Divinity: Original Sin 2

Divinity: Original Sin 2

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Sourcerous Sundries - Fixed
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
6.987 KB
Jul 26, 2020 @ 9:53am
Jul 27, 2020 @ 3:15pm
2 Change Notes ( view )

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Sourcerous Sundries - Fixed

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
26 items
Description
This mod fixes the various compatibility issues with the Sorcerous Sundries gift bag, and makes it work with regular and mod-added item. Requires the Script Extender.

Script Extender Required
Norbyte's Divinity Script Extender[github.com] is required for this mod to work.



What issues does this mod fix with Sorcerous Sundries?
There are two main issues with Sorcerous Sundries:
  1. Sundries overrides all weapon, shield, and armor stats, including NPC stats (which can't be upgraded anyway), to make equipment compatible with the new upgrade crafting recipes. This reverts any changes mods like overhauls may make.
  2. Presumably a bug with the game, when you load a save with gift bag mods, they end up getting loaded last, after your regular mods. This is what makes Sundries undo any changes mods may make to the base equipment stats. Unfortunately this means you can't simply load Sundries before your mods.

So with those in mind, this mod does the following:
  1. All of Sorcerous Sundries stat overrides are disabled by overriding the stat files with blank ones. This is thanks to the extender's path override API feature.
  2. All equipment stats that players can use (i.e. stats that aren't NPC ones) get the new crafting category added to them, making them compatible with the upgrade crafting recipes. Since this is done dynamically to all the equipment stats in the game, this means items added by mods can also be upgraded.
  3. Sourcerous Sundries is set as a dependency to this mod, which makes it load, even if not activated in the gift bag menu.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Links
22 Comments
gettodachopanow Jan 17, 2024 @ 7:06am 
Any chance for a non-extender version?
DeBlue Sep 6, 2023 @ 2:40pm 
I can't upgrade a ring. I bought 5 quicksilver and it still didn't work combining the 5 with the Ring. It was of rare Quailty
Fudgepants Jan 13, 2023 @ 12:55am 
Just want to comment here in case anyone else decides to check the comments for a fix like I did. Load order DOES matter for this. Putting this after "Interesting uniques" I noticed that the stats were normal for a lot of uniques. Turned on debug mode and sure enough sourcerous sundries was taking priority.

I moved this mod to before interesting uniques and everything seems to be fixed now.
Carlton BEaEnkEs, no E Sep 8, 2021 @ 12:31am 
So, when I activate this, Sourcerous Sundries does not appear in the Main Menu mod list like the description says. What's going on?
Sparktite Jul 14, 2021 @ 1:00am 
@Kvothe when mods dont show up it seems like its a random or common problem. Check out this steam forum link for a guy talking about finding and moving the .pak from a specific folder path to the correct path where the mods go. https://steamcommunity.com/app/435150/discussions/0/3159763879064256593/
Shin Jan 31, 2021 @ 11:18am 
It's not showing up in my mods list. Is really really compatible with definitive edition ?
John Shepherd N7117 Dec 31, 2020 @ 5:18am 
Can anyone help me in upgrading equipment?
The items upgrade, but when I reload my save all items go back to normal. I don't understand why.
bassforte123 Nov 11, 2020 @ 2:22pm 
Confirming that this fixes Interesting Uniques
bob233603 Nov 10, 2020 @ 5:32am 
Works well, thanks. I do think though that belts are supposed to be equipment, not jewelry, for what allows them to upgrade.
庞皮莱姆 Oct 3, 2020 @ 2:16am 
Does this work together with the mod "Interesting Uniques"?