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Main reason is that although the two mods may have the same goal (improving map and accuracy), we use very different approach (mainly, but not limited to MPE's maximalism vs. IBL's minimalism).
It is clear to me, that updating the mod to the new version will take some time. This is just an attempt to provide the information I already acquired from hunting down these issues in order to be added to the ToDo-List of things to address & look at during the update process.
Spotting & pinning down bugs & other issues takes time & effort, it would be pointless to let my findings go to waste by having you start at 0 again when I already did some recon. I'm simpy trying to provide a shortcut for some of the update progress by handing over my findings to provide some starting data on what needs to be fixed during Updating.
Please be aware that IBL wasn't yet updated for 1.16.
It's how much, 4 days from the update? I hardly had a time to load the game and get the files updated, it will take some time.
It's no news that in the first days after any update, especially if feature-heavy as this one, mods will take some time to get updated and run smoothly. Please, have some patience
(1) This mod somehow makes several Empires no longer exist when starting a new game that should be there. Noticeably the Byzantine Empire, the Caliphate in 867 & Khazaria just no longer exist when generating the world with this mod active.
(2) Without the MHD Balance Patch, but with this mod, a bunch of core game functions no longer work. Like the boni your 5 Stats grant your character no longer do anything, you don't get any effect form them.
Enabling the MHD BP does fix this however. It should probably be listed as a Requirement. And yes, those problems no longer exist without IBL enabled.