Crusader Kings III

Crusader Kings III

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More Cultural Names
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41.257 MB
Sep 2, 2020 @ 11:38am
Jul 2 @ 6:24am
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More Cultural Names

In 1 collection by Horiodore
More Cultural Names
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Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (6)
31
Dec 8, 2024 @ 7:22am
PINNED: Compatibility and Patches
Horiodore
18
Sep 29, 2020 @ 4:05pm
What I've done so far.
Mícheál Uí Eochadha
2
Sep 21, 2020 @ 2:10am
Offering up a few notes of assistance
JV-of-the-Dell
574 Comments
23333313 Aug 6 @ 10:29pm 
Hello! This is one of my favorite mods since ck2. I want to ask if there is a Chinese version of this mod? If not, is it allowed for me to create a Chinese translation submod?
Cat_and_cat_inc Aug 3 @ 7:22pm 
Could you make an offshoot mod where the name is based on the local culture (majority culture for lands of a higher rank than counties)?
Cole Jul 22 @ 6:00am 
the linux logo in the os compatibility looks so derpy man i cant :auyay:
Kasspar Jul 19 @ 2:32pm 
Автор, пятачок спрячь
Sungseon Jul 17 @ 7:49am 
save game compatible?
Yespy Jul 7 @ 4:43pm 
Hi, I have seen some incorrect names in the Basque language.

I can think about Leon, Asturias, Baskonia that appears as Leongo, Asturiasko and Baskoniako when it should appear as I wrote it first.

Can this be fixed?

Thank you.
Adamantiumolo Jul 5 @ 2:46am 
hey concerning Oso Pardo's issue, i think its because the name list for late normans isn't picked up by the mod. So, if you start in 1178, all holdings by normans will have their base name. You don't have that problem in 1066 if they hold the same titles. Hopefully, this can be fixed. Thank you for this mod its really good.
Horiodore  [author] Jun 27 @ 5:55am 
@Solmyr which date exactly?
@Fretec that's something that will need to be taken care of individually in the mod
@MangoFoalix @dachair @Bomberpilot this was probably before the mod was updated, does it still crash now?
@Oso Pardo norman culture is not very well covered unfortunately
@noga mods that alter the world map are almost always incompatible, so yes, that's probably the culprit
@CS Can't confirm right now, but I think so. As long as that mod doesn't alter the landed_titles file, it should be compatible
Solmyr Jun 20 @ 5:03am 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
Fretec Jun 18 @ 11:34pm 
Even after this update (18 June), none of the nomadic realms work with this mod. The new dlc makes some nations appear only in english afte creating a character,Pechenegs, Cumans, Karluks etc... it works fine in the selector map though