Avorion

Avorion

27 ratings
Trade Routes
   
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Mods: Mod
File Size
Posted
Updated
853.591 KB
Nov 8, 2020 @ 1:10am
Jul 30, 2024 @ 1:46pm
22 Change Notes ( view )

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Trade Routes

Description
Trade Routes

Tired of manually supplying all your (or your friends) factories? Your cargo ships can do it for you. This mod adds configurable inter sector trade routes to the game, inspired by the Anno games. Your ships will trade goods in different sectors just like ships in Anno trade on islands.

Press the waypoint icon on the top right of your screen to open the interface and manage your trade routes. To start a trade route use the new ship order 'Traderoute' - available on the map and the ship interaction menu (press 'F').

Note: Ignore the [ABANDONED] note on required mods, just install them, it will work well - I will keep up compatibility.

Issues
Known issues: https://gitlab.com/hams-avorion-projects/trade-route-order/-/issues

Tips
- Try to hover labels with your cursor: a lot labels got tooltips

Usage on servers
The mod also works well for servers. If you have issues with player sectors getting unloaded because of the 'aliveSectorsPerPlayer' server setting (max active sectors per player) you may want to install the EntityLoader mod.
It will keep sectors alive having a trading ship inside.

https://steamcommunity.com/sharedfiles/filedetails/?id=2271143578

Roadmap
- Improve the user interface and usability - please leave your feedback to make the UI more intuitive to use
- [Done] Improve the sector selection map (partially done - maybe more will come)
- [Done] For servers: keep sectors active that have a trading ship in it - the trade routes should not break on sectors being unloaded (coming soon)
- [Done] Add the trade route ship order to the map
- [Done] Implement the "travel" feature to make the captain handle jumps, that are more far away then the hyperspace reach of the ship (coming soon)
- Improve the trading ai - ship should prefer own stations, then alliance stations, then foreign stations
- Add drag & drop to sort the sector list (not sure if this will ever come)
- [Done] Add german translation
- Add support for alliance ships
- Implement a goods list template manager that you can load in the sector manager (user suggestion)
- Implement absolute value to buy/sell amount text field (user suggestion)

Feedback
If you like, please leave a feedback in the comments section and let me know, if there is something that should/could be improved.

You can contact me directly by Steam chat: https://s.team/chat/AT3fSCye
57 Comments
Roballa Apr 9 @ 12:50am 
Thanks for this great mod!
Hammelpilaw  [author] Jan 7 @ 11:19am 
@Warp Capable A goods list template for buy/sell is a great idea. Thanks for the suggestions, I like both - maybe Ill implement them anytime.
Warp Capable Cripple Jan 6 @ 5:54pm 
Hi, is there a way to save a filter or wildcard so a route will work with all matching goods instead of having to add every single good to it manually? Also, it would be really helpful to have an option to use the local stock of the good instead of using an absolute/relative amount of cargo. Thanks.
Hammelpilaw  [author] Jan 6 @ 8:22am 
@KleinGrrmpf Thanks for the suggestion. When I created this mod I decided not to implement gate/wormhole support. Cant remember the reasons anymore... I think there has been something complicated regarding this feature or so. I recommand using the travel feature instead - activate this in route configurations.
KleinGrrmpf Jan 4 @ 9:04am 
Hey, not sure if you're still developing this, but I have a suggestion: Have the ship use a gate to travel to the next sector if there is a direct one available bu the range is too far for a hyperspace jump. That way the ship doesn't have to jump into an extra sector or travel. Thanks for the mod tho! <3
Hammelpilaw  [author] Nov 26, 2024 @ 8:40am 
Ok, no problem.
endeyfire Nov 26, 2024 @ 3:00am 
can comfirm. this mod isnt the culprit. sorry for bothering yall so much while i try to figure this out.
endeyfire Nov 26, 2024 @ 2:57am 
i narrowed down my modlist, and https://steamcommunity.com/sharedfiles/filedetails/?id=3279979380 shows itself to cuase the conflict as well.

im going to reenable this mod and see if everything is good or if trade routes also gives me the issue.

again, sorry for the troubles.
endeyfire Nov 26, 2024 @ 2:25am 
good news gordon freeman!!! my dumbass didnt enable all the mods in my modlist! so the conflict with this mod is directly with xavaorian!!! bad news... i still have the issue and now i must sort it out myself...