Crusader Kings III

Crusader Kings III

48 ratings
Ibn Battuta's Legacy 2 - More Cultural Names
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
37.697 MB
May 17, 2021 @ 1:15pm
Jul 23 @ 5:29am
109 Change Notes ( view )

Subscribe to download
Ibn Battuta's Legacy 2 - More Cultural Names

In 1 collection by Spooderman
More Cultural Names
11 items
Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (1)
0
Jan 16, 2022 @ 1:05am
PINNED: Compatibility
Spooderman
31 Comments
CapnFungi Nov 13, 2023 @ 11:51am 
This is not a compatch. All of the MCN mods work the exact same way, you load the version of MCN that corresponds to what mod you're using, and that's it.
realgaylenin Aug 7, 2023 @ 5:38pm 
Could you PLEASE make it clearer in the description that you only need to load IBL and this compatch? It catches me every time I make a new playset. Almost every other compatch I know is meant to be loaded after both base mods so it definitely deserves mentioning
Spooderman  [author] Jul 6, 2022 @ 9:54pm 
When does the crash occur? And just to be clear, did you try with only IBL and MCN-IBL enabled, and everything else disabled?
DivineEnema Jul 6, 2022 @ 6:30pm 
This mod seems to be causing crashes, and I singled it to this mod.
Spooderman  [author] May 27, 2022 @ 11:53am 
For those using the CMH / Community Mods for Historicity collection, I've made a special MCN version that you can use instead of this one. It can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2813306520
Spooderman  [author] May 27, 2022 @ 11:51am 
@dizfreak13 you can use either MCN for IBL or MCN for CMH and load it after both IBL and SoW and it should be fine
dizfreak13 May 24, 2022 @ 12:13am 
If I want to run Ibn Battua AND Sinews of War, it's not possible to run MCN, right? Given that each compach must be run one at a time?
Spooderman  [author] May 15, 2022 @ 9:52pm 
Yes, CMH support will come. It's only an issue of finding a time, but other than that I too think that CMH support is very important.
lascupa0788 May 15, 2022 @ 3:04pm 
Will you make a CMH compatible version any time soon? While it's true that handling many distinct mod combinations is not reasonable, that one is a dedicated community project.
Mare_Nostra Apr 2, 2022 @ 10:33pm 
Great. Thank you.