RimWorld

RimWorld

Standalone Hot Spring
258 Comments
RAD EMERALD Jun 21 @ 3:22am 
@alexjones1776 THANKIE DUDE!
Rebeldaughter Jun 20 @ 10:37pm 
Nah Imagine if we all lived in a rimworld world and i was the king and had hot girls bathing in my hot springs with me
AlexJones1776 Jun 12 @ 2:03am 
@rad emerald HAH!
RAD EMERALD Jun 12 @ 1:58am 
pls update 1.6
Maple38 May 3 @ 9:33am 
Hey is there any advantage to using a hot spring if I have a high-tech hospital already?
Bungee Gum Apr 29 @ 10:24pm 
Um, a question about the code: if it’s made on Kijin’s hot springs code, why pawns in this mod lay flat on the water?
Iiirc in Kijin’s hot springs pawns were submerged in water
Wazouille Apr 24 @ 8:24pm 
It seems i can't set the hotspring as a bathing zone and they wash in the river if i dont point them to the hotspring, is there a solution ?
blackrave Mar 5 @ 7:04pm 
Any chance to get flipped texture?
Like drop-down option in build menu between left and right sided hotspring.
Because I understand that up&down would require new textures, but flipping texture seems simple enough.
SiaNKs Feb 11 @ 4:28pm 
Also problem is that the steam gaser is still below Hot spring, worst thing is, it's continuing to go off, Hot spring also needs some bubbles and steam effefct in order to make it look good, also hide Gaser hitbox until hot spring is destory.
SiaNKs Feb 11 @ 8:28am 
If i would know how to transport water animation from Clean Textures to this mod, i would do it. I will try to experiment with it, but not promising anything
Hard Computer Player Jan 31 @ 5:46am 
Adding an animation to the water texture would be perfect
archidictus Jan 13 @ 12:05pm 
Small hot spring is 1.5Mb, this is more than 25. Why? And why does it lag?
Aria~ムキ Nov 24, 2024 @ 9:38pm 
@bladeofsharpness it doesn't need to get a compatibility patch, nightmare made
BladeofSharpness Oct 26, 2024 @ 11:23pm 
Does it fulfill washing needs in Dubs Bad Hygiene?
abrahamv777 Sep 23, 2024 @ 9:23pm 
Any play through I need a Hot Spring, thank you. <3
FiauraTheTankGirl May 9, 2024 @ 1:10am 
You can use RIMPY to compress the texture and make it less laggy
balistafreak  [author] May 1, 2024 @ 5:50pm 
@Stupri Dominus De Stercore: From what I understand it's an underlying issue with some (modded) buildings that use a relatively large/high resolution sprite.

The tradeoff would be make the sprite lower resolution but then it would look terrible given its large size once actually built.

As the process of placing the hotspring should generally a be one-time act, I opted to keep the high-resolution sprite as you will be looking at the finished building for much longer than you will be placing it.
Stupri Dominus De Stercore Apr 30, 2024 @ 9:19am 
For some reason when i select hot spring in bulding menu my game becomes very laggy, how do i fix this? There are no messages in logs
Shork with a Torpedo Apr 24, 2024 @ 10:24am 
Can you make a patch for hospitality? For guest to use it more often and i can charge them when they use. Also, it should be having it own room, but not counted as recreation room.

Right now it feel so boring although you sacrifice a geyser for it. It act like a normal recreation as same as horseshoes pin, so pawn and guest only randomly use it, and it really rare to happen when you have many option. Even with dozens of guest and colonist i still rarely saw any of them using it, when it should like a main attraction, and colonist pawn should use it like a daily needed like having a shower and meal.

And room with the hotspring is counted as recreation room, so it would overwrite the mood buff of your extremely luxury recreation room that you spent the whole colony's wealth on it. So hotspring room is needed.
InVinoVeritas Apr 23, 2024 @ 1:34pm 
That's frustrating, but understandable, thanks for the information.

Great Mod btw, thank you for the work! I can't imagine playing Rimworld without this mod now
balistafreak  [author] Apr 19, 2024 @ 12:37am 
It seems like the Steam Workshop isn't pushing the updated (fixed) version of this mod out if you were subbed to it in the past. It seems you may need to manually delete the old version to force Steam to download the fixed version.
Renix Apr 17, 2024 @ 5:19pm 
I can confirm it works but I had to manually delete the entire mod while unsubscribed, and then resubscribe while closing/opening steam manually to get it to come back
Renix Apr 17, 2024 @ 4:04pm 
Pretty sure mine is updated but I'll unsub and re-sub again. seems to happen when paired with HAR
WilliamXP Apr 17, 2024 @ 4:16am 
Got that Corpse proplem as well, fear is the new DLC conflects with major mods but never thought of this one.... most important mod for my garden!
bean bandit Apr 16, 2024 @ 3:27pm 
thanks to everyone for mentioning the issues here. took me ages of trial and error before my error logs finally made sense and brought me here lol
balistafreak  [author] Apr 14, 2024 @ 2:01pm 
Also, try un-subscribing and re-subscribing to the mod.
balistafreak  [author] Apr 14, 2024 @ 1:55pm 
@newste: Try it again? What you're describing is the exact error that should have been fixed. It works just fine for me after killing a pawn with devtools, on a clean modlist as you described.

Just in case, I pushed an update once again. Might be that Steam didn't update your mod version for some reason? I wouldn't put it past the workshop, it's finicky like that.
newste Apr 13, 2024 @ 8:54pm 
I also tried testing using only the three official dlc, harmony and hot spring mods, here is the report:

Exception drawing Corpse_Human10981: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E4A24] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

The game keeps popping up red error messages, and the corpse becomes invisible.
newste Apr 13, 2024 @ 8:54pm 
Still have some corpse rendering issues, here is the report:

Exception drawing Corpse_Human101491: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A89A730] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
OganessonG Apr 11, 2024 @ 7:58am 
Thanks for the quick fix!
balistafreak  [author] Apr 11, 2024 @ 7:56am 
@OganessonG: Oh no!

We just pushed a fix for that. Corpses seem to be rendering just fine now.
OganessonG Apr 10, 2024 @ 8:34pm 
Hi, I found a bug in 1.5 that cause corpse rendering incorrectly.

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4A5FA4FB]
at StandaloneHotSpring.Startup.IsBathingNow (Verse.Pawn pawn) [0x00001] in <8fd795d464874747aa610422cdf425d1>:0
at StandaloneHotSpring.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix (Verse.PawnDrawParms parms, System.Boolean& __result) [0x00001] in <8fd795d464874747aa610422cdf425d1>:0

Thanks!
Signal Mar 21, 2024 @ 9:02am 
@Renzo, when I built the built the hot spring, my pawns all started using it on their own for recreation (they can also manually be directed to use it, but I haven't needed to do that). Possibly your pawns are burned out on meditative relaxation, the hot spring is inconveniently located so your pawns don't find it, or another mod is conflicting with the recreation.
Renzo Mar 15, 2024 @ 4:44pm 
ive had this mod for quite some time, but ive never once seen a pawn use the hot spring
balistafreak  [author] Feb 5, 2024 @ 2:41pm 
@Mpkki: From the pastebin of "Too Long For Steam" (I don't blame you at all for missing it):

The hot spring has two separate hediffs, though both are very similar; one for pawns actively using the hot spring ('Healing waters'), and another that replaces the first hediff once they leave ('Residual rejuvenation'). The only difference between the two is that the former has a generous temperature-insulating effect allowing pawns to use it even in hot or cold temperatures without discomfort (should the hot spring need to be left outdoors in an inhospitable biome, such as an extreme desert) and that it lasts exactly as long as the pawn is using it, while the latter lacks the temperature-insulating effect and lasts for 30 hours.

Also, as vanilla mechanics are, it's good practice to enclose geysers with your buildings. They constantly pump out free heat, saving you fuel; so much heat that in the early game you'll often need to leave doors open.
Mpkki Feb 2, 2024 @ 5:56am 
If it's placed outside, does it keep the colonists using it warm in the winter? Or do they still get hypothermia in -60C?
(≡◉‿‿◉≡) Sep 30, 2023 @ 5:32pm 
Hello, any chance you can change the body position? like if they're on the top position, their view is the basic standing position. While on bottom, their view is on the back?

You know like a simple chair and table positioning. It looks kind of weird when the pawn is bathing and upside down.

I actually posted this on 2020 Page 17 of this comment section lol. Any chance to change it?
balistafreak  [author] Aug 20, 2023 @ 7:17pm 
@幽克斯汀Yokristen: Here's something you might try (although I haven't tried it myself, so if you run into an error let me know). Make a local copy of the mod and look for the file Buildings_Hotspring.xml in folder "1.4". Try changing "<joyKind>Meditative</joyKind>" in that .xml to "<joyKind>Social</joyKind>" You might also try "Gaming_Dexterity" or "Gaming_Cerebral". No guarantees - I'm not sure if changing the joytype will throw weird cornercase errors - but it might work.
幽克斯汀Yokristen Aug 20, 2023 @ 7:05am 
@balistafreak Hello, I like this mod very much, but I don't know if it is possible to change the entertainment type to something else
Because I have arranged meditation for the colonists, the meditation has always been "boring", causing them not to use the hot spring
balistafreak  [author] Aug 18, 2023 @ 4:04am 
@jack_4654: That would take a significant amount of code to create a new hediff for something I feel is stacking too many advantages onto something rather simple.

@拳鸡高手泰深: The name "Standalone" implies that this is just a single item, as opposed to an entire package of added items.
dragonexx66 Aug 17, 2023 @ 12:18am 
How does this hotsprings healing compare to the Kijin mod's hot spring?
拳鸡高手泰深 Aug 9, 2023 @ 8:11am 
I'm wondering what is the none-stand alone mod? I mean from which mod the hot spring comes.
bjorn Jul 25, 2023 @ 2:10pm 
can you make it relieve their pain for a day or so after they use the hot spring?
balistafreak  [author] Jul 16, 2023 @ 2:01pm 
@danzloblaha13: No. This mod hooks into the "natural healing factor" trait in the base, Vanilla game, which only affects naturally healing conditions. Chronic conditions and permanent injuries are unaffected by this mod.
danzloblaha13 Jul 16, 2023 @ 3:47am 
just realised .. does this also potencialy lower severity or even heal chronic diseases such as asthma ?! .. btw suffering form it myself IRL D: poggers
Sigourney Weaver in Alien4 Jun 21, 2023 @ 8:27am 
I know this is not for everyone...but: would it be possible to make the water especially curative (even regrowin limps) with the same speed as say... luciferium?
Rokdun Mar 24, 2023 @ 5:55am 
I love it. It's so soothing to see my colonists relaxing in a hot spring.
balistafreak  [author] Mar 23, 2023 @ 5:29pm 
@Felios: In the past there was an absolutely meme-tier wave of hot spring retexture mods.

https://www.reddit.com/r/RimWorld/comments/u9wfqa/workshop_page_is_slowly_getting_conquered_by_hot/

Suffice to say there's plenty out there.
HIVEMIND Mar 23, 2023 @ 2:04pm 
lol harvest moon texture
Felios Mar 23, 2023 @ 11:52am 
This is a very appealing mod but it feels like this art style is closer to gloomy furniture than vanilla and I don't run that mod. Is there any way to add an alternate graphic? (perhaps using the texture changing feature from Vanilla Textures Expanded) I could do it, I'd only like the contour and highligths sharpened and the wood simplified, but it'd be easiest with the original file.