RimWorld

RimWorld

1,378 ratings
ReGrowth: Wastelands
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.041 MB
Jun 7, 2020 @ 12:57am
Oct 29, 2024 @ 11:30am
27 Change Notes ( view )
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ReGrowth: Wastelands

Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 4.1-Prime-rev4



Tweaks and fixes, otherwise complete for now.



"War... war never changes!"

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by another game series I enjoy, the “Fallout” games, this mod adds three different wasteland biomes to the game. Unlike my other biomes, this one is bleak, empty, desolate and by default against the player. Wasteland biomes are always polluted, offer little food and dangerous weather.

Wastelands are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























These are all the mods we currently support from our end:

  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Sounds for Rimclaw by dendroid101.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]



Popular Discussions View All (15)
18
Mar 7, 2024 @ 8:10am
Depleted gravel
Avarion
8
Mar 24 @ 6:32pm
Bugreport
GreyHounD
3
Jun 9, 2023 @ 2:01pm
The toxic from toxic sources are to much toxic.
Sugar Show
482 Comments
Admiral Penguin Jul 15 @ 6:23am 
Hello! Is there anyway to reconquer the biome make it livable get rid of polution, "Terraform" it? :)

Thanks for the mods
gunns22 Jul 14 @ 9:33am 
@Helixien

That's all I needed to hear. Take as long as you feel necessary, and if the submods can't be updated until ReGrowth 2: Core is out, then so be it.
Helixien  [author] Jul 14 @ 8:59am 
@gunns22: Yes, ReGrowth 2: Core is being worked on
Steven Jul 14 @ 7:38am 
when 1.6? i cant wait to play this great mod:zaglol:
gunns22 Jul 13 @ 6:47am 
@Helixien

I assume from you saying ReGrowth: Core will be the last to be updated to 1.6, implies that the 1.6 update is in progress. Could you please confirm for me?
kuskus032004 Jul 12 @ 12:59pm 
1.6?
Ranger Dimitri Jun 29 @ 9:27am 
So, this mod currently got an issue where the Biome doesn't normally show up on worldgen or some other such thing? Guess most one can do is just use World Edit 2.0 to help with that, not a proper fix but I figure you might want some particular area's that are all Wasteland I imagine. Just making sure I got the sense of it right is all, sadly I don't have any ability to actually do anything about it. But just making sure I understand it all the same.
The Arizona Ranger Jun 26 @ 3:30pm 
Right... So mark my words here im putting a code bounty on the fixation of this mod. 50 USD on the first crazy person who patches the world gen problem.
RAD EMERALD Jun 6 @ 1:02am 
NOW FIX THIS!!!!!!!:sad_seagull:
(≡◉‿‿◉≡) Jun 5 @ 6:15pm 
NEEDS A FIX