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i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
my best mod in rimworld XD
I am practicing / trying to make a rimworld conversion mod to change all xenotypes into anthros and would like to know if it's okay to use the artwork here (both for learning and/or publishing if it ever gets done). I'd of course cite you as sources and link it to here.
ALSO BRAKES YOUR MOD
YOUR RACE DOS NOT LOAD THERE BODYS THEY JUST TURN HUMAN
CAP LOCK
it makes the game all lagy
anychance you can get them to play nice
i did roll back to version 1.5 if that matters
Right click on the 2455173560 folder, properties, then the previous versions tab. Pray that there's a previous version available that you can restore to. If you do, restore it then make a local copy of the mod so you don't have to do this again.
Move the local copy of the now fixed mod into C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods which is where manually installed mods go
For now I uninstal this mod to avoid future use and lose my game - I somehow angry about that, because I make realy stabile colony and I must just throw this to bin - well, I lower rate for this mod and probably don't come back.
I was pretty bummed out about it.
But I think whoever is to use this updated mod is more happy than i am sad to lose my pawns.
The total happiness in the world increased.
So, whatever.
There *was* a preemptive fix that seemed to work back in 1.5 to stop pawns from outright poofing, and it just didn't work when we tested the update for 1.6. We tried. But from the errors R-MK was getting (and I couldn't reproduce), the game was stubbornly insisting on finding old file locations despite the updated defs pointing at new ones.
scrapped?
If your current 1.6 anthros got poofed then well, I'm sorry .w.)
Thanks to Arakk, they've restructured and redone a lotta spaghetti coding and it's fit for 1.6!
You can even import 1.5 save file anthros over to a 1.6 save file just fine.
Tho now bug testing and we found out that if you already had the mod(1.5version) running on a 1.6 save file, then update the mod(1.6version), your pawns will cease to exist, no idea why specifically that but yeah fair warning, no idea how to fix that.
I'll push out the update in 24-or less hours.
Or if a fix managed to be discovered in the meantime.
<backstoryCategories>
<li>Offworld</li>
<li>Tribal</li>
<li>Outlander</li>
</backstoryCategories>
no more errors.
So far still testing running the same 1.5 mod on a 1.6 game, I don't see any problems *yet*
You all can try running the mod and see if anything broke.
I don't have the new expansion yet, so can't test there.