Crusader Kings III

Crusader Kings III

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More Cultural Names
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41.257 MB
Sep 2, 2020 @ 11:38am
Jun 17 @ 11:09pm
172 Change Notes ( view )

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More Cultural Names

In 1 collection by Zamolxis
More Cultural Names
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Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (6)
31
Dec 8, 2024 @ 7:22am
PINNED: Compatibility and Patches
Zamolxis
18
Sep 29, 2020 @ 4:05pm
What I've done so far.
Mícheál Uí Eochadha
2
Sep 21, 2020 @ 2:10am
Offering up a few notes of assistance
JV-of-the-Dell
566 Comments
Solmyr Jun 20 @ 5:03am 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
Fretec Jun 18 @ 11:34pm 
Even after this update (18 June), none of the nomadic realms work with this mod. The new dlc makes some nations appear only in english afte creating a character,Pechenegs, Cumans, Karluks etc... it works fine in the selector map though
MangoFoalix May 31 @ 3:32pm 
Was wondering why I can't start a new game and I have a feeling it's this mod as Fretec said below me. I'm going to wait to enable it when it's updated.
Oso Pardo May 30 @ 7:19pm 
Hello, friend. Thanks a lot for the mod. I noticed one problem. For some reason in 1178 all Norman ruled counties in Sicily and England have their normal vanilla names. It's the only culture where this happens.
dachair May 12 @ 6:18pm 
So, first, this is one of my favorite mods. I love it, and thanks for all the work.

Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
noga May 12 @ 2:15pm 
Seems to crash but i use smaller world map mod so that might have something with it
CS May 12 @ 12:55pm 
Does this mod work with EPE?
Bomberpilot May 11 @ 11:20am 
Is mod broken again? Because it's not working for me.
Toast May 9 @ 8:44pm 
yay update !!!!!!!!!!!!
Bomberpilot May 9 @ 3:16pm 
Update has been delivered, praise the sun!