RimWorld

RimWorld

Preset Filtered Zones (Continued)
71 Comments
Mlie  [author] 8 hours ago 
@Mozetronick No idea, you would have to ask the original author about design decisions
Mozetronick 8 hours ago 
When I installed the mod
Explosive Radius (Continued)
I wondered why there are no areas for explosive fuel and weapons in this mod.
Mlie  [author] Sep 4 @ 4:55am 
@若叶睦 Please see the Reporting Issues section described above
486 Sep 4 @ 4:46am 
I drew a storage area, but it cannot allow colonizers to put items in:needy_cat:
Tyrant Jul 2 @ 9:33am 
@Mlie I did try that, no luck, but it wasn't a big deal since it was a recent save, was just posting it for posterity.
Mlie  [author] Jul 1 @ 10:48pm 
@Tyrant You might be able to remove it if you remove all preset zones
Tyrant Jul 1 @ 4:12pm 
Not a bug, but just info to others: Removing this will break your save.
Tyrant Jul 1 @ 3:51pm 
The created zones lack the "Hide" and "Expand zone" gizmos that non-preset stockpile zones possess.
Frimmerdah Oct 15, 2024 @ 6:28pm 
@Clown if you select the stockpile you want to expand, then use any other stockpile zone button on it, you can expand it, as a workaround
Mlie  [author] Feb 20, 2024 @ 11:43pm 
@pushthepulldoor Please see the Reporting Issues section described above
pushthepulldoor Feb 20, 2024 @ 10:38pm 
I dont see the zones in the menu. theres nothing that looks like the screenshots.
Clown Feb 11, 2024 @ 12:12pm 
@IceBlade1992 Did you ever solve the issue of not being able to expand zones from this mod?
Mlie  [author] Feb 23, 2022 @ 5:44am 
@IceBlade1992 It works in my tests so try the steps under ”Reporting Issues”
IceBlade1992 Feb 23, 2022 @ 5:38am 
hmm i dont seam to be able to expand zones atall from this mod the U button dose nothing and the expand buton is not there so i cant expand them at all for esample around a corner or just biger room and sutch things.
Jessi Feb 16, 2022 @ 1:59pm 
@MeowMazik You're thinking of animal pens, perhaps?
https://rimworldwiki.com/wiki/Pen
Mlie  [author] Aug 25, 2021 @ 9:57pm 
@MeowMazik There is no such thing as stockpiles for living things.
MeowMazik Aug 25, 2021 @ 7:25pm 
How can i made a zone for animal? Because decription of animal stockpile zone said that it just mafe for animal corpse?
Mlie  [author] Aug 24, 2021 @ 11:22pm 
@MeowMazik Animal farm?
MeowMazik Aug 24, 2021 @ 11:04pm 
hwo can i set up a zone to made a animal farm?
SurprisedPikachuFace Mar 18, 2021 @ 7:50pm 
I've been looking for an update to this mod! <3:steamthumbsup:
ladyteruki Mar 16, 2021 @ 12:23am 
@Mlie : thanks, I'll try that. Sorry it hadn't occurred to me to try it first before mentioning it.
Mlie  [author] Mar 16, 2021 @ 12:20am 
@ladyteruki I think it might be easier to just use normal stockpiles and use the preset filter I added on it instead of the presef-zones. You get the same functionality and you still have the normal expand actions. Tried adding expand to the custom stockpiles but so far I havent succeded
ladyteruki Mar 15, 2021 @ 11:46pm 
These are super useful, particularly when out on a quest and you don't want nor have time to set up detailed piles in the middle of a Thrumbo Hunt or such. Would you mind terribly adding a weapons zone (with or without apparel) ?
My only problem (and you'll find it's just an inconvenience, really) is that it's hard to expand the zone by selecting it and using the tools that normally allow to widen a zone. I have to go back to the Architect menu every time, then select the kind of zone I've been using, then expand it on the map. Would it be complicated to improve that in an upcoming update ?
Mlie  [author] Mar 8, 2021 @ 6:04am 
@mkdr Good that you got it working again
mkdr Mar 8, 2021 @ 6:01am 
How and where could I see into the log? I actually tried this: Activate your mod. Loaded the save. Works. Then I deleted all stockpile zones on the maps. Saved the game. Deactivated your mod. Loaded again. And now it seems to work again. Gui is visible. But I never created a stockpile through the mod buttons. Maybe thats a hint?
Mlie  [author] Mar 7, 2021 @ 9:55pm 
@mkdr Sadly I dont have time for debugging individual savegames. You dont have anything in the log that could help you find the issue? Since its not happening with just this mod loaded its probably a conflict with another mod as well.
mkdr Mar 7, 2021 @ 4:30pm 
I have converted the save game to a singleplayer game, and it behaves the same. The game becomes broken when your mod is not loaded, even no zones of your mod are on the map. I could maybe send you the save game if you like to debug.
mkdr Mar 7, 2021 @ 3:32pm 
I tested it again and made sure there is no zone at all around. When deactivating your mod and loading the mulltiplayer save, the game bugs out and shows no user interface after loading the game, it looks like this: https://i.imgur.com/x2CCdAT.jpg the game runs though and you can pause it with space. if you hover the mouse over a mining block the interface shows up again and when you dehover it it hides itself again.This is 100% related to your mod. Eneableing the mod and the game works again normally.
Mlie  [author] Mar 7, 2021 @ 2:03pm 
@mkdr I tested removing it from a save now with no issues. Never played multiplayer so not sure what would affect it
mkdr Mar 7, 2021 @ 1:25pm 
I never added a zone which was avaibale via the mod. I have a multiplayer savegame, where I activated your mod because I thought it would be handy. Now I wanted to disable the mod, no zones were created via the mod. When I disable the mod and load the save, the game is broken and the entire GUI is invisible.
Mlie  [author] Mar 7, 2021 @ 12:30pm 
@mkdr Be sure to remove all preset filter-type zones before removing the mod.
mkdr Mar 7, 2021 @ 11:59am 
The game bugs out if you disable the mod from an existing save game, and you dont see any user interface anymore. Can this be fixed?
Captolamia Feb 21, 2021 @ 10:28am 
Thank YOU!
Mlie  [author] Feb 16, 2021 @ 4:51am 
@Mochigao No, the normal zones with a preset is an addition since I took over the mod. I felt it was a better solution but I didnt want to remove the mods original function
Lulu Feb 16, 2021 @ 3:22am 
You say they aren't normal zones - is there any features to them over a normal zone with a preset? Asking more out of curiosity
AngleWyrm Feb 8, 2021 @ 5:11pm 
[Feature Request] A mod option to set the default zone priority.
Mlie  [author] Feb 8, 2021 @ 1:32pm 
@Acuru Yes, its a limitation since they are not normal storage zones. I recommend that you use the preset-function on the normal zones/storages also added by this mod.
Acuru Feb 8, 2021 @ 12:03pm 
Okay i stumbled upon a bug. Zones made with this mod don't have "expand zone" button, only shrink one
Acuru Feb 8, 2021 @ 8:12am 
Thanks for bringing back this mod, it really helps out if you are masochist and often lose, makes beginning of games less monotonous. If I may do request, it would be awesome to have mod setting to set default priority of zones, for now it is important as it is with LWM Deep Storage, and the latter should be prioritized for obvious reasons. I could theoretically set LDS to critical priority, but that won't do, since i need that for some areas that are... well critical :)
Mlie  [author] Jan 18, 2021 @ 9:55pm 
@KertieK Would you mind requesting on the discord server? My moderators handles most requests. I just update stuff :)
KertieK Jan 18, 2021 @ 6:28pm 
hey mlie sorry to bother you again, any chance you revive the "shelf renamer" mod to 1.2 ? i was trying to do an automation colony with rimfactory lite + vanilla extended mechanoids in my colony, but i got stuck at one point where i need to pick the storage where the items are, but for some reason all the "factory hopers" from vanilla extended mechanoids have the same name and there is no option to rename them, so the mod "shelf renamer" would be of great help, thanks in advance
Mlie  [author] Jan 12, 2021 @ 1:17am 
@Krusovice Sorry, the custom stockpiles uses their own logic witch would require me to write an expand-zone function for them. I dont really have the time for doing that, I suggest you do a normal stockpile instead and use the preset-button I added. Should get the same result but using the vanilla stockpiles instead.
Mlie  [author] Jan 9, 2021 @ 11:35pm 
@Krusovice I see, the custom stockpile. Ill look into it
Krusovice Jan 9, 2021 @ 11:13pm 
you can see it in your 2nd screencap above (the one with the large orange rectangle selected)
Krusovice Jan 9, 2021 @ 11:11pm 
a mod does that? I thought that was vanilla? hmm.
Mlie  [author] Jan 9, 2021 @ 9:59pm 
@Krusovice What mod adds the expand zone option?
Krusovice Jan 9, 2021 @ 4:24pm 
I'm finding my preset Stockpiles stop showing the Expand zone option. I can Rename, Shrink, etc, but Expand is gone. Because of this I have to keep deleting the zone and rebuilding them
Kenpa Jan 8, 2021 @ 1:58pm 
Thank you.
KertieK Jan 8, 2021 @ 11:12am 
awesome inventory has something like "import loadout" but is for inventory management
Mlie  [author] Jan 8, 2021 @ 10:58am 
@KertieK Trouble with that is that it would have to add stuff to the vanilla filter-windows, demanding Harmony transpiling. Its an area that I have very limited knowledge in. Sorry!