RimWorld

RimWorld

1,216 ratings
Anthro Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.051 MB
Apr 12, 2021 @ 9:40am
Jul 14 @ 10:03am
22 Change Notes ( view )

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Anthro Race

Description
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Popular Discussions View All (31)
6
Aug 19 @ 5:46am
cannot use race at all
insig229
2
Jul 26 @ 11:35pm
Compatablity fix for NL Facial Animation
Ferromagnesian
1
Jul 19 @ 12:10pm
Pawns are now Null with either hit/melee sounds or ThingClass
Assassin cat
778 Comments
UserLX427 Sep 9 @ 8:26pm 
Could we PLEASE get some real hair? Or just the option to use vanilla hairstyles too? The mods all fine and good until you wanna make an actual fursona with hair, not like a little tuft or whatever.
TakeoWolfe Aug 30 @ 4:23pm 
they don't seem to have fingers? they can't equip rings from medieval overhaul for some reason does anyone know if this is just a me problem or if this is an actual issue? anyway cool mod.
The God Aug 20 @ 10:37am 
I do see that there is a mod that adds genes for furry races but my problem is with the lack of a genetype. Because of this you can't really modify their genes with dev tool
The God Aug 20 @ 10:36am 
All anthro pawns seem to just simply not have a gene type, as in nothing, not even the standard baseliner one. Is this a bug? Cause it's been a problem from the moment I started playing with this mod
AstralStardust Aug 18 @ 10:09pm 
All the pawns that aren't human keep getting these weird ears?
TheNightglow Aug 17 @ 8:00pm 
have not played in a while and came back to none of my saves working and narrowed the problem down to this mod
i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
Glitchkatten Aug 17 @ 3:34pm 
@Luconis Not sure if you've seen this one, but it it does make the genes cosmetic, but adds xenotypes at the same time https://steamcommunity.com/sharedfiles/filedetails/?id=2938388220

There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
garfieldgroup Aug 16 @ 3:58pm 
i think this mod is making it where i cant generate my world? Ive been able to generate worlds when this mod isnt on qvq
Luconis Aug 14 @ 12:37am 
Is there a version of this mod that adds the cosmetic genes without creating new xenotypes?
Rl JSA Aug 13 @ 7:56am 
Wish there was a way to have different color layers instead of just a flat color over the whole model, otherwise great mod!