Arma 3
G.E.A.R -- Items & Equipment
70 Comments
R. Von Quest  [author] Mar 13 @ 12:47am 
Sorta. Short answer, No.... It only runs the custom file you tell it to, and nothing else. You'd have to write the full file as exactly as you need.

If you only wanted to set a custom Heli, it looks at what Heli you rode in on for the CORE Infil Module. So if you set it there, then rode into the map on that one, then when you use the Radio to call for a pickup again, it would use that same Heli classname. Not sure if that helps.

If you didn't infil on a CORE Heli, then it defaults to the MH-9 Littlebird (black).
Deuce Mar 10 @ 12:33pm 
Sorry to bother you (again), forums are down for maintenance.

Is there a way to make the radio recognize a custom user file as a heli? I don't get an option to cycle through smoke colors or R/T when using a custom script. I keep getting "LZ signal not sent". Everything works fine when I set to the default options of course, only have this issue with the custom file option.
R. Von Quest  [author] Oct 31, 2024 @ 12:28am 
UPDATE - re-packed, and re-signed to fix dedicated server signature issue.
R. Von Quest  [author] Feb 7, 2024 @ 8:36pm 
Cool Beans. Yup, its just the arma mission root. Not the full computer path.

Tested with those addons, Delta Force showed up, dropped from the sky, and kicked ass.
Deuce Feb 7, 2024 @ 7:30pm 
Figured it out. It was the path\file and in hindsight that was stupid. I was copying the entire path like C:\Users\User\Documents\etc. all the way down to the sqf file.

Thanks for your patience and thanks for helping me with, admittedly, a really smooth-brained problem :D
R. Von Quest  [author] Feb 7, 2024 @ 3:59pm 
0. DO NOT CHANGE THE ORIGINAL FILES
1. Copy/Paste the call_para.sqf code into a NEW file... call_para_custom.sqf (or whatever)
2. Replace Line #33 and #45 as you listed below
3. Set the GEAR Module for the Channel you want to use, and point the path/file in settings
4. Use the LRSR Radio and call your new file on that correct channel as it was set
R. Von Quest  [author] Feb 7, 2024 @ 3:54pm 
Worked fine for me. Works Perfect. You are pointing to the wrong file or something else. You aren't changing the original files are you? It will break it. Its User Error.

(also noticed whoever made that addon, is misspelling army)

What you are using IS Correct. I don't know what else to tell you.
Deuce Feb 7, 2024 @ 9:21am 
1. US Forces 1989 (Operation Just Cause) by Andy06

2. B_USArmy_CH_47F_Chinook_Woodland_01
syntax used:

_heli = "B_USArmy_CH_47F_Chinook_Woodland_01";

3. Infantry Group is Delta Force under SpecOps category
syntax used:

_teamQRF = [_posA, WEST, (configfile >> "CfgGroups" >> "West" >> "B_USAmry_Woodland" >> "SpecOps" >> "b_busamrywoodland_specops_delta_force")] call BIS_fnc_spawnGroup;
R. Von Quest  [author] Feb 6, 2024 @ 9:50pm 
1. What Addon?
2. Heli Classname?
3. Infantry Group or Classnames?

Line #33 :
_heli = "B_Heli_Transport_03_F";

Line #45 :
_teamQRF = [_posA, WEST, (configFile >> "CfgGroups" >> "WEST" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad_Weapons")] call BIS_fnc_spawnGroup;

I'll give you the correct syntax if you let me know what addon you want to use.
Deuce Feb 6, 2024 @ 6:26pm 
I've tried it both ways, map click and default. I'm a little confused how I managed to break this so badly considering I copied the contents of
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf
into my own custom .sqf file. I defined _heli and _teamQRF with units from another mod but that's the only change. Not sure how to troubleshoot so I'll give it a rest for now.

Sorry to hear you're mostly done with Arma but super cool that you're still active here! We appreciate your time! If there's anybody reading who's successfully gotten this working with the custom files, please spread the love :D
R. Von Quest  [author] Feb 6, 2024 @ 4:54pm 
If you are using the LRSR Radio, there shouldn't be any map pop-up. Unless you have it set to 'User Map-Click' for the location instead of typing in the map coordinates?

I may expand the Module to include custom settings and classnames in a future upgrade, but I'm mostly done working on ArmA.
Deuce Feb 6, 2024 @ 7:22am 
You have changed my life with the un-pbo suggestion. Didnt know I could do that :D I made a new file that uses your script, my only changes were the heli and troop classes. Unfortunately when I get in-game to test, the map pops up but doesnt let me select a dropzone (I also tried manual grid entry and the dialogue in the side chat stops after the initial request for "helljumpers"). I'm not sure I fully understood the part about _gridLOC but I dont want to clog up the comments thread here, If you're willing to help me out on the forums I'd really appreciate it and thanks for your help so far!
Popo Bigles Feb 6, 2024 @ 12:13am 
Nevermind, I just edited the config directly and copy pasted the path leading to it by default, ie, the zdz_gear\Systems\ etc etc.
It did spit out some errors though, so that's still a point of unease.
Popo Bigles Feb 6, 2024 @ 12:07am 
I'm a bit confused on how to implement the changes done to the support sqfs. Once we finish it, place it in a folder inside of the mission root folder, and then link that path as, say, "paratroop\call_paraEDIT" it should work right?
Similiarly, for the troop transport callin, do we place the edited call_vehicles in the top line and the call_vehicles_troops in the bottom one?

My attempts at this were left unsuccessful and it just spawned in the default compositions.
R. Von Quest  [author] Feb 5, 2024 @ 2:04am 
Thanks!... You'd have to un-pbo that file to see exactly how its coded. I'd recommend to just make your own custom file from scratch. If you don't know how to un-pbo or do the coding, I can post that specific file over on the BIS Forums.

The Path/File for the NATO Paratroops is :
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf

And data passed into that file is these 3 things :

_gridLOC = _this select 0;
_command = _this select 1;
_support = _this select 2;

You only need the first for the Location you dial in for the MapGrid numbers. Otherwise you can just reference the player's location.
Deuce Feb 3, 2024 @ 7:06pm 
Just found your mods in the last two weeks or so and it's scratching an itch I didn't even know that I had. Thanks so much for all your hard work on this stuff! I'm really new to scripting and I'm hung up on the custom .sqf scripts for the radio channels. I want to change the heli and troop classes used for the NATO QRF. Is there a template for the script somewhere in the files that I'm missing? And if not, do you have any advice? Thanks :D
R. Von Quest  [author] Jan 1, 2024 @ 10:54pm 
Fixed & Updated the Tutorial/Example/Mission File download on the Dropbox Link.
R. Von Quest  [author] Nov 13, 2023 @ 12:52pm 
UPDATED - User Friendly adding custom .sqf Script to each Radio Channel. Re-wrote the EMSD with Module options. You can set upto 5 Objects to scan for with Wedge Antenna, plus 5 levels for Inf, Veh, Arm, Nav, and Air for the X-3 Antenna. Updated the main LRSR. Added Field Antenna, SAT DISH, etc. Not user friendly until I can update the GearBook with instructions.
R. Von Quest  [author] Nov 7, 2023 @ 3:42pm 
Thanks! Yes, just set your file path for each channel. Place in you mission root :
Channel 1 is... Gypsy\ch1.sqf
Channel 2 is... Gypsy\ch2.sqf
etc

The next version will be different though. I have it setup so you can set your own path\file, and it makes more sense. I'll try and do an update before Friday.
RSA79 Nov 7, 2023 @ 4:24am 
hi. i love the idea of radio range and jamming!! is there way to connect/script the GM force recon or S.O.G radio in to gear and equipment mod slot where you can choose custom user file, and if it is how??
R. Von Quest  [author] Oct 28, 2023 @ 8:49am 
The LRSR has a big upgrade, that I haven't uploaded yet, probably next week. Its been expanded to include a Field Antenna, and Field Sat Dish. You can set the ranges in the module for all 4. The basic Transceiver (2km), RadioPack (4km), Field Antenna (8km), Field Sat Dish (unlimited).

You can even setup a Relay Station as well. The Sat Dish, you have too build the setup. Cables, Router, Battery Pack etc. And you have to POINT to the correct Satellite, and have clear unobstructed line-of-sight. Its complicated and involved so you have to play as a dedicated Radio Operator.
R. Von Quest  [author] Oct 28, 2023 @ 8:41am 
Currently...
1. X Antenna -- Enemy Squads, and the 3-Screen Field Computer
2. Wedge Antenna -- Jamming Pods, and Enemy Field Sat Dish
3. Rod Antenna -- n/a (not coded yet, tbd)

The Jamming Pods, 3-Screen Computer, and the Sat Dishs are for our weekend gamemode, and coded into the addon and not useful for the public. The Jamming Pods are to Jam the LRSR, the 3-Screen Computer is for Enemy Town OPs, and the Sat Dish is for Enemy Attacks on NATO Bases. Its months-long huge gamemode that is not released to the public, and too hard to explain in detail here.
Nemosupremo Oct 27, 2023 @ 11:57pm 
What can the EMSD listen out for?
Nemosupremo Oct 27, 2023 @ 11:12pm 
Hey Von Quest thank you for your prompt reply. I have pieced the EMSD together and got the UI to appear, I had ACRE installed before which removed the radio slot preventing handset being slotted there, now that its removed I can slot the LRSR handset piece properly now. Thank you so much for this collection of mods you do great service to the community.
R. Von Quest  [author] Oct 27, 2023 @ 4:36pm 
The LRSR is 2 or 3 Pieces :

1. Transceiver (goes in backpack)
2. Acc/Misc/Handset (goes in equipment [radio] slot)
--. RadioPack is optional backpack, added range

Pull it up via the Radial Menu (GEAR >> Slot #), in this case it would be the RADIO SLOT.
R. Von Quest  [author] Oct 27, 2023 @ 4:32pm 
EMSD is 3 pieces :

1. Handgun (sidearm slot)
2. Antenna (silencer slot for it)
3. Computer (equipment slot)

Then you'll need to pull up the Radial Menu, then CLICK (GEAR >> Slot #) on the slot the Computer is in while HOLDING the gun/antenna device to turn it on. (Note: Only 2 out of 3 of the Antennas are coded)
Nemosupremo Oct 27, 2023 @ 2:02pm 
How do you make the EMSD work? This is the closest to SIGINT capability in Arma 3 I have seen but I cannot make it work I am trying to use the LRSR radios but there is only one place the LRSR radio pieces can go and that is in my backpack, I cannot move the handset acc into any other slot. I try to bring up the EMSD UI but nothing happens and try to use the radial menu for gadget sensors but it says the antenna is not there or no device in hand but I have EMSD and the two LRSR radio pieces in my inventory. What is the solution to this?
R. Von Quest  [author] Sep 3, 2023 @ 11:48pm 
To change addon keybindings, load any map, and while playing....
ESC >> Options >> Controls >> Configure Addons
R. Von Quest  [author] Sep 2, 2023 @ 7:26pm 
Also, you can use any joysticks, HOTAS, peripherals, Xbox Controllers, etc.
R. Von Quest  [author] Sep 2, 2023 @ 7:23pm 
Then change it. You can set the keybindings to anything you want.
Teropuct Sep 2, 2023 @ 6:27pm 
its impossible to fly a helicopter with with mod because of SHIFT+D key combination
R. Von Quest  [author] Jul 10, 2023 @ 6:57pm 
Also you need the Modules too on the Map.
R. Von Quest  [author] Jul 10, 2023 @ 4:24pm 
You have to have the correct Item in the "Equipment Slot" (not inventory) - then click on that corresponding Gear Button. The LR has 2 pieces (3 if also using the booster RadioPack). You have to put the Main Unit in your BackPack, and the Acc Items in the Equipment Slot.

Then Open with the Radial Menu, then under the Gear Sub-Menu.
TruckerRyan Jul 4, 2023 @ 11:29am 
I know it's been a year since the last comment, but hopefully Von Quest sees this.
A couple questions. Mod still works great, but how do I go about opening up the UI for the LR Radios and the EMSD? Could you please add the keybinds or is it done thru the Radial? If the radial, I don't seem to see an option even though I have tried with both in my inventory. Thanks.
The Shadowbroker Nov 23, 2022 @ 8:38am 
good job R! really nice touch on the chopper teams lying to the civi atc when violation airspace:) awesome touch
The Shadowbroker Aug 15, 2022 @ 11:56pm 
Offer stands anytime, be safe out there R.
R. Von Quest  [author] Aug 15, 2022 @ 10:27pm 
Unfortunately I rarely play anymore. Zero free time. Only fixing up a few loose ends here and there.
The Shadowbroker Aug 15, 2022 @ 7:56am 
My current op is based around a faction i created called "OPSEK mediation solutions"
The Shadowbroker Aug 15, 2022 @ 7:54am 
R. I play solo and currently have no group, would you and some friends like to play the operation i made this weekend possibly?
R. Von Quest  [author] Aug 15, 2022 @ 7:18am 
@Shadowbroker
There isn't one anymore. I took it out. Never finished it.

@Teufel Hund
You'd have to juggle stuff around. My projects have several items/equipment. We don't like just having it on us, therefore we treat the slots as "equipment slots". Simulates having to "use" the equipment (ie using/holding it in your hand).
The Shadowbroker Aug 13, 2022 @ 8:21am 
where can i find the combat tablet R?
Red Dog Aug 12, 2022 @ 1:36pm 
Looks interesting... unfortunately doesn't look like it will work with ACRE since it removes the radio slot.
The Shadowbroker Aug 9, 2022 @ 12:35am 
before i forget, i love your lil easter egg of using the vampyre as sub orbit drone:)
The Shadowbroker Aug 9, 2022 @ 12:33am 
the QRF was the part making me question my 100%radar sig lol, ty so much for the response R. as always your ZDZ series is a game changer and has been teaching me alot.
R. Von Quest  [author] Aug 8, 2022 @ 10:30pm 
I'll have to take a look at SCAR. I don't remember, and don't work on ArmA that much anymore.

Set the RADAR Signature for your Infil Helos to 100%. The RADAR Sites are random. So the second number of the Intel Markers, is the Accuracy Rating. You'll have to test on a higher rated RADAR (example: R5.80 = Radar, 5km, 80% chance of QRF).

I should re-write it. We also noticed the QRF rarely shows up if landing in a Radar Zone.
R. Von Quest  [author] Aug 8, 2022 @ 10:19pm 
You need an Object named: ZDZ_CORE_TOC
You can use any object, and it will teleport you to it if it exists. I named the Military Offices that, but you can use anything. Just place it on/in the Liberty if using that. You can even make it invisible and/or small (wire, clip, sphere, etc). You'll have to experiment.
The Shadowbroker Aug 8, 2022 @ 11:05am 
Better question..what item in your T.O.C. is the anchor for the evac option?
The Shadowbroker Aug 7, 2022 @ 10:45pm 
ty for the response. im not using the TOC composition because im operating off of the uss liberty atm. one other question if i may? i had some of the scar system working aka teh radar/qrf function and i was wondering if the radar only picks up heli insertions being used by your system? and if not how can i make it work more often?
R. Von Quest  [author] Aug 7, 2022 @ 10:23pm 
Don't click EVAC.

If you use my TOC composition, it should teleport you back there when choosing EVAC. If the composition doesn't exit, it Ends the Mission.There are other buttons/options to use. Click something else, like MOVE, HOVER, LAND, etc. You have control over the Heli.
The Shadowbroker Aug 7, 2022 @ 8:21pm 
is there a way to prevent the evac heli from ending my mission R?