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If you only wanted to set a custom Heli, it looks at what Heli you rode in on for the CORE Infil Module. So if you set it there, then rode into the map on that one, then when you use the Radio to call for a pickup again, it would use that same Heli classname. Not sure if that helps.
If you didn't infil on a CORE Heli, then it defaults to the MH-9 Littlebird (black).
Is there a way to make the radio recognize a custom user file as a heli? I don't get an option to cycle through smoke colors or R/T when using a custom script. I keep getting "LZ signal not sent". Everything works fine when I set to the default options of course, only have this issue with the custom file option.
Tested with those addons, Delta Force showed up, dropped from the sky, and kicked ass.
Thanks for your patience and thanks for helping me with, admittedly, a really smooth-brained problem :D
1. Copy/Paste the call_para.sqf code into a NEW file... call_para_custom.sqf (or whatever)
2. Replace Line #33 and #45 as you listed below
3. Set the GEAR Module for the Channel you want to use, and point the path/file in settings
4. Use the LRSR Radio and call your new file on that correct channel as it was set
(also noticed whoever made that addon, is misspelling army)
What you are using IS Correct. I don't know what else to tell you.
2. B_USArmy_CH_47F_Chinook_Woodland_01
syntax used:
_heli = "B_USArmy_CH_47F_Chinook_Woodland_01";
3. Infantry Group is Delta Force under SpecOps category
syntax used:
_teamQRF = [_posA, WEST, (configfile >> "CfgGroups" >> "West" >> "B_USAmry_Woodland" >> "SpecOps" >> "b_busamrywoodland_specops_delta_force")] call BIS_fnc_spawnGroup;
2. Heli Classname?
3. Infantry Group or Classnames?
Line #33 :
_heli = "B_Heli_Transport_03_F";
Line #45 :
_teamQRF = [_posA, WEST, (configFile >> "CfgGroups" >> "WEST" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad_Weapons")] call BIS_fnc_spawnGroup;
I'll give you the correct syntax if you let me know what addon you want to use.
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf
into my own custom .sqf file. I defined _heli and _teamQRF with units from another mod but that's the only change. Not sure how to troubleshoot so I'll give it a rest for now.
Sorry to hear you're mostly done with Arma but super cool that you're still active here! We appreciate your time! If there's anybody reading who's successfully gotten this working with the custom files, please spread the love :D
I may expand the Module to include custom settings and classnames in a future upgrade, but I'm mostly done working on ArmA.
It did spit out some errors though, so that's still a point of unease.
Similiarly, for the troop transport callin, do we place the edited call_vehicles in the top line and the call_vehicles_troops in the bottom one?
My attempts at this were left unsuccessful and it just spawned in the default compositions.
The Path/File for the NATO Paratroops is :
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf
And data passed into that file is these 3 things :
_gridLOC = _this select 0;
_command = _this select 1;
_support = _this select 2;
You only need the first for the Location you dial in for the MapGrid numbers. Otherwise you can just reference the player's location.
Channel 1 is... Gypsy\ch1.sqf
Channel 2 is... Gypsy\ch2.sqf
etc
The next version will be different though. I have it setup so you can set your own path\file, and it makes more sense. I'll try and do an update before Friday.
You can even setup a Relay Station as well. The Sat Dish, you have too build the setup. Cables, Router, Battery Pack etc. And you have to POINT to the correct Satellite, and have clear unobstructed line-of-sight. Its complicated and involved so you have to play as a dedicated Radio Operator.
1. X Antenna -- Enemy Squads, and the 3-Screen Field Computer
2. Wedge Antenna -- Jamming Pods, and Enemy Field Sat Dish
3. Rod Antenna -- n/a (not coded yet, tbd)
The Jamming Pods, 3-Screen Computer, and the Sat Dishs are for our weekend gamemode, and coded into the addon and not useful for the public. The Jamming Pods are to Jam the LRSR, the 3-Screen Computer is for Enemy Town OPs, and the Sat Dish is for Enemy Attacks on NATO Bases. Its months-long huge gamemode that is not released to the public, and too hard to explain in detail here.
1. Transceiver (goes in backpack)
2. Acc/Misc/Handset (goes in equipment [radio] slot)
--. RadioPack is optional backpack, added range
Pull it up via the Radial Menu (GEAR >> Slot #), in this case it would be the RADIO SLOT.
1. Handgun (sidearm slot)
2. Antenna (silencer slot for it)
3. Computer (equipment slot)
Then you'll need to pull up the Radial Menu, then CLICK (GEAR >> Slot #) on the slot the Computer is in while HOLDING the gun/antenna device to turn it on. (Note: Only 2 out of 3 of the Antennas are coded)
ESC >> Options >> Controls >> Configure Addons
Then Open with the Radial Menu, then under the Gear Sub-Menu.
A couple questions. Mod still works great, but how do I go about opening up the UI for the LR Radios and the EMSD? Could you please add the keybinds or is it done thru the Radial? If the radial, I don't seem to see an option even though I have tried with both in my inventory. Thanks.
There isn't one anymore. I took it out. Never finished it.
@Teufel Hund
You'd have to juggle stuff around. My projects have several items/equipment. We don't like just having it on us, therefore we treat the slots as "equipment slots". Simulates having to "use" the equipment (ie using/holding it in your hand).
Set the RADAR Signature for your Infil Helos to 100%. The RADAR Sites are random. So the second number of the Intel Markers, is the Accuracy Rating. You'll have to test on a higher rated RADAR (example: R5.80 = Radar, 5km, 80% chance of QRF).
I should re-write it. We also noticed the QRF rarely shows up if landing in a Radar Zone.
You can use any object, and it will teleport you to it if it exists. I named the Military Offices that, but you can use anything. Just place it on/in the Liberty if using that. You can even make it invisible and/or small (wire, clip, sphere, etc). You'll have to experiment.
If you use my TOC composition, it should teleport you back there when choosing EVAC. If the composition doesn't exit, it Ends the Mission.There are other buttons/options to use. Click something else, like MOVE, HOVER, LAND, etc. You have control over the Heli.