Arma 3
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G.E.A.R -- Items & Equipment
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
3.420 MB
Feb 13, 2021 @ 8:19am
May 30 @ 12:01pm
33 Change Notes ( view )

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G.E.A.R -- Items & Equipment

Description
G.E.A.R - Gadgets, Equipment, and Resources

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is G.E.A.R ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
zdz_gear.pbo
zdz_items.pbo



// KEYBINDING:
Player Menu -- SHIFT + D


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
Popular Discussions View All (2)
8
Feb 6, 2024 @ 10:40pm
Issues with customizing \call_[support]
Popo Bigles
0
Aug 9, 2024 @ 12:33pm
Customizing Support assets
Blacklisted_Gaming
70 Comments
R. Von Quest  [author] Mar 13 @ 12:47am 
Sorta. Short answer, No.... It only runs the custom file you tell it to, and nothing else. You'd have to write the full file as exactly as you need.

If you only wanted to set a custom Heli, it looks at what Heli you rode in on for the CORE Infil Module. So if you set it there, then rode into the map on that one, then when you use the Radio to call for a pickup again, it would use that same Heli classname. Not sure if that helps.

If you didn't infil on a CORE Heli, then it defaults to the MH-9 Littlebird (black).
Deuce Mar 10 @ 12:33pm 
Sorry to bother you (again), forums are down for maintenance.

Is there a way to make the radio recognize a custom user file as a heli? I don't get an option to cycle through smoke colors or R/T when using a custom script. I keep getting "LZ signal not sent". Everything works fine when I set to the default options of course, only have this issue with the custom file option.
R. Von Quest  [author] Oct 31, 2024 @ 12:28am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue.
R. Von Quest  [author] Feb 7, 2024 @ 8:36pm 
Cool Beans. Yup, its just the arma mission root. Not the full computer path.

Tested with those addons, Delta Force showed up, dropped from the sky, and kicked ass.
Deuce Feb 7, 2024 @ 7:30pm 
Figured it out. It was the path\file and in hindsight that was stupid. I was copying the entire path like C:\Users\User\Documents\etc. all the way down to the sqf file.

Thanks for your patience and thanks for helping me with, admittedly, a really smooth-brained problem :D
R. Von Quest  [author] Feb 7, 2024 @ 3:59pm 
0. DO NOT CHANGE THE ORIGINAL FILES
1. Copy/Paste the call_para.sqf code into a NEW file... call_para_custom.sqf (or whatever)
2. Replace Line #33 and #45 as you listed below
3. Set the GEAR Module for the Channel you want to use, and point the path/file in settings
4. Use the LRSR Radio and call your new file on that correct channel as it was set
R. Von Quest  [author] Feb 7, 2024 @ 3:54pm 
Worked fine for me. Works Perfect. You are pointing to the wrong file or something else. You aren't changing the original files are you? It will break it. Its User Error.

(also noticed whoever made that addon, is misspelling army)

What you are using IS Correct. I don't know what else to tell you.
Deuce Feb 7, 2024 @ 9:21am 
1. US Forces 1989 (Operation Just Cause) by Andy06

2. B_USArmy_CH_47F_Chinook_Woodland_01
syntax used:

_heli = "B_USArmy_CH_47F_Chinook_Woodland_01";

3. Infantry Group is Delta Force under SpecOps category
syntax used:

_teamQRF = [_posA, WEST, (configfile >> "CfgGroups" >> "West" >> "B_USAmry_Woodland" >> "SpecOps" >> "b_busamrywoodland_specops_delta_force")] call BIS_fnc_spawnGroup;
R. Von Quest  [author] Feb 6, 2024 @ 9:50pm 
1. What Addon?
2. Heli Classname?
3. Infantry Group or Classnames?

Line #33 :
_heli = "B_Heli_Transport_03_F";

Line #45 :
_teamQRF = [_posA, WEST, (configFile >> "CfgGroups" >> "WEST" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad_Weapons")] call BIS_fnc_spawnGroup;

I'll give you the correct syntax if you let me know what addon you want to use.
Deuce Feb 6, 2024 @ 6:26pm 
I've tried it both ways, map click and default. I'm a little confused how I managed to break this so badly considering I copied the contents of
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf
into my own custom .sqf file. I defined _heli and _teamQRF with units from another mod but that's the only change. Not sure how to troubleshoot so I'll give it a rest for now.

Sorry to hear you're mostly done with Arma but super cool that you're still active here! We appreciate your time! If there's anybody reading who's successfully gotten this working with the custom files, please spread the love :D