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-I have redrawn every single one of the 34 Headtypes to make them more rimworld friendly than before.
-I also increased the head-size.
I set the min generation age of pawnkinds a bit higher to avoid them being spawned as babies without body textures.
Replaced the ancient faction icons on the world map with new ones and added a mod icon.
I discovered that your Race is missing the Hulk Body Type. Even though the Fungi don't use it, it can sometimes spawn in by way of Backstories and Genes, so you should ALWAYS have a Sprite for it in the files.
Slightly altered the starting scenario. Instead of 4 shroomimals , you´ll now start with 2 shroomimals , 1 shroomigiant and 2 shroople.
For the Future i'll add a subrace. Fly agaric Fungi. But not in the near future :D Drawing this takes time.
All Fungi bodies have undergone a significant overhaul, now more human-shaped without stubs.
Worm animals are now exclusively green. I wasn't a fan of multicolored worms.
Added Timeberry extract, craftable at the crafting spot. It has weird effects on normal pawns and will regenerate every shroom animal body part.
Introduced a new trait: "Genetic Memory." Fungi can now remember skills from their ancestors and start with higher skills. This is to counter the low skills caused by the age curve, which generates them with stats similar to human children.
Wormgiants now have overhauled textures.