Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for the knowledge! I was able to make things work by editing the mod file directly.
You can easily change this if you want to edit the mod file directly, but there is no setting to do this in-game.
Sorry if I am unclear, as I am new to rimworld. I meant that I couldn't find the "Viking tent" construction button from the "construction" menu when playing regularly. (The button was physically not there, as if I needed some kind of research to unlock it.) Though I was able select the "Viking tent" when I was in "Development; God mode", and was able to place on map.
Canopy 10 wood 50 cloth (10 wood, 85 cloth)
Wooden Canopy ++not listed here++ (50 wood)
Teepee 20 wood, 120 cloth (20 wood 90 cloth)
Cloth Tent 20 wood 100 cloth (20 wood 90 cloth)
Viking Tent 30 wood 150 cloth (30 wood 95 cloth)
Modern Tent* 10 plasteel 100 cloth (1 component 100 cloth)
Folding Tent ++not listed here++ (1 component 100 cloth)
I believe the component cost was added for the built-in heaters, but I think they should still cost resources for the framework like the others. Say 10 steel for the modern tent, and 10 plasteel for the folding one?
*known as the Industrial Tent in game
1. Could you allow the tents to be built under roofs? You can just build roofs over them once they're installed so not being able to build or install them under a roof seems silly.
2. Could you make the Wood Pile function as a container/shelf for wood? I love the look and feeling of having one around my tents, but it feels like a bit of a waste that it can't actually be used for storage.
Whenever u go to sleep and if you have a handler with theirs pets set to "follow master while doing field work" the pet won't leave to eat/sleep until they are awake
In Rimworld Ver. 1.4, the annotation for Tent.PawnRenderer_RenderCache.Prefix is incorrect, which causes a failure error to be displayed in Harmony Patch.
There is one typeof(bool) missing in the annotation, so it does not match the argument of the target method.
However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)
EDIT - I went ahead and made the patch myself. I have opened a discussion called "Patch2" on where one can find the script posted. The first is for the 1.4 folder, the second is for the 1.5 folder.
@AOBA - Please feel free to create these patches and add it to the mod, or contact me and I'll send a dropbox link.
Vanilla Sleeping Spot - 0.8
Vanilla Wooden Bed - 1
Vanilla Royal Bed - 1.05
Canopy - 0.85
WoodenCanopy - 0.8
Teepee - 0.9
Tent - 0.9
VikingTent - 0.95
ModernTent - 1
FoldingTent - 1
A legendary Modern tent will provide 160% rest effectiveness, the same as a wooden bed.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.5\Defs\ThingDefs\Buildings_Tent.xml
Then search for <techLevel>, and everywhere it shows up, replace the words between those tags with <techLevel>Medieval</techLevel>
So,
<techLevel>Neolithic</techLevel>
becomes
<techLevel>Medieval</techLevel>
Then save and load your game, and you should be able to build them all.
My tribals can learn to build a spaceship and leave the planet, but they will never be smart enough to build a modern tent.