RimWorld

RimWorld

2,703 ratings
Camping Tent
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.611 MB
Feb 24, 2021 @ 11:17pm
Jun 13 @ 6:41pm
30 Change Notes ( view )

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Camping Tent

Description
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.



note: There status of the tent value has change but the description in workshop still the old one.
pls check below for the latest value.

FAQ:

1.What does tent do?
Tent are bed, but one thing their different from bedroll are it can avoid some relative bad mood spawn when sleeping in some specific condition.

2.where can i find tent?
Furniture Tabs , some might need a research to unlock.

3.what will dev do in further update.
Igloo, wigwam, and yurt will be added as an mod expansion.

4.Why my Colonist died by Heatstroke / Hypothermia in tent outside?
about Heatstroke and Hypothermia issue , please consider
https://steamcommunity.com/sharedfiles/filedetails/?id=2365526329

(issue has been fix after update 4/7)

5.what is the wall in pic ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2385960678

Special thanks to iforgotmysocks (C#)

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Popular Discussions View All (8)
1
May 8 @ 1:10am
Patch2
Monkey Magic
1
Jul 16, 2024 @ 9:26am
Rewriting descriptions
greatorder
2
Apr 17, 2024 @ 8:40pm
Red error with Vanilla Chemfuel Expanded
gorlim
720 Comments
WJSabey Jun 10 @ 4:24pm 
Can we get an update to make them only use up fuel when they are occupied? It seems wrong for them to be burning fuel throughout the day when nobody is using them.
FungalFish Jun 7 @ 11:25pm 
Yeah I think it's what's been crashing my game, or at least contributing to it.
seeki May 10 @ 7:38am 
I found a mistake in the code for this mod and would like to report it.
In Rimworld Ver. 1.4, the annotation for Tent.PawnRenderer_RenderCache.Prefix is ​​incorrect, which causes a failure error to be displayed in Harmony Patch.
There is one typeof(bool) missing in the annotation, so it does not match the argument of the target method.
Monkey Magic May 8 @ 1:13am 
This mod adds 3 Cloth Industrial Tents to the Crashlanded scenario; 2 Generic Teepee, and 3 Generic Canopy to the Lost Tribe scenario, and 1 Cloth Folding Tent to the Rich Explorer scenario. Naturally it adds nothing to the Naked Brutality scenario.

However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)

EDIT - I went ahead and made the patch myself. I have opened a discussion called "Patch2" on where one can find the script posted. The first is for the 1.4 folder, the second is for the 1.5 folder.

@AOBA - Please feel free to create these patches and add it to the mod, or contact me and I'll send a dropbox link.
Komyeta May 3 @ 9:04am 
@Raptor Just dont use the tents then? You could easily get rid of them by installing them and making a pawn punch them, probabbly
Raptor May 1 @ 10:13am 
As default the colony will start with a tent for every pawn. Is there a way to start without tents? I want want them for caravans and not for an easier start. Thank you.
jesus.fulchini Apr 26 @ 1:06pm 
I started a tribal start and the tents don’t pop up under furniture. Am I just stupid or what?
VitaKaninen Apr 25 @ 2:06pm 
You just uninstall them like a bed and carry them with you. This is done automatically if you combine it with the Use Bedrolls mod.
ozfresh Apr 24 @ 9:28pm 
Would it be possible to minimize the tents so we can use them on the go instead of having to build them every time? Or is that already a feature?
山田赫敏 Apr 19 @ 10:03am 
老师,似乎有一个wooden canopy忘记给中文了,有点强迫症如果能加上就好了。