Arma 3
Not enough ratings
G.E.A.R -- Items & Equipment
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
3.408 MB
Feb 13, 2021 @ 8:19am
May 16 @ 12:05pm
29 Change Notes ( view )

Subscribe to download
G.E.A.R -- Items & Equipment

Description
G.E.A.R - Gadgets, Equipment, and Resources

// TUTORIAL :
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/


// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is G.E.A.R ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


// ADDON FILES :
zdz_gear.pbo
zdz_items.pbo



// KEYBINDING:
Player Menu -- SHIFT + D


// FORUMS :
Support & Discussion - Forums HERE[forums.bohemia.net]

[www.paypal.me]


// NOTES :
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

Arma Public License – No Derivatives




"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
Popular Discussions View All (1)
8
Feb 6 @ 10:40pm
Issues with customizing \call_[support]
Popo Bigles
67 Comments
R. Von Quest  [author] Feb 7 @ 8:36pm 
Cool Beans. Yup, its just the arma mission root. Not the full computer path.

Tested with those addons, Delta Force showed up, dropped from the sky, and kicked ass.
Deuce Feb 7 @ 7:30pm 
Figured it out. It was the path\file and in hindsight that was stupid. I was copying the entire path like C:\Users\User\Documents\etc. all the way down to the sqf file.

Thanks for your patience and thanks for helping me with, admittedly, a really smooth-brained problem :D
R. Von Quest  [author] Feb 7 @ 3:59pm 
0. DO NOT CHANGE THE ORIGINAL FILES
1. Copy/Paste the call_para.sqf code into a NEW file... call_para_custom.sqf (or whatever)
2. Replace Line #33 and #45 as you listed below
3. Set the GEAR Module for the Channel you want to use, and point the path/file in settings
4. Use the LRSR Radio and call your new file on that correct channel as it was set
R. Von Quest  [author] Feb 7 @ 3:54pm 
Worked fine for me. Works Perfect. You are pointing to the wrong file or something else. You aren't changing the original files are you? It will break it. Its User Error.

(also noticed whoever made that addon, is misspelling army)

What you are using IS Correct. I don't know what else to tell you.
Deuce Feb 7 @ 9:21am 
1. US Forces 1989 (Operation Just Cause) by Andy06

2. B_USArmy_CH_47F_Chinook_Woodland_01
syntax used:

_heli = "B_USArmy_CH_47F_Chinook_Woodland_01";

3. Infantry Group is Delta Force under SpecOps category
syntax used:

_teamQRF = [_posA, WEST, (configfile >> "CfgGroups" >> "West" >> "B_USAmry_Woodland" >> "SpecOps" >> "b_busamrywoodland_specops_delta_force")] call BIS_fnc_spawnGroup;
R. Von Quest  [author] Feb 6 @ 9:50pm 
1. What Addon?
2. Heli Classname?
3. Infantry Group or Classnames?

Line #33 :
_heli = "B_Heli_Transport_03_F";

Line #45 :
_teamQRF = [_posA, WEST, (configFile >> "CfgGroups" >> "WEST" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad_Weapons")] call BIS_fnc_spawnGroup;

I'll give you the correct syntax if you let me know what addon you want to use.
Deuce Feb 6 @ 6:26pm 
I've tried it both ways, map click and default. I'm a little confused how I managed to break this so badly considering I copied the contents of
zdz_gear\System\SLOT-3\SupportRadio\Support\call_para.sqf
into my own custom .sqf file. I defined _heli and _teamQRF with units from another mod but that's the only change. Not sure how to troubleshoot so I'll give it a rest for now.

Sorry to hear you're mostly done with Arma but super cool that you're still active here! We appreciate your time! If there's anybody reading who's successfully gotten this working with the custom files, please spread the love :D
R. Von Quest  [author] Feb 6 @ 4:54pm 
If you are using the LRSR Radio, there shouldn't be any map pop-up. Unless you have it set to 'User Map-Click' for the location instead of typing in the map coordinates?

I may expand the Module to include custom settings and classnames in a future upgrade, but I'm mostly done working on ArmA.
Deuce Feb 6 @ 7:22am 
You have changed my life with the un-pbo suggestion. Didnt know I could do that :D I made a new file that uses your script, my only changes were the heli and troop classes. Unfortunately when I get in-game to test, the map pops up but doesnt let me select a dropzone (I also tried manual grid entry and the dialogue in the side chat stops after the initial request for "helljumpers"). I'm not sure I fully understood the part about _gridLOC but I dont want to clog up the comments thread here, If you're willing to help me out on the forums I'd really appreciate it and thanks for your help so far!
Popo Bigles Feb 6 @ 12:13am 
Nevermind, I just edited the config directly and copy pasted the path leading to it by default, ie, the zdz_gear\Systems\ etc etc.
It did spit out some errors though, so that's still a point of unease.