Crusader Kings II

Crusader Kings II

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AGOT Reformations
   
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3.009 MB
Jan 6, 2021 @ 9:25am
Jan 11, 2021 @ 1:48pm
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AGOT Reformations

In 1 collection by GregamazingNinja
AGOT Reformations Patches
2 items
Description
This is a submod for A Game of Thrones. You can download that mod on their moddb page here: https://www.moddb.com/mods/crusader-kings-2-a-game-of-thrones-ck2agot/downloads

This mod was originally built off of the "Papal Succession - Apostolic" mod. Of course this mod is for AGOT and that mod didn't work for it, but I really wanted to have a "Papal" succession for my religion similar to how the Faith of the Seven does.
This mod used "Papal Succession - Apostolic" as a template (never modded before, this is my first CK2 mod), but I literally had to do everything from scratch, 25 times over, as there are 25 reformable religions in AGOT. Got carried away and worked on and off for months adding new ♥♥♥♥ as well.
Aforementioned non compatible mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1590109766&searchtext=papal

This is a link the the AGOT mod forum and the thread of my mod, you can get manual download links there: https://agotcitadel.boards.net/thread/4183/agot-reformations

Major Features:

Papal Succession (College of Cardinals) can be selected as a leadership when reforming a religion.

Piety Based Reformation - You now only need one holy site, but you require 2500 piety. (Helps with balancing for kingdoms like Sarnor who start off with all five holysites.

Changed all the Reformation Doctrine art to be more AGOT themed and added black shading along the image borders which was left out from the main AGOT mod.

Buffed the Sea Bound doctrine to give an opinion boost to all other Sea related religions. (Not sure if this is working properly)

Removed Sea Bound requirement for Daring doctrine.

Fixed typos in some reformation event descriptions:
The religion "The Harpy" has been renamed to "Harpy" because in events it would read as "the The Harpy" which was stupid.
Fixed line of code for the Nath religion which had an extra space that caused the entire line of code to be written out in the GUI instead of just "Nath".

Custom Doctrines/Natures:

Septon Hierarchy (Papal Succession) - In the mod, the faith of The Seven religion uses the CK2 Catholic College of Cardinals to elect a religious leader. This is now made an option when reforming the religion.

Gods of Hyrkoon - Essentially the defensive doctrine with the inclusion of ritual sacrifice. Not much is known of their religion in the books except for that they sacrificed thousands of Jogos Nhai to their "dark" gods, so I figured this would be a suitable combo.

Sarnori United - A combination of Meritocracy, Stability, and a no raised levy penalty from vassals of your religion. Sarnor usually get's destroyed by Dothraki hoards, lore wise it's because of all the infighting, but if a pious leader is able to reform the religion they get access to realm stabilizing buffs.

Legionary Traditions - A combination of Unrelenting, Stability, and the ability to construct the legionary barracks of the old Ghiscari Empire. Was originally culture locked, but now anyone following the new reformed religion can construct them within the Ghiscari region.

If you have suggestions for more doctrines/natures let me know in comments.
20 Comments
rrt627 Nov 14, 2022 @ 4:06pm 
You should write 'potential = { OR = { FROM = { culture = ghiscari }}} instead of 'potential = { OR = { culture = ghiscari }}'.
rrt627 Nov 14, 2022 @ 4:00pm 
The phrase potential = { culture = ghiscari } you used means that you can build if the province's culture is ghiscari. Since the provinces of the Giskari region are originally Giskari culture, it means that characters with other cultures can build without reforming religion, so there is no meaning in reforming religion.
GregamazingNinja  [author] Nov 14, 2022 @ 9:13am 
@rrt627, I haven't tested it since I first created this mod, but it should work the way it was originally written. The purpose of that code was to make any follower of the reformed religion be able to build the legionary barracks because it was originally culture locked. Is it not working?
rrt627 Nov 14, 2022 @ 6:04am 
ca_legionary_barracks = {
desc = ca_legionary_barracks_desc
potential = {
OR = {
FROM = { culture = ghiscari } # If the owner of the holding is ghiscari culture
has_religion_feature = religion_feature_harpy # Legionary Traditions. It can be built when either of the two is satisfied.
}
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
}
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 } # After the basevalue_3 of the ghiscari region is built
rrt627 Nov 14, 2022 @ 6:04am 
modding mistake?

ca_legionary_barracks = {
desc = ca_legionary_barracks_desc
potential = {
OR = {
culture = ghiscari
has_religion_feature = religion_feature_harpy
}
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
}
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 }

potential = { culture = ghiscari } #If the province culture is ghiscari, it means that it can be built.
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 } means that the basevalue_3 of the ghiscari region is required to build.
In fact, they both mean the same

It seems right to use FROM = {culture = ghiscari} instead of culture = ghiscari.
Rcad99 Oct 30, 2022 @ 2:14pm 
Can you add more doctrines
Mojo Sep 21, 2022 @ 3:15am 
can confirm downloading from direct link instead of the workshop fixes the crash when hovering over the third doctrine
Mojoww May 24, 2021 @ 6:01am 
Is there possibly a way to make this compatible with the nine doctrines reformation mod?
TurtleShroom Mar 30, 2021 @ 5:16pm 
Is there a way to make it so that you still need three Holy Sites? The guaranteed Reformation is stupid in terms of how I play the game.
Inbred King Mar 23, 2021 @ 3:27pm 
does this include a fix for God duplication problem? Otherwise grea twork