Crusader Kings III

Crusader Kings III

More Cultural Names
566 Comments
Solmyr Jun 20 @ 5:03am 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
Fretec Jun 18 @ 11:34pm 
Even after this update (18 June), none of the nomadic realms work with this mod. The new dlc makes some nations appear only in english afte creating a character,Pechenegs, Cumans, Karluks etc... it works fine in the selector map though
MangoFoalix May 31 @ 3:32pm 
Was wondering why I can't start a new game and I have a feeling it's this mod as Fretec said below me. I'm going to wait to enable it when it's updated.
Oso Pardo May 30 @ 7:19pm 
Hello, friend. Thanks a lot for the mod. I noticed one problem. For some reason in 1178 all Norman ruled counties in Sicily and England have their normal vanilla names. It's the only culture where this happens.
dachair May 12 @ 6:18pm 
So, first, this is one of my favorite mods. I love it, and thanks for all the work.

Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
noga May 12 @ 2:15pm 
Seems to crash but i use smaller world map mod so that might have something with it
CS May 12 @ 12:55pm 
Does this mod work with EPE?
Bomberpilot May 11 @ 11:20am 
Is mod broken again? Because it's not working for me.
Toast May 9 @ 8:44pm 
yay update !!!!!!!!!!!!
Bomberpilot May 9 @ 3:16pm 
Update has been delivered, praise the sun!
uLi May 9 @ 1:09pm 
THANKS FOR THE UPDATE I LOVE YOU:burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie:
DD May 6 @ 12:03pm 
update?
Demri May 6 @ 9:14am 
WARNING ! ! ! ! ! THIS MOD MIGHT NOT LET YOU PLAY THE GAME ON 1.16.*
STuser2005 May 3 @ 5:50pm 
Any prevision for when this might be updated?
Coop d'Etat 19 May 2 @ 9:09pm 
@Bomberpilot

If you load the game without it and then save an exit, you can then activate it when loading the saved game and it'll work. This trick seems to work with this mod every time that CK3 has a major update.
Abu Musa May 1 @ 10:41pm 
will this be updated for the newest version? thank you
Bomberpilot Apr 29 @ 1:05am 
If anyone have same problem, this is the mod that was crashing the game, at least for me. Waiting for update then, as i can't play without it.
Rando Apr 28 @ 6:47pm 
I will die if I cant use this mod.
fisto the robo Apr 19 @ 1:35pm 
Pls make a MCN mod for After the End or Lord of the Rings 😃
hip and leg groper Apr 15 @ 11:41pm 
I know you're reluctant on this, but as somebody who has this mod on as second nature in most games and has had this mod for over 2500 hours of CK3 I know an MPE compatch would not go unappreciated by the community.
Rando Apr 15 @ 5:26pm 
Ive been looking for a mod like this for a real long time and you know how you when you look for things on the steam workshop it usually shows things based on key words I think it would have been way much easier to find this mod if it had the key words in the description I think it would be much easier to find cause I only found this mod because of community title projects description when I looked up endonyms.
Emperor of Man  [author] Apr 15 @ 9:42am 
@Rando what do you mean?
@Xuchron & @Mr. Nekuromu Yes, MCN was updated for the latest CK3 version on 10 April.
Mr. Nekuromu Apr 1 @ 4:52pm 
I'm also wondering if this works with the latest update?
Xuchron Mar 27 @ 1:21pm 
Does this work with the latest update?
Rando Mar 22 @ 4:46pm 
Ngl should add endonyms in the description of this so its easier to look up.
Emperor of Man  [author] Mar 20 @ 11:28pm 
@BiggestVhagarFan Only baronies, counties, duchies, kingoms and empires.
@ルシファーフォールン one day, but I haven't played CK3 in almost 2 years and I'm currently just maintaining this mod as-is
@Beli Mulțumesc!
Beli Mar 16 @ 9:49am 
Salut, iti folosesc modurile de o gramada de timp dar nu am avut idee pana acum ca esti roman. Felicitari pentru tot ceea ce faci
more provinces expanded compatch needed
BiggestVhagarFan Jan 31 @ 1:11pm 
Does this mod only do county and title names, or does it do character names as well?
Cristiano Jan 12 @ 12:21pm 
will you make it compatible with more provinces expanded?
Emperor of Man  [author] Jan 9 @ 4:32am 
@CaesarRock @scenegirlluvr2007 Some places are not covered or don't have names for all cultures. While latin and greek are indeed the ones with the largest coverage, there are still many places with missing localisations for these languages. This mod is continuously expanding and increasing coverage with each new version, but it's impossible to ever have 100% coverage.
Emperor of Man  [author] Jan 9 @ 4:30am 
@gunndigs If nothing is constructed, the "barony" will have the default name from the localisation files of the game (depends on your game's language setting). Cultural names only apply once the holding finished construction. This is how the game works and there is no way to change that.
There are instances in which this mod does change the default localisation of holdings or titles, but they are rare.

@juune8 i'm not sure why, but your download is surely broken. the file should be named '999_MoreCulturalNames.txt' and the first title in it should be 'k_papal_state' with 30+ cultural names for it. Overall the file should be 261774 lines long (for version 24.353.0)
CaesarRock Jan 8 @ 10:48am 
I am also having that issue. No cities will change from their arabic to greek or latin variants.
centerplaza Dec 23, 2024 @ 1:55pm 
Middle eastern holdings wont change names to latin or greek equivalents.
juune8 Dec 17, 2024 @ 10:11am 
I look at this mod'sfile and there is nothing inside landed titles that has been change. No cultural names to titles except the vanilla's. Why ? I see the landed files of MB+ MCN mod is oK but not this one. i removed this mod and reinstall it but no change ...
gunndigs Dec 10, 2024 @ 1:21am 
Will localization be added for baronies with no holdings (upon building something on that tile)? Feels weird to end up with an Arabic name for a place I -a French crusader- just spent years building up from nothing.
Conquest Dec 9, 2024 @ 6:19pm 
Is there any way “Abbasid Empire” could be changed to “Abbasid Caliphate” in 867?
TheBadgerUK Nov 19, 2024 @ 7:41am 
Thank you my dude, this is an awesome mod.
Conquest Nov 16, 2024 @ 7:00pm 
I know it’s not compatible but sometimes mods still work
Conquest Nov 16, 2024 @ 6:39pm 
Anybody know if this mod works worth Muslim enhancements?
Emperor of Man  [author] Nov 15, 2024 @ 2:29am 
Updated to 1.14
Русская Правда Nov 8, 2024 @ 7:53am 
@Fretec Instead of constantly changing your comment you could have learned to mod and updated it yourself. Seems like you are the kid here with calling someone lazy just cause hes not updating a mod in a videogame. Weird that hes never online if im online. PS: coming with the war stuff to provokate someone in a topic that couldnt be further away of it just confirms that you are the kid here but no worries that didnt work, im not even russian.
Русская Правда Nov 7, 2024 @ 7:44am 
@Fretec instead of crying around about someone you could update it yourself. Some people have a family to take care of and cant play or mod 24/7
rovers4life1997 Nov 3, 2024 @ 7:19am 
@Coop d'Etat 19 Cheers for the advice, I'll try it now. You're a still a dingle pal. Good luck on 4th Jan :steamthumbsup:
David Oct 27, 2024 @ 12:44pm 
There seems to be an issue with the roman culture. The holding do not change their names to their latin equivalent when they are held by a character of roman culture.
Alatriste Oct 24, 2024 @ 7:26pm 
@Русская Правда Thank you so much!
Русская Правда Oct 23, 2024 @ 8:25am 
@Alatriste just deactivate it in the playset, start the game and a game in the age you want, save it and close the game and finally activate the mod in the playset again
Alatriste Oct 22, 2024 @ 10:20pm 
@Coop d'Etat 19 how do you do that? Load the mod after starting?
Coop d'Etat 19 Oct 20, 2024 @ 10:44pm 
I can verify that what @Neonmeatdream said below works. If the mod was set to load after starting, it'd work without having to do this, but in the meantime, this is the best method.
Ed Balls Oct 20, 2024 @ 11:59am 
Temporary fix: The mod only crashes in the campaign bookmarks screen, if you add the mod after you start the game, the game doesn't crash