RimWorld

RimWorld

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Anthro Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.051 MB
Apr 12, 2021 @ 9:40am
Jul 14 @ 10:03am
22 Change Notes ( view )

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Anthro Race

Description
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Popular Discussions View All (33)
4
Oct 29 @ 11:40pm
A Biotech Expansion Needed
Fion
6
Aug 19 @ 5:46am
cannot use race at all
insig229
2
Jul 26 @ 11:35pm
Compatablity fix for NL Facial Animation
Ferromagnesian
783 Comments
AstraeusStardust Nov 6 @ 8:01am 
I'm pretty sure this mod causes the world not to generate
Kirisamević Oct 30 @ 4:17pm 
is there a faction mod?
Zelont Oct 20 @ 5:13pm 
can you make this work with genes so it is compatible with other mods and such
Aura Sep 14 @ 8:15pm 
Please update to Biotech! <3
Fion Sep 13 @ 11:05pm 
This mod needs an overhaul of making it into xenotypes and not just a head replacer. As genes are not present and it destroys the pawn essentially.
UserLX427 Sep 9 @ 8:26pm 
Could we PLEASE get some real hair? Or just the option to use vanilla hairstyles too? The mods all fine and good until you wanna make an actual fursona with hair, not like a little tuft or whatever.
TakeoWolfe Aug 30 @ 4:23pm 
they don't seem to have fingers? they can't equip rings from medieval overhaul for some reason does anyone know if this is just a me problem or if this is an actual issue? anyway cool mod.
The God Aug 20 @ 10:37am 
I do see that there is a mod that adds genes for furry races but my problem is with the lack of a genetype. Because of this you can't really modify their genes with dev tool
The God Aug 20 @ 10:36am 
All anthro pawns seem to just simply not have a gene type, as in nothing, not even the standard baseliner one. Is this a bug? Cause it's been a problem from the moment I started playing with this mod
AstraeusStardust Aug 18 @ 10:09pm 
All the pawns that aren't human keep getting these weird ears?