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https://steamcommunity.com/sharedfiles/filedetails/?id=2880879890
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes might still show up and if they do, they will float in the wrong place, sorry.
Though unfortunately I don't know how to do that without making a separate mod.
Also.. will there be an option to disable the mod's weapons by chance? Sometimes I enjoy playing the game with vanilla weapons only without the extra content from other mods.
https://discord.gg/ncprGdtFWB
At some point I need to mess with scenarios more. The only reason they have one at all is because the race I was using as example code at the time had one, so I thought races HAD to have one in order to function. Need to revisit them some time and either remove them or do something with them.
I tryed common crashlanded and it generates only humans.I have others race mod such as rimvali and lemolim and they not generates in common scenarios,only in special scenarios that come with those race mods.
2nd. The dogbolds are under "Camerline Collective" for their faction, if I remember correctly. So if you're looking by alphabetical order and immediately scrolling down to D to look for them, they will be in C instead.
(but dont worry,i'm not gonna re/post something)
In Dogbold_Race.xml find <lifeStageAges>
And under each <minAge></minAge>
add
<soundWounded>Pawn_Warg_Wounded</soundWounded>
<soundDeath>Pawn_Warg_Death</soundDeath>
If it still will not working,let me know,maybe i send mine xml.
XML error: <soundDeath>Pawn_Warg_Death</soundDeath> doesn't correspond to any field in type RaceProperties.
and when i started the game anyway, they still didn't make any sound when killed or injured. And I'm not having any luck finding the RaceProperties that it mentioned.
Do you have a Discord for your Kobold utopia?