Crusader Kings III

Crusader Kings III

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Princes of Darkness
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1.939 GB
Sep 1, 2020 @ 12:11pm
Jun 3 @ 7:51pm
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Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
55 items
Description
Dark Ages just got a whole lot darker. Play Crusader Kings III as a vampire, hunter, werewolf, changeling, mummy or demon! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...

Princes of Darkness "Wind from the East" Update, Version 1.16.2.3, June 3, 2025
Compatible with CK3 1.16.2.3 "Chamfron" Hotfix Update and "Khans of the Steppe" DLC

Compatible Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Community Flavor Pack (CFP), put it BEFORE Princes of Darkness Mod in your load order.

With 1.13, the compatibility patch between Better Barbershop and POD hasn't been updated. We are expecting a big update from Agami concern clothing colors, and we will look to update the compat patch after that (if its even needed):

--- Ignore this bit for now ---

This mod works with Agami's "Better Barbershop" if you install the very small "POD + Better Barbershop Compatibility Patch" mod located at https://steamcommunity.com/sharedfiles/filedetails/?id=2979098718

Load Order with Better Barbershop is:
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are using the Community Flavor Pack and better Barbershop, the Load Order is:
Community Flavor Pack
Princes of Darkness
Better Barbershop
POD + Better Barbershop

--- O.K. You can pay attention again ----


If you are having trouble installing the mod you can try unsubscribing/subscribing. You can also try downloading it from mods at paradox plaza, nexus mods or mod db. Then do a manual install:
https://www.princesofdarknessmod.com/wiki/index.php/Manual_Install

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

You can support us on Patreon (which includes access to the developer build of the mod.) https://www.patreon.com/princesofdarkness

You also are welcome to join us on Discord. https://discord.gg/vAkbCdK

We are also on Twitter. https://twitter.com/PrincesofDarkn5

We are also on Reddit. https://www.reddit.com/r/PrincesOfDarknessCK3/

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
Popular Discussions View All (489)
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Jun 9 @ 5:20pm
Charity events for homeless werewolves
random encounter
6
Jun 9 @ 8:32pm
How many lifestyles is it possible to get?
Snapper D. Carr
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Jun 8 @ 10:51am
Schemes of the Ratkin - Plague Bride
Driiquar
6,653 Comments
Scorpioneldar 4 hours ago 
I have also now spent 3 lifetimes trying to find the lair of one vampire. I don't neccesarilly think thats bad... excpet that it resets every time I die... so... I will never find this vampire. its impossible... its... become pretty poorly tuned. if you could just keep progress between charecters it would be fine.. but otherwise we have to be able to find them faster if inquisitors are going to be playable.
Scorpioneldar 4 hours ago 
so I have a bit of a problem. I understand that the exp gain in this mod was greatly reduced for vampires (to prevent them from maxing out other trees) but this didn't used to apply to humans like the inquisition. now it does. my inquisitors can no longer even get a SINGLE TRAIT in an ENTIRE HUMAN LIFETIME! Inquisitor Jehan Huntress of tomorrow of Acer... unable to get a single military trait in an20 years + 70% exp gain (Genius + Brilliant Stratagist) its absurd. I played her from 40 to 67... and nothing nothing at all. and her heir? the one who doesn't have scripted traits? well. they had actually 0 lifestyle traits their entire life... I don't know if this is intentional or something broke... but its basically unplayable like this. Humans can't feed on others to gain EXP.
Rex Jun 10 @ 12:51am 
cool mod, but im playin as a demon and I can't attack or interact with any other ruler, says they're outside my diplomatic range even though their country borders mine.
培罗不太光辉的侍者 Jun 10 @ 12:25am 
A unique mod that always cares about the player's experience and strives to make the mod better:ambitious_trait:
Sparc  [author] Jun 6 @ 8:20am 
剑舞者 , thats subjective. We are always striving to make it more interesting. If you have exhausted POD for CK3, there are some other great mods you might want to check out! Maybe check back with us in a few months when we release our update for Paradox's DLC All Under Heaven.
剑舞者 Jun 6 @ 4:59am 
It doesn't feel as interesting as before
Karde  [author] Jun 6 @ 1:13am 
Chough : that interaction didn't work. It bypassed every single check and converted all your vassals. If we can make it work properly, meaning making sure it checks if the vassal would actually accept, then it might come back
Sparc  [author] Jun 5 @ 2:20pm 
Prince of Pain, the only thing changed with the latest version of the mod was a single trigger and the version number.

Check that you are on the latest version of CK3 and the latest version of the mod. Verify your file integrity.
Prince of Pain Jun 5 @ 6:23am 
It seems that the latest version leads to crash.
CHOUGH Jun 5 @ 5:15am 
@Karde I'm not talking about individual conversion of faith, but rather an interaction that demands all vassals to convert with a single click.