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And yeah it's been working fine on 7.6 for me; haven't noticed any issues, at least, besides the few collision meshes.
Yeah its a known issue for some ships. Havent been able to get the mesh generation going properly ever since egosoft changed tools.
@Brulikrax
It doesnt need any updates as far as I'm aware.
Small issue I found: the collision mesh around the Gharial Mk1's spacesuit airlock/port is poor, and prevents you from getting close enough to scan the data leak and claim it with that method.
I'm using this mod with the VRO patch, but I'm guessing the mesh originates here.
This mod has absolutely nothing to do with what shipyards do. It only inserts new ships and new jobs but doesnt touch what ships (other than SVE ones) are built nor how many. No logic is changed so whatever is causing it is something else.
@Quantum Projects
There is not I'm afraid. Just check the wares.xml for all ships that have the "noplayerblueprint" tag, that will be all of the ones you want to edit.
@lym71396207
Not a bug. If the blueprint isnt available even with other mods that thats how it works, I never tried so I have no idea if thats how it always was, but that the blueprint isnt available within SVE is intentional.
Anyone else experiencing this? Xenon are all gone without me fighting agaibst them. Its like there is an overproduktion of ships from the factions (always old ships not the new e versions. The ships from this mod aren`t produced anymore. I have no other mod that I could imagine causing this.
a tragedy that the heavy paracel then is lost forever.
Can you add the heavy paracel for antigone to at least be able to build one after the neutral got "lost"?