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While it isn't a fault of this mod its much more common with it since AI move into buildings more frequently. The anti wall glitches mod actually manages to prevent it to some degree but was abandoned, it causes other issues with path-following. It's definitely possible to have the best of both worlds with a smarter implementation of a similar solution. That mod comes so close.
It's not the responsibility of this mod but if they did attempt to implement something similar more intelligently PVE would be significantly improved, no more playing whack-a-mole with AI in the floor.
That's literally a game engine bug, or more precisely, it's a bit of a failsafe that gets activated often. If it's even possible for a mod to detect when it does ...
I have been observing the AI behavior in urban conditions for two weeks. Lambs looks good, but still the main disappointment - is the fact he in urban conditions AI sometimes goes through walls and fences.
There is a mod called @Anti-Wall-Glitches (which is not good for AI, but still blocks this ptoblem), maybe you will take it features to the Lambs?
Uncertain what it could be, tried looking at logs, just see some generic errors as usual.
1. I have to disable autonomous ammo type change in tanks, I have HEAT loaded, I aim at IFV and I can't shoot because it changes ammo to APFSDS
2. with suppress fire it can waste all ammo shooting "at nothing"
3. if possible adapt static weapon deployment from VcomAI, it's the only one that works :)
A one year ago, It took me several days, before I found the reason, disabling each of my 100 + mods one by one! The winner of this search is Lambs 2.6.0. The lambs 2.6.1 have same problem.
I was surprised! What will the AI mod have to do with visual and sound effects!? I don't know, but as soon as I turn off LAMBS, I stop seeing this problem.