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Leviathans: Rewritten
File Size
1.149 MB
Oct 7, 2020 @ 4:54pm
Dec 24, 2020 @ 12:13pm
3 Change Notes ( view )
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Leviathans: Rewritten

The Leviathans are among the strongest creatures to exist in the void, and often times have unique, valuable treasures. But, often times, they fall relatively easily before midgame and are easy to plan against, making them somewhat boring to deal with. So, I decided to make almost each Leviathan much stronger and have a unique mechanic that makes planning against them much less predictable. Have fun!

Note: Only affects Leviathans from the DLC of the same name. Also includes changes to the War in Heaven.

-No longer will the Curators say you might be strong enough to take a certain Leviathan! Instead, they may give a free tip on how to deal with them.
-Ether Drakes impose their reality on our own, nullifying penetrating weapons in the system they are in.
-The Automated Dreadnought has had major shifts in its submission protocols, allowing for infinite captures and the ability for non-player empires to capture it. It's also become more agreeable to upgrades...
-If allowed to reactivate, the Enigmatic Fortress will be very angry for a few months!
-Bugfixes and more!
-All changes listed in the changelog.

Note 2:
The following files are modified:

If a compatibility patch is requested, it will be made eventually.
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Harmonically_Impaired  [author] Dec 24, 2020 @ 12:31pm 
Improved compatibility significantly, and in the process added a bit more to the Automated Dreadnought as well as some balance. I've not touched the War in Heaven much yet, so any mod that overwrites it should be fine unless they also modify other Leviathans stuff.

The difficulty variation and scaling are good ideas, I'll probably try to put that in at some point. As for the extra spawns, I like the idea but what ones do you suggest for it? Personally I can only see 3; the Wraith(s), the Stellarite Devourer, and the Asteroid Hives (which is what Dangerous Crystalline Asteroids is about).
ScrapyardBob Dec 24, 2020 @ 9:43am 
I'd be interested in a trimmed down version of the mod that only touches the leviathan files instead of things like war_in_heaven_events / static_modifiers / utilities for better compatibility.

What I came looking for was:

- more powerful leviathans (scaled using the end-game crisis setting?)
- leviathans with randomized power levels (+/- 50% of the target strength)
- a chance of a 2nd / 3rd / 4th spawn (especially for the more generic ones)