Arma 3
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LAMBS_Danger.fsm (DEV)
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Data Type: Mod
File Size
Posted
Updated
1.409 MB
Mar 24, 2021 @ 5:52am
Jan 6 @ 11:35am
24 Change Notes ( view )

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LAMBS_Danger.fsm (DEV)

Description
This is the work in progress DEVELOPMENT VERSION of LAMBS Danger.fsm
We appreciate any tests and feedback that you can give us. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Development
Join our Discord[discord.gg] for news, discussions, feedback and happy times.

License
As per our license, reuploads on steam are not permitted.
- LICENSE[github.com]
- BOHEMIA FORUMS[forums.bohemia.net]
- DISCORD[discord.gg]
Popular Discussions View All (2)
0
Mar 25 @ 4:12pm
Changing default AI patrol area
jhbigbro
0
Jul 23, 2024 @ 1:35pm
Looking into this :)
MichaelBruce83
256 Comments
_mickey_ Apr 12 @ 5:20pm 
@+| CL rautamiekka @Tree Muncher It seems to me that somewhere in the game the collision between AI and buildings/fences is simply disabled. We see how player character have collision, while AI idoes not. I would prefer Collision to enable, even if AI will have a chance to get stuck in front of an obstacle.
Tree Muncher Mar 8 @ 11:30am 
@[+| CL rautamiekka

While it isn't a fault of this mod its much more common with it since AI move into buildings more frequently. The anti wall glitches mod actually manages to prevent it to some degree but was abandoned, it causes other issues with path-following. It's definitely possible to have the best of both worlds with a smarter implementation of a similar solution. That mod comes so close.

It's not the responsibility of this mod but if they did attempt to implement something similar more intelligently PVE would be significantly improved, no more playing whack-a-mole with AI in the floor.
[+| CL rautamiekka Mar 1 @ 10:10am 
@_mickey_

That's literally a game engine bug, or more precisely, it's a bit of a failsafe that gets activated often. If it's even possible for a mod to detect when it does ...
_mickey_ Feb 27 @ 12:48pm 
Maybe there is another way to solve the problem? Either way, the player would be happy if LAMBS tried to solve this problem.
_mickey_ Feb 27 @ 12:46pm 
Good day! @nkenny, @diwako, @joko

I have been observing the AI ​​behavior in urban conditions for two weeks. Lambs looks good, but still the main disappointment - is the fact he ​​​​in urban conditions AI sometimes goes through walls and fences.

There is a mod called @Anti-Wall-Glitches (which is not good for AI, but still blocks this ptoblem), maybe you will take it features to the Lambs?
OksmanTV Jan 19 @ 4:51pm 
It's the server itself that crashes, I do not believe we have a profiling branch, think we are running default since we are using a provider. I will confirm, but I believe we do not have that. Disabling the mod on the server and clients made it so we could finish the mission, but with it, it crashed when combat with AI started.

Uncertain what it could be, tried looking at logs, just see some generic errors as usual.
joko dont ask me anything  [author] Jan 19 @ 11:01am 
@OksmanTV are you running the Performance Profiling branch of Arma? if so than disable that as that has still a crash to desktop. and also report it in the Official Arma 3 Discord
OksmanTV Jan 19 @ 9:47am 
We have run into issue potentially with LAMBS after the 6th January update. We have been unable to play as our server crashes as soon as combat picks up. Anyone else ran into issues after the update?
piter306 Jan 7 @ 8:19am 
For me, there are three things to think about:
1. I have to disable autonomous ammo type change in tanks, I have HEAT loaded, I aim at IFV and I can't shoot because it changes ammo to APFSDS
2. with suppress fire it can waste all ammo shooting "at nothing"
3. if possible adapt static weapon deployment from VcomAI, it's the only one that works :)
_mickey_ Nov 6, 2024 @ 2:39pm 
The problem only affects RHS weapons, while vanilla weapons are ok.

A one year ago, It took me several days, before I found the reason, disabling each of my 100 + mods one by one! The winner of this search is Lambs 2.6.0. The lambs 2.6.1 have same problem.

I was surprised! What will the AI mod have to do with visual and sound effects!? I don't know, but as soon as I turn off LAMBS, I stop seeing this problem.