Crusader Kings II

Crusader Kings II

AGOT Reformations
20 Comments
rrt627 Nov 14, 2022 @ 4:06pm 
You should write 'potential = { OR = { FROM = { culture = ghiscari }}} instead of 'potential = { OR = { culture = ghiscari }}'.
rrt627 Nov 14, 2022 @ 4:00pm 
The phrase potential = { culture = ghiscari } you used means that you can build if the province's culture is ghiscari. Since the provinces of the Giskari region are originally Giskari culture, it means that characters with other cultures can build without reforming religion, so there is no meaning in reforming religion.
GregamazingNinja  [author] Nov 14, 2022 @ 9:13am 
@rrt627, I haven't tested it since I first created this mod, but it should work the way it was originally written. The purpose of that code was to make any follower of the reformed religion be able to build the legionary barracks because it was originally culture locked. Is it not working?
rrt627 Nov 14, 2022 @ 6:04am 
ca_legionary_barracks = {
desc = ca_legionary_barracks_desc
potential = {
OR = {
FROM = { culture = ghiscari } # If the owner of the holding is ghiscari culture
has_religion_feature = religion_feature_harpy # Legionary Traditions. It can be built when either of the two is satisfied.
}
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
}
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 } # After the basevalue_3 of the ghiscari region is built
rrt627 Nov 14, 2022 @ 6:04am 
modding mistake?

ca_legionary_barracks = {
desc = ca_legionary_barracks_desc
potential = {
OR = {
culture = ghiscari
has_religion_feature = religion_feature_harpy
}
}
trigger = {
TECH_CASTLE_CONSTRUCTION = 0
}
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 }

potential = { culture = ghiscari } #If the province culture is ghiscari, it means that it can be built.
prerequisites = { ca_asoiaf_ghiscari_basevalue_3 } means that the basevalue_3 of the ghiscari region is required to build.
In fact, they both mean the same

It seems right to use FROM = {culture = ghiscari} instead of culture = ghiscari.
Rcad99 Oct 30, 2022 @ 2:14pm 
Can you add more doctrines
Mojo Sep 21, 2022 @ 3:15am 
can confirm downloading from direct link instead of the workshop fixes the crash when hovering over the third doctrine
Mojoww May 24, 2021 @ 6:01am 
Is there possibly a way to make this compatible with the nine doctrines reformation mod?
TurtleShroom Mar 30, 2021 @ 5:16pm 
Is there a way to make it so that you still need three Holy Sites? The guaranteed Reformation is stupid in terms of how I play the game.
Inbred King Mar 23, 2021 @ 3:27pm 
does this include a fix for God duplication problem? Otherwise grea twork
alexandrepmsfilho Feb 3, 2021 @ 12:28pm 
Thank you dude I will try using the link
GregamazingNinja  [author] Jan 31, 2021 @ 5:02pm 
ah shit sorry to hear, I can link you a manual download maybe? www.dropbox.com/sh/xqkpcms9ovy9fx5/AAD-OWdY_BsrBa5QBCZHoTI6a?dl=0
Unsub to my mod and download the AGOT Reformations.zip from my dropbox and extract it in the mod folder, should work out of the box. If the manual installation doesn't work I'm not really sure how to help unless we screen shared. I've heard ck2 and the workshop gets shitty with dependencies on mods, which was why the AGOT mod was removed from here I think.
alexandrepmsfilho Jan 31, 2021 @ 2:11pm 
Nope. That was not the problem, I have now the updated version of the mod, but the problem persists, it is weird because the doctrines and nature art was changed by your mod, but the custom doctrines dont appear and the third doctrine causes the crash when you hover over it
alexandrepmsfilho Jan 31, 2021 @ 1:09pm 
@GregamazingNinja Im only using your mod and the main AGOT mod version 2.0, although I just realized agot team launched a 2.2 version, so that is likely the cause of the problem I will dowload the updated version of agot and give you my feedback
GregamazingNinja  [author] Jan 30, 2021 @ 6:39pm 
@alexandrepmsfilho sounds like there is a mod conflict, send over a mod list and I can see which mods might be messing with it
alexandrepmsfilho Jan 30, 2021 @ 10:39am 
Well, when I use this mod, the third doctrine on reformation screen appears as "undefined" and the game crashes when I hover with the mouse over it, does anyone have an idea of what I'm doing wrong or how to fix it?
Drainserker Jan 24, 2021 @ 12:13pm 
@JimmyG1970 I believe you can use the 9 Doctrines mod already if you set it to have AGOT as a dependency. At least, I just did it with the 4 doctrines and it worked fine.
JimmyG1970 Jan 21, 2021 @ 10:45am 
Makey Makey for compatable for the 9 Doctrines mod. Pretty please with gumball kisses and tiddly winks or I curse the ground your ancestors walked on. I curse you with a never ending rendition of it's a small world after all sung by Fran Descherr
mr_Muf Jan 19, 2021 @ 3:26am 
Please make compateable with the 9 doctrines mod?
Warmaster-Horus Jan 15, 2021 @ 7:48pm 
Please make compateable with the more reforms mods?