RimWorld

RimWorld

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Preset Filtered Zones (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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447.411 KB
Dec 31, 2020 @ 11:32am
Jun 25 @ 12:45pm
11 Change Notes ( view )

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Preset Filtered Zones (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
960 items
Description

Update of cuproPandas mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1210115905

- Included the japanese translation[github.com] by Proxyer
- Added support for translating the labels of the stockpiles
- Added presets to storage buildings and stockpiles



[discord.gg]
[github.com]


Adds new stockpile zones which are already filtered for storing Meals, Meat, Vegetables, Medicine, Joy, Animals, etc. Storage creation is a breeze!

Workshop ID:
1210115905

Zones Added:
Meal: A zone for rottable meals
Medicine: A zone for anything in the medicine category
Meat: A zone for meats other than human and insect
Veg: A zone for rottable fruits, vegetables and edible seeds
Joy: A zone for ingestibles that give joy when consumed. Includes drugs
Animal: A zone for fresh animal corpses. Doesn't include insect or rotting corpses
Outdoor: A zone for Items and Raw Resources that will not deteriorate outside
Indoor: A zone for anything that deteriorates outside


Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
!!! Industrial Rollers: These zones are not recognized by Industrial Rollers and won't work. Zones are still usable for normal hauling.
No known issues yet, please report any issues

Older Versions and Update Notes
All versions of this mod can be found on my GitHub[github.com]. Each release has info on what has changed from the previous release.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: presets
71 Comments
Mlie  [author] Sep 15 @ 10:48am 
@Mozetronick No idea, you would have to ask the original author about design decisions
Mozetronick Sep 15 @ 10:39am 
When I installed the mod
Explosive Radius (Continued)
I wondered why there are no areas for explosive fuel and weapons in this mod.
Mlie  [author] Sep 4 @ 4:55am 
@若叶睦 Please see the Reporting Issues section described above
若叶睦 Sep 4 @ 4:46am 
I drew a storage area, but it cannot allow colonizers to put items in:needy_cat:
Tyrant Jul 2 @ 9:33am 
@Mlie I did try that, no luck, but it wasn't a big deal since it was a recent save, was just posting it for posterity.
Mlie  [author] Jul 1 @ 10:48pm 
@Tyrant You might be able to remove it if you remove all preset zones
Tyrant Jul 1 @ 4:12pm 
Not a bug, but just info to others: Removing this will break your save.
Tyrant Jul 1 @ 3:51pm 
The created zones lack the "Hide" and "Expand zone" gizmos that non-preset stockpile zones possess.
Frimmerdah Oct 15, 2024 @ 6:28pm 
@Clown if you select the stockpile you want to expand, then use any other stockpile zone button on it, you can expand it, as a workaround
Mlie  [author] Feb 20, 2024 @ 11:43pm 
@pushthepulldoor Please see the Reporting Issues section described above