Divinity: Original Sin 2

Divinity: Original Sin 2

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Unique Loot Drops
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
209.560 MB
Mar 4, 2021 @ 8:18am
Sep 22, 2025 @ 5:22pm
221 Change Notes ( view )

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Unique Loot Drops

Description
Requires Norbytes Script Extender.

https://github.com/Norbyte/ositools/releases


If you want to finish your save with the previous version it can be downloaded here

https://drive.google.com/file/d/12AGRqk4zETLZ9AJEQGPrGZFBYtaC5jO_/view?usp=sharing


[/img] This mod adds 204 equipable Unique items, and 9 unique runes, to the game. Items can be found by killing certain types of enemies that are level 5 or higher. The items are somewhat like Diablo/ARPG items in that you can find multiple copies of them and most items have an effect that is unique to it. Most Pay attention to items description at the bottom as it explains the influence of ability levels on the item's effects. [img]https://i.imgur.com/ixcDV7T.png[/img] Many Effects have chance to activate based on a roll whose probabilities are determined by stats. [img]https://i.imgur.com/9mY0S9c.png[/img] When you equip and item from this mod you will receive the mod book if no one is your party is carrying it, it is also given to the party when you arrive at Fort Joy beach. This book contains many settings to customize mod as well as descriptions of the crafting recipes in the mod. Drop rates can be set as desired. The other major group of settings found in the mod is Enemy Effects [img]https://i.imgur.com/J8ZkCkr.png[/img] Enemy effects by default is disabled until act 2. The setting can be changed by increasing/decreasing the first setting in the enemy effects sub menu, max effects. [img]https://i.imgur.com/wbSzwTS.png[/img] The mod has several patches including a vendor patch Link to the vendor patch https://steamcommunity.com/sharedfiles/filedetails/?id=2533794857 Recommend mods The biggest issue with this mod is that it makes fights easier since the items are powerful. Here are a few mods that I use to bring the difficulty up. Sim's more enemies [https://steamcommunity.com/sharedfiles/filedetails/?id=1507958225] Monster Scaling DE https://steamcommunity.com/sharedfiles/filedetails/?id=2240947941 Along with the settings in the mod book I find it's enough to keep things challenging. You will also want to activate am exp reducing mod at level 5 or 6 since you will be getting more exp. I find 50% works well but sometimes I need to change it to 25% or 75% temporarily. Compatibility Should be compatible with most other mods, including other loot mods, out there as it changes almost nothing from the base game and it bypasses the usual drop tables. Overhaul mods like Epic encounters , Divinity Unleashed, and Divinity Conflux will probably work for the most part but balance will be even more of a mess and particular items will cause issues. For anyone who wants to be able to use the Crafting Overhauls dyes with this mod, here is a patch to make it compatible. https://steamcommunity.com/sharedfiles/filedetails/?id=2523671854 Sorcerer's Sundries will work if you use Sorcerer's Sundries Fixed https://steamcommunity.com/sharedfiles/filedetails/?id=2178619939 Update 9.20.2025. Fixed most of the broken visuals and a few broken effects. Buffed the chance to activate on some of the weakest effects. Updates 5.4.2025 The patch made Odinblade, Heaphaistos, and Divinity Unleashed mods compatible. Added a 3 new items. Fixed a few bugs



This mod adds 204 equipable Unique items, and 9 unique runes, to the game. Items can be found by killing certain types of enemies that are level 5 or higher.

The items are somewhat like Diablo/ARPG items in that you can find multiple copies of them and most items have an effect that is unique to it. Most Pay attention to items description at the bottom as it explains the influence of ability levels on the item's effects.



Many Effects have chance to activate based on a roll whose probabilities are determined by stats.


When you equip and item from this mod you will receive the mod book if no one is your party is carrying it, it is also given to the party when you arrive at Fort Joy beach. This book contains many settings to customize mod as well as descriptions of the crafting recipes in the mod. Drop rates can be set as desired.

The other major group of settings found in the mod is Enemy Effects



Enemy effects by default is disabled until act 2. The setting can be changed by increasing/decreasing the first setting in the enemy effects sub menu, max effects.



The mod has several patches including a vendor patch


Link to the vendor patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2533794857







Recommend mods
The biggest issue with this mod is that it makes fights easier since the items are powerful. Here are a few mods that I use to bring the difficulty up.

Sim's more enemies
[https://steamcommunity.com/sharedfiles/filedetails/?id=1507958225]

Monster Scaling DE
https://steamcommunity.com/sharedfiles/filedetails/?id=2240947941

Along with the settings in the mod book I find it's enough to keep things challenging. You will also want to activate am exp reducing mod at level 5 or 6 since you will be getting more exp. I find 50% works well but sometimes I need to change it to 25% or 75% temporarily.





Compatibility
Should be compatible with most other mods, including other loot mods, out there as it changes almost nothing from the base game and it bypasses the usual drop tables. Overhaul mods like Epic encounters , Divinity Unleashed, and Divinity Conflux will probably work for the most part but balance will be even more of a mess and particular items will cause issues.

For anyone who wants to be able to use the Crafting Overhauls dyes with this mod, here is a patch to make it compatible.

https://steamcommunity.com/sharedfiles/filedetails/?id=2523671854

Sorcerer's Sundries will work if you use Sorcerer's Sundries Fixed

https://steamcommunity.com/sharedfiles/filedetails/?id=2178619939

Update 9.20.2025.
Fixed most of the broken visuals and a few broken effects. Buffed the chance to activate on some of the weakest effects.

Updates
5.4.2025
The patch made Odinblade, Heaphaistos, and Divinity Unleashed mods compatible.
Added a 3 new items.
Fixed a few bugs.
Popular Discussions View All (2)
102
Jan 26 @ 9:12am
Bug Report
VibrantSpark
30
May 29, 2025 @ 1:50am
Feedback and Suggestions
VibrantSpark
845 Comments
Ritual Jan 23 @ 8:51am 
Does this mod work for gm mode?
Kubi Jan 19 @ 6:41pm 
Actually just checked the images and the item thats so broken is called "The Arc Saber". It's in the second picture. Might be a bug but it scales 6% per Aerotheurge and 7% per highest Weapon Skill and you can stack it before combat infinitely. In the picture both values are 1% each which would be balanced.
Kubi Jan 19 @ 6:26pm 
For anyone reading this. some of the items are incredibly overpowered to the point where i was doing aoe skills that can oneshot any enemy in the game at the highest difficulty. That said it still adds lots of cool drops to the game. Just dont abuse the items if you find a strong interaction or it will ruin the game.
NIL Jan 18 @ 6:36pm 
Any guide or post about how to use the skill upgrade orbs or new skills?
Reaper Jan 3 @ 8:03am 
It took me a while but i finally figured it out. You can combine the skill orbs with weapons/armor in the crafting menu. Looks like only one skill upgrade per item, not sure if when you upgrade the item with a copy if it will delete it.
Kaisen Dec 19, 2025 @ 2:14pm 
how do you use skill upgrade orbs? i have tried to combine the skill books with the orbs but not working
< blank >  [author] Dec 13, 2025 @ 2:04pm 
Бабазаки Гений

You do not. I think be default that is turned on though. You can change the settings in the settings menu. The game mod gives you a pink book with an axe and sword on it that can be used to change various settings. The one you are looking for is called enemy effects. Set max effects to zero.
< blank >  [author] Dec 13, 2025 @ 2:02pm 
Willrocks147
They change the properties of a skill. There might be a few broken ones that do nothing
Бабазаки гений Dec 10, 2025 @ 5:47am 
or will random items drop without enemy buffs?
Бабазаки гений Dec 10, 2025 @ 5:47am 
Do I need to give my opponents random buffs from this mod to get random items?