RimWorld

RimWorld

1,615 ratings
Standalone Hot Spring
3
2
15
11
7
4
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
25.580 MB
Aug 22, 2020 @ 1:17pm
Jun 17 @ 9:51pm
16 Change Notes ( view )

Subscribe to download
Standalone Hot Spring

Description
Changelog
18 June 2025: 1.6 compatibility tentatively functional!
10 April 2024: 1.5 compatibility tentatively functional!
20 Oct 2022: 1.4 compatibility tentatively functional!
5 Jul 2021: 1.3 compatibility tenatively functional, will declare as 'definitely' once other players have more extensively used it. Many thanks to Ogliss and Wiri for their assistance with the details of the 1.2->1.3 transition!
30 Aug 2020: Chinese (Simplified and Traditional) localizations added, thanks to RicoFox223@边缘汉化组 and leafzxg@边缘汉化组!
25 Aug 2020: Russian localization added, thanks to Tkhakiro!
22 Aug 2020: Hot spring texture improved, now works with Stuff thanks to Vincent_Wolfgang!

What this mod does
Make use of those steam geysers dotting the map for more than mere electric power! With a great deal of clever excavation deep underground, the groundwater that fuels a steam geyser can be brought gushing to the surface. A large amount of stone blocks are used to stabilize the shifted earth and form a clean, abiotic vessel in the ground, pooling the pure, steaming water into a luxurious hot spring.

This gorgeous all-natural bath will be automatically used by pawns as a potent source of meditative joy, and is capable of hosting up to six pawns at once.

It is of special interest to sick and/or injured colonists; the soothing heat and therapeutic trace minerals within the hot spring's waters greatly accelerate recovery from injury and illness. Colonists capable of movement can maximize their uptime on the hot spring's positive hediff by being manually directed to use it once per day, hastening their return to health as soon as possible.

Hard numbers
Too long for Steam.[pastebin.com]

How will this mod affect my gameplay?
This mod allows pre-electricity colonies to benefit from steam geysers with a non-trivial investment of 500 stony material and several days' worth of construction labor. It encourages building facilities directly around it, as it is useful for both recreation (pawns using it in an impressive room will gain an impressive rec room positive mood) and for injury/illness recovery (recovering pawns should be kept near it to minimize walking time to and from it).

Colonies that have electricity must 'sacrifice' a potential geothermal generator, as steam geysers are a limited resource. You will need to find alternative sources of power.

The Blood filtration buff is rather modest, equivalent to only 16% of a kidney. It will rarely be the most important factor in immunity gain.

The Natural healing factor increase is very strong, as the only other (non-mod) source of increase is an implant locked behind a techprint. If this bothers you, you can easily reduce the hediff's strength or remove the effect altogether by editing the HediffDefs in the .xml.

Tested With
While this mod's code was based on the hot spring from ssulunge's Kijin Race 2.0 mod, everything in the backend was renamed and recategorized properly to ensure that the mods should not conflict on a compatibility level.

Mod order seems to be irrelevant as long as it comes after Core/Royalty.

Graphics
Workshop page art can be found here[www.pixiv.net]. It was drawn by 隂宅[www.pixiv.net].

The original art for the hot spring was drawn by Lumi MercuryDoll. It was further modified, enhanced, and given a stuff-mask by the talented Vincent_Wolfgang.

About and Acknowledgments
Please let me know in the comments section if you encounter any problems with this mod. I have little experience with game modding, so any comments, feedback, and/or coding/implementation pointers are greatly appreciated.

If you would like to show your support, please consider donating to my Ko-fi page[ko-fi.com]. Every penny I receive means I can spend less time on other work and more time on realizing mod ideas such as this one.

If you're a fellow Rimworld modder, please do your part for inter-mod soft compatibility by making your mod's buildings Stuffable, as opposed to requiring exactly Steel or WoodLogs.

A very big thanks to:
ssulunge for creating the Kijin Race mod in the first place. His original C# code forms the basis of this mod's code; without it, I never would have even considered undertaking this project.

"Wiri" (from the Rimworld discord) for taking me by the hand and teaching me about .dll decompilers, Visual Studio, and Rimworld in C# code far above and beyond what a static tutorial ever could.

dninemfive for having written the Plague Gun tutorial in the first place, encouraging me to step into the world of C# properly, and for continuing to assist me with Rimworld code screwups beyond it.

Vincent_Wolfgang for taking the fate of my ugly texture into his own two hands. He improved the original bootleg texture's linework, greyscaled the rocks to work with a stuff-mask, and made said stuff-mask almost entirely on his own initiative.

erdelf, Garthor, Jamaican Castle, Ogliss, and "Yap"/Mic for offering further code-related pointers, as well as for discussing balance and implementation with me.

Taranchuk for refactoring this mod to work properly in 1.5.

[ko-fi.com]
Popular Discussions View All (1)
6
Jul 25, 2023 @ 2:12pm
Pawns incapable of recreation
KitBug
258 Comments
RAD EMERALD 1 hour ago 
@alexjones1776 THANKIE DUDE!
Rebeldaughter 5 hours ago 
Nah Imagine if we all lived in a rimworld world and i was the king and had hot girls bathing in my hot springs with me
AlexJones1776 Jun 12 @ 2:03am 
@rad emerald HAH!
RAD EMERALD Jun 12 @ 1:58am 
pls update 1.6
Maple38 May 3 @ 9:33am 
Hey is there any advantage to using a hot spring if I have a high-tech hospital already?
Bungee Gum Apr 29 @ 10:24pm 
Um, a question about the code: if it’s made on Kijin’s hot springs code, why pawns in this mod lay flat on the water?
Iiirc in Kijin’s hot springs pawns were submerged in water
Wazouille Apr 24 @ 8:24pm 
It seems i can't set the hotspring as a bathing zone and they wash in the river if i dont point them to the hotspring, is there a solution ?
blackrave Mar 5 @ 7:04pm 
Any chance to get flipped texture?
Like drop-down option in build menu between left and right sided hotspring.
Because I understand that up&down would require new textures, but flipping texture seems simple enough.
SiaNKs Feb 11 @ 4:28pm 
Also problem is that the steam gaser is still below Hot spring, worst thing is, it's continuing to go off, Hot spring also needs some bubbles and steam effefct in order to make it look good, also hide Gaser hitbox until hot spring is destory.
SiaNKs Feb 11 @ 8:28am 
If i would know how to transport water animation from Clean Textures to this mod, i would do it. I will try to experiment with it, but not promising anything