RimWorld

RimWorld

Camping Tent
732 Comments
星露谷の996傳说 Aug 23 @ 9:10am 
大佬,我研究完电力,家具里还是没有现代帐篷,是出bug了吗,开发者模式能看到这个建筑
Safety Inspector Aug 19 @ 1:09pm 
can you add a hospital tent? like with a red cross on the side, so there can be a immersive hospital
Lorebot Aug 17 @ 12:25pm 
I've loved this mod since i first found it back in the beta. Thanks for keeping it going! I do have two requests tho:
1. Could you allow the tents to be built under roofs? You can just build roofs over them once they're installed so not being able to build or install them under a roof seems silly.
2. Could you make the Wood Pile function as a container/shelf for wood? I love the look and feeling of having one around my tents, but it feels like a bit of a waste that it can't actually be used for storage.
Nyabinghi Aug 10 @ 8:29am 
I love this mod. I just wanted to thank you for being attentive to the update schedule. Camping is my favorite and getting to live it out through my pawns in a landscape like the Rim is so fun.
WJSabey Jul 28 @ 5:09am 
There's a bug with the mod options; any changes I make are lost when I next start the game. I add to allow non-couples to share tents, but next time I run the game it's unset again.
Fralee Jul 28 @ 12:08am 
a bit of a 'bug' of sorts with the industrial tents and folding tents, there is no option for any of the leather materials. I cant make a folding tent out of thumbofur for better building hp or beauty.
Shadowwake Jul 26 @ 8:38am 
@hagnat I can't speak for everyone, but if someone took a shit in my tent while i was camping i'd be pretty mad.
hagnat Jul 22 @ 6:25pm 
would it be able to add some dubs hygyene support for this mod, and allow you to toggle a tent as an "outhouse", which allow pawns to get their bladder and hygiene needs met privately ?
MedvePapus Jul 17 @ 12:57pm 
would be great for the new camp feature of 1.6, but buggy as others mentioned. unlucky..
Horhyzon Jul 16 @ 9:57pm 
Red Error: Could not resolve symbol "" for string "Not connected to {}." after selecting a tent.
Stellar Harbour Jul 16 @ 4:17am 
Any comment on this?
K Jul 5 @ 1:45pm 
There's a minor problem with this mod.
Whenever u go to sleep and if you have a handler with theirs pets set to "follow master while doing field work" the pet won't leave to eat/sleep until they are awake
WJSabey Jun 10 @ 4:24pm 
Can we get an update to make them only use up fuel when they are occupied? It seems wrong for them to be burning fuel throughout the day when nobody is using them.
FungalFish Jun 7 @ 11:25pm 
Yeah I think it's what's been crashing my game, or at least contributing to it.
seeki May 10 @ 7:38am 
I found a mistake in the code for this mod and would like to report it.
In Rimworld Ver. 1.4, the annotation for Tent.PawnRenderer_RenderCache.Prefix is ​​incorrect, which causes a failure error to be displayed in Harmony Patch.
There is one typeof(bool) missing in the annotation, so it does not match the argument of the target method.
Monkey Magic May 8 @ 1:13am 
This mod adds 3 Cloth Industrial Tents to the Crashlanded scenario; 2 Generic Teepee, and 3 Generic Canopy to the Lost Tribe scenario, and 1 Cloth Folding Tent to the Rich Explorer scenario. Naturally it adds nothing to the Naked Brutality scenario.

However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)

EDIT - I went ahead and made the patch myself. I have opened a discussion called "Patch2" on where one can find the script posted. The first is for the 1.4 folder, the second is for the 1.5 folder.

@AOBA - Please feel free to create these patches and add it to the mod, or contact me and I'll send a dropbox link.
Komyeta May 3 @ 9:04am 
@Raptor Just dont use the tents then? You could easily get rid of them by installing them and making a pawn punch them, probabbly
Raptor May 1 @ 10:13am 
As default the colony will start with a tent for every pawn. Is there a way to start without tents? I want want them for caravans and not for an easier start. Thank you.
jesus.fulchini Apr 26 @ 1:06pm 
I started a tribal start and the tents don’t pop up under furniture. Am I just stupid or what?
VitaKaninen Apr 25 @ 2:06pm 
You just uninstall them like a bed and carry them with you. This is done automatically if you combine it with the Use Bedrolls mod.
ozfresh Apr 24 @ 9:28pm 
Would it be possible to minimize the tents so we can use them on the go instead of having to build them every time? Or is that already a feature?
山田赫敏 Apr 19 @ 10:03am 
老师,似乎有一个wooden canopy忘记给中文了,有点强迫症如果能加上就好了。
Anomalocaris Canadensis Mar 31 @ 3:16am 
Aprende ingles bro, es util para la vida
leonardo1208 Mar 25 @ 4:04pm 
saben si esta en español :c
VitaKaninen Mar 11 @ 4:10pm 
@MauPow it seems well balanced me. Here is a comparison between vanilla beds and this mod:

Vanilla Sleeping Spot - 0.8
Vanilla Wooden Bed - 1
Vanilla Royal Bed - 1.05

Canopy - 0.85
WoodenCanopy - 0.8
Teepee - 0.9
Tent - 0.9
VikingTent - 0.95
ModernTent - 1
FoldingTent - 1

A legendary Modern tent will provide 160% rest effectiveness, the same as a wooden bed.
MauPow Mar 11 @ 1:54pm 
Cool mod but it's way OP. 162% rest effectiveness right off the bat? I don't even know if you could reach that in endgame bedrooms
VitaKaninen Feb 25 @ 4:22am 
You can get around it by changing a few lines in the mod, if you want. Open this file in a text editor:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.5\Defs\ThingDefs\Buildings_Tent.xml

Then search for <techLevel>, and everywhere it shows up, replace the words between those tags with <techLevel>Medieval</techLevel>

So,
<techLevel>Neolithic</techLevel>

becomes
<techLevel>Medieval</techLevel>

Then save and load your game, and you should be able to build them all.
djdazzza Feb 25 @ 2:22am 
That seems annoying I'm doing a medieval playthrough so can't progress how to medieval, no longer build the biking tent wanted to build a community of just tents that's really annoying
VitaKaninen Feb 21 @ 5:53am 
@djdazzza, The tent types you are allowed to build is determined by your tech level. If you use a mod that progresses your tech level as you do research, then primitive tents may become unavailable to you as you learn more.

My tribals can learn to build a spaceship and leave the planet, but they will never be smart enough to build a modern tent.
djdazzza Feb 21 @ 4:53am 
half way through my play through i can no longer build canapes or viking tents, is there a limit or have they just disappeared in my game?
VitaKaninen Feb 16 @ 6:24pm 
You can set a tent to be used for medical, and it works like any other medical bed.
Jellicoe Cats Feb 16 @ 6:16pm 
How about MASH (Mobile Army Surgical Hospital) tent that works like hospital bed for stabilizing injured pawns?
serpency Feb 13 @ 6:56pm 
i would really love yurts too
Woka Feb 13 @ 2:50am 
pls add yurts
WJSabey Jan 25 @ 1:12am 
It really is confusing when the mod description doesn't match up with the tents the mod actually adds. It really should be updated. Or the item descriptions in-game being made actually informative rather than a single line of fluff.
KX Jan 22 @ 2:57pm 
Tried this mod with Hospitality but sadly it don't work, like when a guest sleeps on a tend they don't get the Hediff, prob its because when I set to For guests it make a version of the tend so the guest can sleep on it but it don't get the actual properties of the original tend to fully work.
Bearzapt34 Jan 3 @ 1:21pm 
Commenting for the yurt. It would be awesome to have these so when your mouse is over them there a little 6×6 that you can make up as a regular bedroom
Fashtar Dec 30, 2024 @ 1:16am 
Really would like to know when the yurt comes out.
rb303 Dec 19, 2024 @ 5:30am 
what's actually the difference between a folding and industrial tent? why would you ever use a folding one if the industrial one provides 10% more comfort?
VitaKaninen Dec 17, 2024 @ 6:47pm 
My tribals can build a spaceship to leave the planet, but they can never build a comfy tent?

Enabling the setting to ignore tech level still does not let them unlock it, and from what I understand, they will never be able to craft it?

How can they build a spaceship but never be smart enough to build a tent?
Myphicbowser Dec 5, 2024 @ 11:53am 
I second what BulletStorm suggests
BulletStorm Nov 26, 2024 @ 12:15pm 
could you make medical tents look different from regular tents? like having a little plus printed on them or something. completely unnecessary but i would appreciate the detail.
Flat Nov 25, 2024 @ 7:57pm 
Could the costs for the canopy and basic tent get lowered? Theres almost no reason to build them when the better version are ever so slightly more expensive
Kual Nov 22, 2024 @ 6:48am 
WoodenCanopy.label和WoodenCanopy.description這部分的文本似乎缺少中文翻譯?
AOBA  [author] Nov 21, 2024 @ 7:17pm 
@ACity1x23 there is some adjustment since release x
InertFurry Nov 21, 2024 @ 12:30am 
Still literally impossible to remove the fuel requirement
Ben'wah Oct 16, 2024 @ 9:01am 
im playing with a fairly heavy, medieval focused modlist. what research is the viking tent under? i can't seem to find it.
ACity1x23 Oct 14, 2024 @ 6:34am 
@AOBA - the mod description tent names and materials don't appear to line up well with in-game stuff. For example industrial tent vs. modern tent and 10 plasteel vs. a component?
LordKhaosPT Sep 30, 2024 @ 2:34pm 
Not sure if its the mod alone, but it causes massive lag on my game ( on 3x speed).
Its very clear when you right click the tents (only tried with industrial).

Would be great to have it fixed. Thanks !
(≡◉‿‿◉≡) Sep 4, 2024 @ 5:12pm 
@AOBA hello, I tried restarting and reinstalling the tents. But the override xml to remove the fuel requirement won't work and doesn't generate errors. Please fix.