Crusader Kings III

Crusader Kings III

Ibn Battuta's Legacy
410 Comments
elvain  [author] Nov 16 @ 4:53am 
@Lux - Oh, sorry that's misunderstanding. I thought "even smaller" is description (that's it's some small map mod, making some tiny changes), not a name of a mod.
The "Even smaller map" isn't compatible with IBL.
Honestly, I'm actually wondering why would you want to use that mod together with Ibn Battuta's Legacy
Lux Nov 16 @ 3:30am 
@elvain It removes south africa and everything east from persia. Also I tried it out and the most southern part of spain had some faithless,cultureless characters that were bald and the moravian counties were not apart of bohemia
elvain  [author] Nov 16 @ 1:14am 
@Lux that depends on what that mod does
Lux Nov 15 @ 11:03pm 
Does this work with even smaller map mod?
elvain  [author] Nov 14 @ 9:51am 
@El Chapo there were compatches for both.. made by CFP and EPE authors, so that would be a question for them. But since I haven't changed anything essential, perhaps even the compatches might still work :-)
Give it a shot and if there are any irregularities, please report them.
End enjoy!
El Chapo Nov 11 @ 8:08am 
does this need a compatch for CFP and EPE? any load order recommendations?
elvain  [author] Nov 10 @ 1:59pm 
@Wulfric thanks, that's a good point. You're right it was their first capital, but we should also consider, that originally their domains were lot more inland than after Hilalian Arabs took those parts of Maghreb.
But I do admit that part of the reason why it's in Zab, is because if it's part of either Algiers or Bejaia, it would make the duchy look quite funky. But I will look at it after I finish this big update and reconsider things.
Wulfric Nov 9 @ 2:03am 
I love this mod and this is my must have. But I have question. Would you add Qala'at to the Duchy of Algiers or Duchy of Bejaia? Since it was the first capital of the Hammadids. So it would makes more sense in Bejaia/Algiers than Zab I feel.
Double Event Nov 7 @ 2:55pm 
You're awesome. Thank you. One of my favorite mods for CK3. Must have tbh.
elvain  [author] Nov 7 @ 1:46am 
some info about the update can be seen here: https://forum.paradoxplaza.com/forum/threads/map-ibn-battutas-legacy-2-an-alternative-vanilla-map-wip.1421575/page-14#post-30862225 :

in short: the IBL map with some additions is already imported to the new AUH projection, I now need some minor fixes of localisations, province locations and terrains and should be done, either by the end of this, or early next week
update
Double Event Oct 11 @ 4:25pm 
Thank you. I was hoping it was something like that. I could have swore I had this mod active when I got most of my achievements, but I haven't played the game in a few months. Excellent work, btw.
elvain  [author] Oct 11 @ 4:17pm 
@Double Event - that part of description is outdated from times when mods disabled achievements. You will get achievements when using the mod
Double Event Oct 11 @ 4:14pm 
So no achievements with this mod active?
Meaty Citadel Oct 3 @ 9:33pm 
is this compatible with culture expanded?
deleteduser575874324790 Oct 1 @ 4:47am 
Thanks!
elvain  [author] Oct 1 @ 1:16am 
@Archivist77 Hi, no problem. Cheers!
deleteduser575874324790 Sep 29 @ 8:31pm 
@elvain

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Baklavaboy Aug 31 @ 11:46am 
Can you make Northern Kurdistan/Southeastern Turkey more mountainous as right now from base game theirs mostly hills which is inaccurate
elvain  [author] Jun 25 @ 12:03am 
@TaTaRiN - as far as I know, the mod is okay with the latest version. The only part of the update would be to write that it is for version 1.16.2.3 instead of 1.16.2.2, nothing else changes.
Unfortunately my laptop is broken and I currently have no time to get it repaired, so I won!´t be able to update the mod until later next week
Himmel Jun 22 @ 1:57am 
@散落星尘 Mod works with Culture Expanded for me. But doesn't work with More Cultural Names. Unsure if there is a mix-up in the names.
TaTaRiN Jun 15 @ 10:08am 
Uptade
散落星尘 May 31 @ 4:23am 
After the update,the mod does not work with Culture Expanded.Any solutions?
The Green Men May 28 @ 6:08pm 
does this work with Dharmachakra and city wonders 3?
SID May 28 @ 11:44am 
Is there a load order or list of incompatibilities? Thanks.
elvain  [author] May 19 @ 11:11am 
@hamletsdead - yes, you can make a compatch yourself. I can assure that I will not be making such compatch myself, but if you want, I can do my best to help you.
Main reason is that although the two mods may have the same goal (improving map and accuracy), we use very different approach (mainly, but not limited to MPE's maximalism vs. IBL's minimalism).
hamletsdead May 18 @ 2:40pm 
Is there any way to make this work with More Provinces Expanded?
Null-ARC May 2 @ 10:34am 
@elvain oh, this was not a complaint.
It is clear to me, that updating the mod to the new version will take some time. This is just an attempt to provide the information I already acquired from hunting down these issues in order to be added to the ToDo-List of things to address & look at during the update process.

Spotting & pinning down bugs & other issues takes time & effort, it would be pointless to let my findings go to waste by having you start at 0 again when I already did some recon. I'm simpy trying to provide a shortcut for some of the update progress by handing over my findings to provide some starting data on what needs to be fixed during Updating.
elvain  [author] May 2 @ 10:20am 
@Null-ARC thanks for feedback.
Please be aware that IBL wasn't yet updated for 1.16.
It's how much, 4 days from the update? I hardly had a time to load the game and get the files updated, it will take some time.
It's no news that in the first days after any update, especially if feature-heavy as this one, mods will take some time to get updated and run smoothly. Please, have some patience
Null-ARC May 2 @ 4:42am 
oh in case this was unclear, MHD Balance Patch only fixes Issues (2) but not (1)
Null-ARC May 1 @ 2:55pm 
Hey, so after some testing around with different parameters, I managed to pin down a couple of bugs on this mod, that appeared with the 1.16 patch.

(1) This mod somehow makes several Empires no longer exist when starting a new game that should be there. Noticeably the Byzantine Empire, the Caliphate in 867 & Khazaria just no longer exist when generating the world with this mod active.

(2) Without the MHD Balance Patch, but with this mod, a bunch of core game functions no longer work. Like the boni your 5 Stats grant your character no longer do anything, you don't get any effect form them.

Enabling the MHD BP does fix this however. It should probably be listed as a Requirement. And yes, those problems no longer exist without IBL enabled.
elvain  [author] Apr 25 @ 9:26am 
@Zennzo - it does, with the CMH compatch, which should assign the cultures added by CE to the provinces added by IBL
Zennzo Apr 23 @ 12:47pm 
Does this mod work with Culture Expanded?
trudonjes Mar 22 @ 12:01am 
The 2 mine special buildings in duchy of Transylvania are missing.
elvain  [author] Mar 17 @ 10:38am 
@Pyro_Teknik thanks for the report. It seems weird and neither of the mods did anything to make them incompatible.
I think that RICE wasn't updated for 1.15, while IBL was, although I'm not announcing it officially due to some technical problems with my local veraion of the game
Pyro_Teknik Mar 16 @ 2:55pm 
This mod no longer appears to work with RICE, is there a compatch I'm missing... or does one of the two mods just need to be updated?
Atlas Mar 10 @ 8:21am 
ok
elvain  [author] Mar 10 @ 7:54am 
@Atlas probably the fastest way to find out is checking north-western Egypt. If Siwa oasis has inland connection to both east and west, IBL works, otherwise it doesn't. Like this: https://images.steamusercontent.com/ugc/1761442750404587315/3ADB518A114CC81DEC13E21F3F4DD7FF11040DCB/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

Or check the corridors crossing the Sahara, like here in the duchy of Air https://images.steamusercontent.com/ugc/1761442750404820391/A1BCA9E83CDFAB227E666C5358183A840C2BEA01/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
elvain  [author] Mar 10 @ 7:41am 
@finallyciv hi, the compatch with Medieval arts is in the making aspart of CMH. The other 2 I don't use and I don't know tbh
Atlas Mar 10 @ 4:04am 
how to know that this mod works?
finallyciv Mar 9 @ 1:49am 
Is your fantastic mod compatible with A Special World respectively Cities of Wonders 3, Medieval Arts etc.?
elvain  [author] Mar 8 @ 10:36pm 
@Pamparampampamparam in that case I highly doubt it has anything to do with this mod.
IBL doesn't change anything with decisions nor contracts or anyrhing tied to them. I do change locators of some places, but not in England, so it's almost certainly caused by some other mod
Pamparampampamparam Mar 8 @ 12:27pm 
Actually, Champion of the Swan is working.
Pamparampampamparam Mar 8 @ 12:16pm 
It's the vanilla decisions The Champion of the Swan and The Travels of (Player Character). The former needs you to do 10 martial or justicar contracts while the latter needs you to visit a set amount of sites. I visited all the sites in England and did martial contracts there but they didn't contribute to either of those decisions.
elvain  [author] Mar 8 @ 10:20am 
@Pamparampampamparam - I don't think it should happen, but I can't rule it out. Anyway in order to be any helpful, I would need to know more. In partucilar, in which part of the map is this happening? What kingdom is it. What decision? Is it a vanilla decision or a decision from some mod? (if you know)
Pamparampampamparam Mar 8 @ 9:32am 
Might this mod be the reason I don't make any progress when visiting points of interest for the traveler trait and the Travels of X decision?

There's also a bug where I'm unable to complete delivery quests, I just make a loop to the destination and return without dropping off the courtier or artifact.
elvain  [author] Feb 25 @ 11:27pm 
@lucia - could you be more specific? I did exactly what the aauthor of that DLC isntructed for compatibility and didn't have time to check everything.
If you have any specific issues, the best thing you can do to get them solved is to report the specific, rather than generic problem.
Also note that not all those Monuments are pre-built, so not seing them doesn't always mean they aren't added (and btw, there was no way for me to chceck whether they are intended to be there or not).
HoodaHoo Feb 25 @ 9:50pm 
yo im coming to ck3 to further dig out my kcd2 itch and i think this is gonna be just what i need. thank you.
lucia Feb 25 @ 7:10pm 
Not sure if this is just on my end, but there still appears to be an issue with the DLC Monuments clipping with the generic county holdings
TheDoctorFat Feb 25 @ 4:45pm 
@elvain Awesome!