RimWorld

RimWorld

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AA Dogbold Race
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.579 MB
Mar 26, 2021 @ 12:30pm
May 29 @ 7:47am
18 Change Notes ( view )

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AA Dogbold Race

Description
Adds playable Canine Kobold race! Dogbolds move swiftly and will eat nearly anything. But they are also a little frail because of their small size.
Also adds a couple weapons, namely a crossbow.


Stats by comparison to humans.
Humans: Move Speed 4.6, Min Comfy Temp 16, Max Comfy Temp 26, Total Temp Range 10, Fist Damage 8.2, Teeth Damage 8.2, Headbutt Damage 5, Health Scale 1, Hunger Rate 1, Body Size 1.

Dogbolds: Move Speed 6.5, Min Comfy Temp 0, Max Comfy Temp 25, Total Temp Range 25, Claw Damage 6, Teeth Damage 9, Health Scale 0.60, Hunger Rate 0.70, Body Size 0.75, Mining Speed 1.25, Work Speed 1.05, Immunity Gain Speed 1.15.

Dogbolds do not get mood penalties for eating bugs, people, kibble, or raw food. They are not bothered by dead men's clothes or by lack of tables. They do not care about sleeping on the ground, darkness, or selling prisoners. None of these things give them a mood penalty, but that doesn't mean it isn't still beneficial to feed them well and give them comfortable beds. They just don't need it to maintain sanity.


I am aware that the temperature range is a bit vast. I have asked on the Discord if people want it to be changed.


Known Issues:

1. these guys are supposed to be able to eat pretty much anything without a mood penalty(except maybe rotten corpses). But as a result you may have kobolds getting food poisoning from chowing down on a corpse when there was a perfectly safe meal available. I have tried everything I can think of to reduce the chance of food poisoning on a racial level, but I just can't figure it out. The food poison chance stat only changes the chance that a cook will poison a meal. And I could not find a way to make a racial hediff that made them immune or more resistant.



Not compatible with Biotech.

Popular Discussions View All (1)
17
Dec 8, 2021 @ 4:32am
A sort of poll for new kobolds
ArmoredAmpharos
103 Comments
ArmoredAmpharos  [author] Jun 9 @ 12:40pm 
If the bionic/aerotech eyes do happen to pop up, I found this mod which should remove the bionic eye overlay.

https://steamcommunity.com/sharedfiles/filedetails/?id=2880879890
ArmoredAmpharos  [author] Jun 8 @ 5:14pm 
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes might still show up and if they do, they will float in the wrong place, sorry.
ArmoredAmpharos  [author] May 21 @ 2:25pm 
Fingers crossed that they behave. Do check the change notes if you haven't already.
karolpelka63 May 21 @ 10:21am 
thank ye o moddder
ArmoredAmpharos  [author] May 19 @ 8:00pm 
These are up and hopefully behaving
karolpelka63 Dec 26, 2024 @ 11:11am 
damn good luck then
ArmoredAmpharos  [author] Dec 25, 2024 @ 9:04am 
Sorry, I never figured out how. I'd like to, but the 1.5 update just kinda broke me.
karolpelka63 Dec 17, 2024 @ 12:15pm 
pretty please update mod to 1.5 preety please
ArmoredAmpharos  [author] May 9, 2024 @ 4:43pm 
Hoping to eventually have time to update. Life has been busy.
🅾🆄🆃🆂🅸🅳🅴🆁 May 6, 2024 @ 8:04am 
With the new update, the body and face textures dont load, which means that characters with that race become invisible. A shame they dont work anymore, i really liked those little wild dog people :RoPDog: