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However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)
Vanilla Sleeping Spot - 0.8
Vanilla Wooden Bed - 1
Vanilla Royal Bed - 1.05
Canopy - 0.85
WoodenCanopy - 0.8
Teepee - 0.9
Tent - 0.9
VikingTent - 0.95
ModernTent - 1
FoldingTent - 1
A legendary Modern tent will provide 160% rest effectiveness, the same as a wooden bed.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.5\Defs\ThingDefs\Buildings_Tent.xml
Then search for <techLevel>, and everywhere it shows up, replace the words between those tags with <techLevel>Medieval</techLevel>
So,
<techLevel>Neolithic</techLevel>
becomes
<techLevel>Medieval</techLevel>
Then save and load your game, and you should be able to build them all.
My tribals can learn to build a spaceship and leave the planet, but they will never be smart enough to build a modern tent.
Enabling the setting to ignore tech level still does not let them unlock it, and from what I understand, they will never be able to craft it?
How can they build a spaceship but never be smart enough to build a tent?
Its very clear when you right click the tents (only tried with industrial).
Would be great to have it fixed. Thanks !