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Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
If you load the game without it and then save an exit, you can then activate it when loading the saved game and it'll work. This trick seems to work with this mod every time that CK3 has a major update.
@Xuchron & @Mr. Nekuromu Yes, MCN was updated for the latest CK3 version on 10 April.
@ルシファーフォールン one day, but I haven't played CK3 in almost 2 years and I'm currently just maintaining this mod as-is
@Beli Mulțumesc!
There are instances in which this mod does change the default localisation of holdings or titles, but they are rare.
@juune8 i'm not sure why, but your download is surely broken. the file should be named '999_MoreCulturalNames.txt' and the first title in it should be 'k_papal_state' with 30+ cultural names for it. Overall the file should be 261774 lines long (for version 24.353.0)