Crusader Kings III

Crusader Kings III

279 ratings
More Cultural Names
File Size
21.686 MB
Sep 2, 2020 @ 11:38am
Oct 19 @ 11:11am
53 Change Notes ( view )

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More Cultural Names

In 1 collection by Hori
More Cultural Names
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This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

It first started in 2016 for Crusader Kings 2 (with HIP), and grew ever since both in size and in game coverage.

In the common database (for all the supported games), there are currently over 100.000 names for over 820 languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.

The mod is OS-agnostic, which means that it will work on all of the operating systems supported by the game.

It is actively tested (and developed) on Linux, where it is guaranteed to work with either the native version of the game or through Steam Play.

It is also save-game compatible, and can be added and removed at will without breaking anything.


Manual installation:
- Download the latest release
- Extract the contents into your game's mod directory

For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.

The current development focus and roadmap can be found here.

The mod is being actively developed and is growing continuously.
Furthermore, any new names added to it are automatically ported to all of the other supported games that can use them.

You are welcome to bring any suggestion, feedback or modification to this project.

Here are a few ways in which you can do that:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Creating a git pull request for this repository (This requires git knowledge)

If you wish to contribute directly to the project, you can find the documentation and guidelines on the project's wiki.

Alternatively, you can help this project by donating.

- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits

Popular Discussions View All (5)
Sep 29, 2020 @ 4:05pm
What I've done so far.
Mícheál Uí Eochadha
Oct 22 @ 12:46am
PINNED: Compatibility
Oct 17 @ 6:57am
More Chinese Names
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Hori  [author] Oct 19 @ 11:18am 
The MCN version for More Bookmarks+ has been released!
Hori  [author] Oct 17 @ 3:50pm 
MCN version for More Bookmars+ comming soon.
I've done it and it seems to work well, but I need to do more tests and tweaks before releasing it. (Though the brave ones are welcome to give it a go if they want, it's available on GitHub)
Hori  [author] Oct 17 @ 3:48pm 
@MrPancakeGuy As @TheLoneWanderer said, we will have to wait for the DLC to be available. I have no idea how easy or how hard it will be to update the mod for it. Hopefully it will be easy, but who knows.
Hori  [author] Oct 17 @ 3:47pm 
@neilerator not sure what could cause that issue to be honest. Did you also check with the CTP team if they already figured out the issue?
neilerator Oct 17 @ 9:37am 
I tried this mod with CTP and noticed that the term for norse knights is broken when playing in German. Is there a way to fix it? When playing someone in the HRE, the term for Germanic knights for example shows up. Just the norse term does not.
TheLoneWanderer Oct 17 @ 9:10am 
I would speculate that Hori needs to study what the changes to the text in the existing files, the new files and the text within them, understand the new systems, and review how those changes affect his mod. Then he would need to determine how to change his mod to work with the DLC, and then test his changes to see if the intended outcome occurs. Standard procedure for any modder. Until Paradox releases the DLC, I don't see how any modder can perform the above actions.

If a mod is relatively simple, or does not have overlap with the DLC this may be a relatively straightforward exercise. Sometimes the game maker, in this case Paradox, might have syntax changes that result in more effort.
MrPancakeGuy Sep 22 @ 7:25am 
Any idea on how this will work after the cultures update/dlc?
Hori  [author] Sep 1 @ 10:19am 
@Marushu Yeah, empty holdings don't get localised, sadly. It's a CK3 limitation, nothing I can do about it.

But the names not changing until a restart is definetely not normal. It should happen dynamically while the game is running every time the culture (of the holding's ruler) changes.
Marushu Aug 21 @ 9:50pm 
I'm not sure if this is a valid issue but I do notice that holdings that don't have anything on them don't change their names though if I do build on it, the names don't change until I restart and reopen the save.

It might just be my game since its heavily modded.
メッセンジャー Aug 13 @ 4:11am