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The vanilla AI isn't perfect either. They only abandon vehicles when the vehicle is unable to move, but it looks more adequate than the experience with Lambs.
It seems to me that ideally vehicle crews should only leave their vehicle in the event of critical damage (!before detonation). Otherwise, they should always remain inside. It seems you can't do that...
Please give your attention to Lambs problem - crews of armed vehicles still abandon their vehicles without any reasons or for the slightest reasons!
Sometimes, durring battle AI abandon fully functional tanks, APC, sometimes they can abandon them at the slightest damages. In general, they don't need a serios reason - They are ready to jump out as often as possible.
While it isn't a fault of this mod its much more common with it since AI move into buildings more frequently. The anti wall glitches mod actually manages to prevent it to some degree but was abandoned, it causes other issues with path-following. It's definitely possible to have the best of both worlds with a smarter implementation of a similar solution. That mod comes so close.
It's not the responsibility of this mod but if they did attempt to implement something similar more intelligently PVE would be significantly improved, no more playing whack-a-mole with AI in the floor.
That's literally a game engine bug, or more precisely, it's a bit of a failsafe that gets activated often. If it's even possible for a mod to detect when it does ...
I have been observing the AI behavior in urban conditions for two weeks. Lambs looks good, but still the main disappointment - is the fact he in urban conditions AI sometimes goes through walls and fences.
There is a mod called @Anti-Wall-Glitches (which is not good for AI, but still blocks this ptoblem), maybe you will take it features to the Lambs?
Uncertain what it could be, tried looking at logs, just see some generic errors as usual.