X4: Foundations

X4: Foundations

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Ship Variation Expansion [7.X updated]
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File Size
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300.926 MB
Sep 14, 2020 @ 11:57am
Mar 17 @ 5:21am
44 Change Notes ( view )
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Ship Variation Expansion [7.X updated]

In 1 collection by Luca
Variation Expansion Mods
4 items
Description
Description:
SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly.
All ships are added to shipyards of their respective factions and require permits depending on their classification to be bought.
Blueprints for most ships are available, though some remain exclusive - this is intentional.
Some of the vessels have different variants available.
All ships support paintjobs.

The ships are spawned instantly in a new game and the AI will also build them over time in existing saves.
All ships require adequate licences to obtain or can be captured from the various AI factions while going about their business. A few models can also be found as derelicts in various sectors.

Community Patches:
Some cool folks made some more tweaks to this mod, which you can find below!
- VRO Patch by EagleDelta
- Aesthetic Purist Patch by runekn[www.nexusmods.com]
- SVE VRO Trimmed by EagleDelta


Contents:
  • Centaur Mk2 - Battleship [XL]
  • Griffon - Battleship [XL]
  • Tartarus - Battleship [XL]
  • Gharial - Battleship [XL]
  • Gharial Mk1 - Battleship [XL]
  • Fulmar - Battleship [XL]
  • Caiman - Heavy Frigate [L]
  • Kea - Heavy Gunship [M]
  • Scorpion - Light Gunship [M]
  • Baku - Blockaderunner [M]
  • Manticore - Heavy Frigate [L]
  • Manticore Raider - Plunderer [L]
  • Basilisk - Heavy Destroyer [L]
  • Taipan - Heavy Corvette [L]
  • Hatram - Heavy Freighter [XL]
  • Hatram (Minerals) - Heavy Miner [XL]
  • Skua - Interceptor [S]
  • R - Destroyer [XL]
  • Pallas - Heavy Frigate [L]
  • Razorbill - Heavy Frigate [L]
  • Razorbill Raider - Plunderer [L]
  • Sokotra - Freigther [XL]
  • Sokotra Raider - Plunderer [XL]
  • Python - Battleship [L]
  • Viper - Missile Destroyer [L]
  • Skiron - Heavy Frigate [L]
  • Paracel - Heavy Corvette [L]
  • Paracel Raider - Plunderer [L]
  • Minotaur Universal - Blockaderunner [M]
  • V - Heavy Frigate [XL]
  • Kojin - Scout [S]
  • Susanowa - Blockaderunner [M]
  • Scimitar - Heavy Frigate [L]
  • Duala XL - Heavy Freighter [XL]
  • Paramerion - Fighter [S]
  • Valkyrie - Battleship [XL]
  • Bishamonten - Destroyer [L]
  • Akurei - Heavy Fighter [S]
  • Akuma - Heavy Fighter [S]
  • Fenrir - Destroyer [L]
  • Claymore - Heavy Gunship [L]
  • Drake - Light Destroyer [L]
  • Mandalay - Heavy Frigate [L]
  • Erebus - Heavy Destroyer [L]
  • Namazu - Freighter [L]
Codex entries exist for each ship in english and german translation.
Check the discussion below for a full list of ships, stats, and locations.

External Links:
Nexus[www.nexusmods.com]

Notes:
This is the first time i tried myself at modding X4 so if there is anything wrong please to let me know.
Also getting some feedback on balancing would be nice :)

Credits:
Thanks to Brummbear for providing a guide on how to mod ships.
Shoutout to DeadAir, Z1p and Aurum for helping me with various things and answering questions, as well as to EagleDelta for the continious VRO version.
A big thanks goes to KrYcHokE for letting me use some of his models. Make sure to check out his work![www.patreon.com]
Thanks to user2046 for helping with locating and fixing some incompatibilities with other mods!


Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
Popular Discussions View All (13)
11
Feb 18, 2023 @ 6:38am
Bug: L destroyer not firing
-ѕιя-Dumburger
11
Nov 3, 2024 @ 8:33am
PINNED: Ship List, Details & Locations (as of v282 new ships have not been added here)
Luca
7
Aug 11, 2022 @ 8:20am
Compatibility issue with FOCW corporations
lnomsim
1,127 Comments
Cas CR Aug 20 @ 1:25pm 
Ok, as long as you know. Obviously going back with a marine wasn't a huge deal since the guards were all dead at that point. Hope they get the tool issues resolved.

And yeah it's been working fine on 7.6 for me; haven't noticed any issues, at least, besides the few collision meshes.
Luca  [author] Aug 20 @ 12:52pm 
@Cas CR
Yeah its a known issue for some ships. Havent been able to get the mesh generation going properly ever since egosoft changed tools.

@Brulikrax
It doesnt need any updates as far as I'm aware.
Cas CR Aug 20 @ 12:26pm 
hey, thanks for the mod, lot of fun ships!

Small issue I found: the collision mesh around the Gharial Mk1's spacesuit airlock/port is poor, and prevents you from getting close enough to scan the data leak and claim it with that method.

I'm using this mod with the VRO patch, but I'm guessing the mesh originates here.
Brulikrax Aug 17 @ 3:55am 
Hi! Are there any plans for updating this mod to the latest version of the game?
Luca  [author] Aug 14 @ 10:40pm 
@donxavi1
This mod has absolutely nothing to do with what shipyards do. It only inserts new ships and new jobs but doesnt touch what ships (other than SVE ones) are built nor how many. No logic is changed so whatever is causing it is something else.

@Quantum Projects
There is not I'm afraid. Just check the wares.xml for all ships that have the "noplayerblueprint" tag, that will be all of the ones you want to edit.

@lym71396207
Not a bug. If the blueprint isnt available even with other mods that thats how it works, I never tried so I have no idea if thats how it always was, but that the blueprint isnt available within SVE is intentional.
donxavi1 Aug 14 @ 2:32pm 
I have this mod installed and my shipyards produce only old versions of ships, for example they produce only old behemoth ships not the E variant. The ships accumulate next to the faction shipyard, like a dozen behemoth just sitting in space not even flying around.

Anyone else experiencing this? Xenon are all gone without me fighting agaibst them. Its like there is an overproduktion of ships from the factions (always old ships not the new e versions. The ships from this mod aren`t produced anymore. I have no other mod that I could imagine causing this.
Quantum Projects Aug 12 @ 8:21am 
Hi! Is there a list of which ships we may buy from factions but which we can't acquire the blueprints of? I'm considering modding a simple patch to make their blueprints obtainable so that I can acquire their blueprints from reverse engineering them (another mod). Thanks in advance!
lym71396207 Aug 2 @ 1:05am 
there is a bug. The Douala XL can be purchased from antigone shipyard only. Its blueprint, however, is not in the list of Antigone faction representative. I used reserve engineer to analyze the ship, and did not add the ship in my shipyard, after the analyze is done. Seems like the ship does not have blue print at all
Benito Vassilini Aug 1 @ 1:46am 
Sadly most of the time i didnt go instantly on a "hunt" for neutral ships they nearly all get claimed by yaki or others,
a tragedy that the heavy paracel then is lost forever.

Can you add the heavy paracel for antigone to at least be able to build one after the neutral got "lost"?
varsith Jul 14 @ 11:34pm 
this mod compatible with Reemergence mod?