Sid Meier's Civilization V

Sid Meier's Civilization V

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Doctor Zolton's Tweaks
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Description
This is a collection of small changes that I have made to the game to balance it in a way that I find more realistic and interesting. Pick and choose from this collection the mods you find interesting. This collection was made intentionally to allow players to customize their game in the way they like. All of the mods are compatible with each other, but do not depend on each other to run properly. They have all been balanced and tested with Brave New World.

If you like the mods in this collection, consider using my All-in-One mod instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2382656806
Items (32)
Zolton's Tweaks - Anti-Tank Gun moved to Ballistics
Created by Dodo Rider
Moved Anti-Tank Guns from "Combined Arms" to "Ballistics". Anti-Tank Guns come too late in the tech tree to get much use. They come only one tech before their replacement, Helicopter Gunships. This mod moves them down in the tech tree, to give them more ti...
Zolton's Tweaks - Better Lakes
Created by Dodo Rider
Increases the base food value of lakes from 2 to 3. Unlike most of the terrain in the game, lakes do not get any better as the game progresses; they are stuck at 2 food for the entire game (except for the Aztecs). This makes them poor terrain to settle nea...
Zolton's Tweaks - Chariot Archer to Crossbow
Created by Dodo Rider
Chariot Archers now upgrade to Crossbows. This mod is an effort to keep ranged promotions relevant, by keeping chariot archers as ranged units upon upgrade. Chariot Archers (including Egyptian War Chariots, Hunnic Horse Archers, and Indian War Elephants) n...
Zolton's Tweaks - Pikemen to Musketmen
Created by Dodo Rider
Pikemen and Landsknecht now upgrade to Musketmen. Pikemen upgrading to Lancers never made sense. Pikemen behave as a infantry unit, not a cavalry unit. It makes more sense that Pikemen, the standard frontline infantry of the medieval era, should upgrade to...
Zolton's Tweaks - Stronger Horsemen
Created by Dodo Rider
Increases the strength of horsemen. Horsemen suffur from being countered too hard by spearmen and not having enough combat strength to make up for it when attacking composite bowmen or swordsmen. This mod aims to fix that by increasing the strength of the ...
Zolton's Tweaks - Stronger Swordsmen
Created by Dodo Rider
Slightly increases the usefulness and strength of the swordsman. Unfortunately, swordsmen rarely get to shine in combat as they did when the game was first released. A combination of the "Iron Working" tech being expensive and out of the way of efficient t...
Zolton's Tweaks - Anti-Air Changes
Created by Dodo Rider
Tweaks Anti-Air to better fill the role of "Anti-Air" and to not fill the role of "Infantry". AA Guns and Mobile SAMs both have their combat strength lowered in an effort to decrease their viability as a frontline unit. No longer should they be able to sta...
Zolton's Tweaks - Stronger Helicopter Gunships
Created by Dodo Rider
Increases the strength of Helicopter Gunships. This mod is an effort to increase the usefulness of Helicopter Gunships. Gunships get a small increase to their combat strength, bringing them to 70 strength (up from 60). This will allow them to stand a bette...
Zolton's Tweaks - Mounted Unit Changes
Created by Dodo Rider
This mod makes changes to the upgrade paths of Mounted Units. This mod is an effort to make Knights, Lancers, and Cavalry more interesting and appealing by merging Lancers into the mounted line. The new upgrade path now looks like this: Horseman -> Knight ...
Zolton's Tweaks - Weaker Crossbowmen
Created by Dodo Rider
Lowers the combat strength of the Crossbow. This mod is an effort to make other units of the Medieval Era viable. As the current game stands, Crossbows are by far the strongest unit of the era (other than unique units). Their combat strength is too high fo...
Zolton's Tweaks - Cannon and Artillery Changes
Created by Dodo Rider
Adds a new artillery unit in the Modern Era. This mod attempts to fix a few problems with the siege weapons of the Renaissance and Industrial Era, by adding a new siege unit to the game. The current Artillery Unit in the game is out of place thematically. ...
Zolton's Tweaks - Stronger Armor
Created by Dodo Rider
This mod increases the strength of Armor Units. Armor units in the game do not have the same deadly reputation that the real world equivalents carry. This is, in part, due to the fact that they need scarce and valuable resources (oil or aluminum), and that...
Zolton's Tweaks - Anti-Tank Changes
Created by Dodo Rider
This mod make changes to the anti-tank units. Anti Tank guns have been changed into ranged units. The new combat values of the anti-tank gun are: (30 combat, 45 ranged, 2 range) Anti Tank guns now also upgrade to Bazookas instead of Helicopters. In the rea...
Zolton's Tweaks - Ranged Machine Guns
Created by Dodo Rider
Gives a firing range of 2 tiles to the Gatling Gun, Machine Gun, and Bazooka. The combat strengths of these units have also been lowered to account for the higher range. These units may be deadly at range, but need to be careful in close combat. The new va...
Zolton's Tweaks - Marines to Mechanized Infantry
Created by Dodo Rider
Marines now upgrade to Mechanized Infantry. Mechanized Infantry get the same amphibious promotions that Marines have. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetail...
Zolton's Tweaks - Ranged Ironclads
Created by Dodo Rider
Adds a ranged version of the Ironclad. A new unit has been introduced alongside the Ironclad called the Armored Frigate. Frigates will now upgrade to this new unit instead of the Battleship. The Armored Frigate requires coal to be built. Armored Frigate (4...
Zolton's Tweaks - Faster Embarked Movement
Created by Dodo Rider
Embarked units move 1 tile further than before. Embarked units now have the following movement speed at the corresponding technologies: Optics (3 movement) Astronomy (4 movement) Steam Power (5 movement) If you like this mod, check out the other mods in my...
Zolton's Tweaks - Lower City Attack Penalty for Horsemen
Created by Dodo Rider
Lowers the penalty that horsemen receive when attacking cities. This mod aims to make mounted units more viable by removing the city attack penalty from all mounted units. As a result of this change Mandekalu Cavalry are now exactly the same as Knights, ex...
Zolton's Tweaks - Faster Generals
Created by Dodo Rider
Increases the movement speed of Great Generals to 4 tiles (7 tiles for Khans). Great Generals will now move the same speed as most mounted units. Considering that the General is mounted, he should have the appropriate speed. If you like this mod, check out...
Zolton's Tweaks - Open Diplomacy
Created by Dodo Rider
Allows embassy trading, open border agreements, and defensive pact trading from the beginning of the game. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=22495...
Zolton's Tweaks - Minted Copper
Created by Dodo Rider
Adds Copper to the list of Mint resources. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my collection, consider...
Zolton's Tweaks - Jungle Production
Created by Dodo Rider
Removing jungles yields production just like forests. The amount of production given is greater than forests, to scale to the greater time it takes to remove. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://...
Zolton's Tweaks - Rocket Artillery Aluminum
Created by Dodo Rider
Removes aluminum as a requirement for rocket artillery. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my collect...
Zolton's Tweaks - Faster World Congress
Created by Dodo Rider
The turns between world congress sessions has been decreased by 33%. There will now be 50% more sessions. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=224953...
Zolton's Tweaks - Indirect Fire Missiles
Created by Dodo Rider
Gives the indirect fire promotion to Guided Missiles. This allows them to shoot over hills, mountains, forests, and jungles. In the vanilla game, Guided Missiles SOMETIMES have indirect fire. This seems to only occur when air units are in the same city as ...
Zolton's Tweaks - Lower Evasion Chance
Created by Dodo Rider
Lowers the evasion chance on stealth bombers to 50% (down from 100%). No longer will stealth bombers be able to completely ignore anti air defenses. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommu...
Zolton's Tweaks - Battleship to Missile Cruiser
Created by Dodo Rider
The battleship now upgrades to the missile cruiser. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my collection,...
Zolton's Tweaks - Destroyer to Missile Cruiser
Created by Dodo Rider
Destroyers can now upgrade to Missile Cruisers. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my collection, con...
Zolton's Tweaks - Flexible Promotions
Created by Dodo Rider
When upgrading a melee unit to a ranged unit, or vice cersa, promotions will now change to their melee or ranged equivalent. This mod fixes a problem with units which change combat classes upon upgrading, such as the chariot archer upgrading to a knight. C...
Zolton's Tweaks - Intercept Destroyers
Created by Dodo Rider
Increases the range and percent chance that destroyers will intercept aircraft. This mod increases the destroyer's intercept range to 3 (up from 2) and increases its intercept chance to 100% (up from 40%). If you like this mod, check out the other mods in ...
Zolton's Tweaks - Triplane Intercept
Created by Dodo Rider
Increases the Triplane intercept chance to 100% (up from 50%). If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamcommunity.com/sharedfiles/filedetails/?id=2249534571 If you like this mod and others in my ...
Zolton's Tweaks - Melee Cruisers
Created by Dodo Rider
Turns Missile Cruisers into melee units. The best naval melee unit in the end game was the Destroyer. By turning the Missile Cruiser into a melee unit, players now have a stronger option for taking cities. And because the Missile Cruiser can carry long ran...