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Go right ahead .w.)b
I am currently developing a new xenotype mod, and I would like to request permission to download and use your texture as a base for editing to create a new, derivative design.
Since my work will be an edited modification based on your original design, the final result may share some similarities. Therefore, I believe it is necessary to ask for permission beforehand.
If you grant me permission to work with your design, I guarantee you will be prominently mentioned and credited in the mod's description.
I await your response and will completely respect your decision, whatever it may be.
error:
Exception filling window for RimWorld.Page_ConfigureFluidIdeo: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 844F86FF]
at AlienRace.HarmonyPatches.PickStartingPawnConfig (Verse.PawnKindDef kindDef, RimWorld.XenotypeDef& xenotypeDef, RimWorld.CustomXenotype& xenotypeCustom, Verse.DevelopmentalStage& devStage, System.Boolean& allowDowned) [0x00015] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AlienRaces\Source\AlienRace\AlienRace\HarmonyPatches.cs:3661
i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
my best mod in rimworld XD
I am practicing / trying to make a rimworld conversion mod to change all xenotypes into anthros and would like to know if it's okay to use the artwork here (both for learning and/or publishing if it ever gets done). I'd of course cite you as sources and link it to here.
ALSO BRAKES YOUR MOD
YOUR RACE DOS NOT LOAD THERE BODYS THEY JUST TURN HUMAN
CAP LOCK
it makes the game all lagy
anychance you can get them to play nice
i did roll back to version 1.5 if that matters
Right click on the 2455173560 folder, properties, then the previous versions tab. Pray that there's a previous version available that you can restore to. If you do, restore it then make a local copy of the mod so you don't have to do this again.
Move the local copy of the now fixed mod into C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods which is where manually installed mods go
For now I uninstal this mod to avoid future use and lose my game - I somehow angry about that, because I make realy stabile colony and I must just throw this to bin - well, I lower rate for this mod and probably don't come back.
I was pretty bummed out about it.
But I think whoever is to use this updated mod is more happy than i am sad to lose my pawns.
The total happiness in the world increased.
So, whatever.
There *was* a preemptive fix that seemed to work back in 1.5 to stop pawns from outright poofing, and it just didn't work when we tested the update for 1.6. We tried. But from the errors R-MK was getting (and I couldn't reproduce), the game was stubbornly insisting on finding old file locations despite the updated defs pointing at new ones.
scrapped?