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In Rimworld Ver. 1.4, the annotation for Tent.PawnRenderer_RenderCache.Prefix is incorrect, which causes a failure error to be displayed in Harmony Patch.
There is one typeof(bool) missing in the annotation, so it does not match the argument of the target method.
However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)
EDIT - I went ahead and made the patch myself. I have opened a discussion called "Patch2" on where one can find the script posted. The first is for the 1.4 folder, the second is for the 1.5 folder.
@AOBA - Please feel free to create these patches and add it to the mod, or contact me and I'll send a dropbox link.
Vanilla Sleeping Spot - 0.8
Vanilla Wooden Bed - 1
Vanilla Royal Bed - 1.05
Canopy - 0.85
WoodenCanopy - 0.8
Teepee - 0.9
Tent - 0.9
VikingTent - 0.95
ModernTent - 1
FoldingTent - 1
A legendary Modern tent will provide 160% rest effectiveness, the same as a wooden bed.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.5\Defs\ThingDefs\Buildings_Tent.xml
Then search for <techLevel>, and everywhere it shows up, replace the words between those tags with <techLevel>Medieval</techLevel>
So,
<techLevel>Neolithic</techLevel>
becomes
<techLevel>Medieval</techLevel>
Then save and load your game, and you should be able to build them all.
My tribals can learn to build a spaceship and leave the planet, but they will never be smart enough to build a modern tent.
Enabling the setting to ignore tech level still does not let them unlock it, and from what I understand, they will never be able to craft it?
How can they build a spaceship but never be smart enough to build a tent?
Its very clear when you right click the tents (only tried with industrial).
Would be great to have it fixed. Thanks !