but on here advertises up to medieval. Not sure if aware of this or not. And I did confirm I'm choosing the right Freya, for one has the blue clothing (Vikings one) whereas the other has gray clothing (This one)
Xeno42 Jul 8, 2021 @ 10:13am 
i was just going to go to the vanilla factions expanded vikings mod to ask if there was going to be a version that limits tech to medieval and then i found this one :D
Jitterz Jul 7, 2021 @ 11:48am 
LOL, I'm so dense, I see that said prereqs are locked. My bad
Jitterz Jul 7, 2021 @ 11:46am 
I'm still able to see modern research options. I'm using the correct version of Freya, this one, not the one included with viking faction, Is that normal? If I start playing and research prerequisites, am i going to be prevented from choosing the visible modern techs? It is clear that the world factions have been adjusted correctly, just worried about my tech levels
leo6511 Jul 4, 2021 @ 4:29pm 
best storyteller for 40k orks
(≡◉‿‿◉≡) Jun 26, 2021 @ 1:00pm 
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Oskar Potocki  [author] Jun 5, 2021 @ 3:38pm 
No.
Dfid Jun 5, 2021 @ 12:48pm 
Is there a 1.1 Version for this mod?
Oskar Potocki  [author] May 19, 2021 @ 3:16am 
It’s not a bug, it’s a design choice in CE - they add guns to tribal factions.
coyote477123 May 18, 2021 @ 7:01pm 
An interesting bug I found. Apologizes if this is the wrong place. When using CE - Guns, it is possible for the "Medieval" tribes to spawn with SKSs, Revolvers, and even grenades.
Oskar Potocki  [author] May 16, 2021 @ 11:19am 
It won't work.
MaxFromPoland May 16, 2021 @ 6:28am 
If I use "faction control" mod will it overwrite the ban of past-medieval faction spawning?
Lyra Apr 26, 2021 @ 6:05pm 
I was just venting my confusion because I did not know the limiting version existed at first, I didn't mean to put you down
Oskar Potocki  [author] Apr 23, 2021 @ 2:07am 
It’s all in the FAQ. Just because I released one tech limiting storyteller with the medieval mod people now expect my every storyteller to limit tech
Lyra Apr 22, 2021 @ 1:32pm 
Exactly, my expectation was that the FE version also limited tech. I had to search to find this and restart my world
Oskar Potocki  [author] Apr 22, 2021 @ 12:42pm 
It is, it's just storyteller in Vikings is different and does not limit tech to medieval only.
Lyra Apr 22, 2021 @ 12:34pm 
It's really confusing that this is not included with Factions Expanded - Vikings.

Took me a lot of googling to figure out why I was being raided by guys with way more advanced tech
Oskar Potocki  [author] Apr 18, 2021 @ 1:52pm 
Yes it should.
Tardo The Ass-Monkey Apr 18, 2021 @ 1:32pm 
If used with Hotseat, will the "Raid Restlessness" debuff disappear if someone else swaps in?
Elias Apr 8, 2021 @ 1:58am 
@sylux93 she is a godess associated with love, beauty, fertility, sex, war, gold and seiðr (a kind of magic) so she doesn't just stand for love and fertility.
Oskar Potocki  [author] Apr 4, 2021 @ 5:21pm 
Ingame there are only following tech levels:

Neolithic - Medieval - Industrial - Spacer - Ultra

Flintlocks and Muskets from VWE are Medieval.
Mattler~~ Apr 4, 2021 @ 3:12pm 
this mod storyteller seems to lock at pre industrial and not medieval. compared with another mod that removes modern stuff and I noticed a bunch of flint locks and stuff still appeared when using this mod.