RimWorld

RimWorld

ReGrowth: Wastelands
467 Comments
Legion 7 hours ago 
Stock, you increase/decrease spawn rate when you tweak in-game settings at world generation.
StockSounds Apr 18 @ 8:16pm 
I haven't been able to get the wasteland biomes to spawn anymore, I remember I turned down their commonality once, but I can't find which menu I did that in, because the mod settings is only to fully disable them.
󠀡󠀡 Apr 13 @ 10:24pm 
Same problem as user @Carl der große
This mod makes me unable to generate maps at all, even with no other mod other than the required mods loaded.
RAD EMERALD Apr 13 @ 5:56am 
yes found has problem
Kaynetime Apr 12 @ 4:24pm 
is there a way to clean up the fallout?
emihead Apr 1 @ 8:28pm 
you can turn down the spawnrate for wastelands in the settings. i think like 25% is good
Niki Mar 27 @ 2:45am 
Seems to be no longer compatible with WBP included in Regrowth: Core (if it ever was, i'm not sure))
Nishe Mar 27 @ 1:50am 
As I've said a few times here already, if you're loading nothing but the regrowth mods and their dependencies, then it's gotta be one of the other regrowth mods that this one is conflicting with, because I'm running this mod on a modlist with 770+ mods and my worlds generate fine. I'm not using every single regrowth mod though. Whatever's causing this issue must be a conflict with one of the ones I don't use, like boiling or aspen. You guys should be able to narrow down the problem pretty easily then decide which one you want to keep.
SirMars Mar 26 @ 5:42pm 
Yeah, I had a generation issue with the whole Regrowth Core series. I removed them one by one to find out that this was the culprit.

Launched Rimworld with all the other mods and worked perfectly.

Sad, the wasteland was my favorite for a Fallout colony
Iceobeasty Mar 25 @ 8:33am 
same problem as RaZoR
RaZoR Mar 25 @ 8:18am 
this mod basically make ALL the normal biomes disappear and be replaced with the wasteland one this mod introduces. Not worth it.
Deebs Mar 21 @ 4:55pm 
I'm so glad to see this biome mod is back! It and Prehistoric creatures were a favorite of mine and I'm glad to get to use them in 1.5 again.
Carl der große Mar 21 @ 12:24pm 
For a to me unknown reason adding this mod to a otherwise clean modlist (only containing the other re growth mods) causes the game to not generate maps.
Agusfer Mar 16 @ 9:29am 
@Nishe I found a good balance at the 40% but I subscribed to that mod you mentioned anyway in case I use it later, seems useful, thanks for the tip :)
Nishe Mar 16 @ 9:06am 
@Agusfer I'd recommend getting the mod "Choose Biome Commonality", and leaving this mod's settings at the default 100%. Use that mod to adjust the rates, that works better in my experience.
Agusfer Mar 16 @ 3:12am 
Okay, tried a couple more times, with 70% and 40%.

Seems to also depend on the map generation itself, some maps even with standard settings get a lot more deserts than others, such case with the 70% test, at 30% world size, more than half the temperate forests were taken over by wastelands, but the deserts had half or less (all the 3 biomes were at 70%).

Now with the 40% one, the map generated mostly evenly between biomes, and the wasteland generation of each was less than half clearly, not too little and not too much.

So it seems I was wrong, it indeed works as somewhat of a percentage of something, but it seems to be a percentage of the world's instead of each biomes' sizes.

Maybe it is a coding/engine limitation, something you couldn't possibly account for cause it would always take the world size first, maybe the percentages aren't perfect, idk, either way I think I'll keep it to 40% or maybe 30%ish, fills enough tiles to be noticeable but not enough to be a bother :)
Agusfer Mar 16 @ 2:52am 
I did some testing after the first map creation with 100% chance on the 3 biomes (which made like half the planet have them), I first lowered it to 10%, then to 20%, and none of those two maps had ANY tile with those biomes.

So either it doesn't work correctly or it's literally a chance for them to appear or not, so the 10% and 20% literally didn't trigger and so didn't spawn any tile of the biomes at all.

I really wanted to have some tiles with this biome on, so I'm gonna test once more with like 60-70%, but if it still fills half the 30% sized map with them then I'll have to disable it sadly.

Hopefully it doesn't work like I'm thinking it does, but if it's like that, then I would recommend making those settings instead a percentage of coverage for their respective biomes in the map generation, cause we already have options to disable them separately anyway.
Nishe Mar 12 @ 12:03am 
@lord Shigure Try it with just this mod and its specific prerequisites (not the whole ReGrowth series) and see if it works. If so add the other regrowth mods back one at a time until it stops working and that'll probably tell you which one is conflicting.

I'm using this mod on a modlist with ~770 mods and my worlds are generating fine, but I'm not using every regrowth mod in the series, so it could be that one of them is conflicting.

If none of that answers the question then it's probably corrupt mod files. Unsubscribe from the regrowth mods and make sure your pc has deleted those mod files, then subscribe to them again to download them fresh.
Ayana Mar 11 @ 5:55pm 
I had this issue and it's that the toxic biomes default to being absolutely massive. Go into the mod settings and turn down the rate (which you'll want to do anyway if you don't want 80% of your world to be a Waster's paradise) and you'll be able to use other biome mods.
Lord Shigure Mar 11 @ 11:30am 
I went ahead and remove all mods, except all regrowth. Turns out it won't let me create the world after attempting to generate it. So yeah this mods and others have the same issues. Didn't have issues with other biome mods.
Nishe Mar 10 @ 1:06am 
@BigTailWolfSuomi That's probably a mod conflict. This mod does have issues but it doesn't prevent map generation, not on its own. So it's most likely a combination of this mod and something else that when used together are causing this bug. You can narrow it down using the extremely painful and time consuming method of removing half your mods then seeing if it still happens, if so remove another half etc until you have just the culprit mods loaded.
Yellow Mar 10 @ 12:36am 
There is something wrong with this mod and it's not listed in your modlist
BigTailWolfSuomi Mar 9 @ 6:21am 
There seems to be something wrong with this mod. After using it, I couldn't generate maps properly. At first, I checked with the visual exceptions mod and thought it was a conflict between the world tech level mod and this mod. After sending the error log to that mod's author, he told me that it was an error of the mod itself. I have all growth mods and more vanilla biome mods, but this issue has not occurred in any other mod except for this one
here is the error log link
https://gist.github.com/HugsLibRecordKeeper/82d1023282cd5092bc3f679ac13037ea
Rubber Ducky Mar 6 @ 5:22pm 
@The Suffering Never Ends

The mod lets you adjust spawn rates. Have you tried turning it down?
The Suffering Never Ends Mar 6 @ 1:17am 
*FORWARNING*: This mod changes about 80% of the planet you generate to be wasteland biomes. Download at your own discretion...
Halicade Feb 19 @ 4:20pm 
Hello! You're missing a mayrequire for the Anima tree in Biomes_Special Hugslog attached.
https://gist.github.com/HugsLibRecordKeeper/b782e0f3e91a139f734bb7c09e869b77
Melissa Feb 3 @ 1:35pm 
@Helixien
Hello!
I am seeing an error with the display of biomes when they spawn in highlands/mounts/hills.
Apparently this is due to the fact that the mod "Regrowth: Core" including in himself "World Map Beautification Project" and cancelled the requirement, while while changing the algorithm for adding new biomes to the map. Thus, situations arose in which, for example, "Wasteland" biom spawn in highlands, while there is no suitable image file/link for correct display of the this combination and the biome display is reset to the standard one from the vanilla game.
Melissa Feb 3 @ 1:35pm 
I see the same error when adding "World Map Beautification Project - for More Vanilla Biomes" without any logical connections with your mod. Apparently, it is necessary to add a patch to exclude such combinations of map generation, or bring all possible display options to a single image, adding links to it.
Other reasons are also very likely, but I do not find them.
Conflicts with other mods are possible, but I try to approach the assemblies very carefully, excluding conflicting mods, for example, I do not add other mods to biomes, except for the previously indicated series.
Thank you!
Lex_the_Grim Jan 8, 2024 @ 4:35pm 
Found the problem I think. Wasn't anything to do with Wastelands. For anyone who encounters this problem in the future: make sure you turn off the "Sealed power armour" tweak in [FSF] Tweaks. Something in the definition of the Warcaskets was allowing them to be equipped by Tribals.

I thought I'd turned it off but it was still on when I checked it.

Thanks again Helixien, love your mods. I don't think I've played without them the last two years.

Hope you're well.
Lex_the_Grim Jan 7, 2024 @ 2:08am 
Heya Helixien, I need your help. It is not necessarily a bug, but an unfortunate result of running two mods together: your amazing wastelands and VFE: Pirates.

I've started a run in a temperate wasteland and every raid or caravan that I get contains multiple warcaskets. I suspect the reason is the inbuilt absurd toxic resistance every warcasket grants. Even tribals with bows are spawning in equipped with warcaskets.

This isn't a problem in other biomes, so I'm wondering if part of your amazing mod is adding spawn conditions that force the storyteller into equipping almost everyone with the warcaskets.

I've tried to have a look at the XML but I'm still an amateur and honestly have no idea what to look for.

I apologize for bothering you if this is nothing to do with Wastelands and it's purely VE, I'm just not sure which direction the problem is coming from.

Hope you're well.
Robot_Prince Dec 14, 2023 @ 1:10am 
@Lucky one was just released, unless it was you after all :D
Zergy Dec 3, 2023 @ 8:41pm 
So it was you
Morlund Dec 3, 2023 @ 10:25am 
I've decided I hate the hive reactors, on encounter maps anyways. I got a random quest to go rescue my solo mechanitor's long lost sister from a pirate camp. Its a gruelling journey through the frigid wastes but I was prepared for it. Its early in the run and he has now fighting skills of his own, but he has militors, and the camp is only guarded by a single guy and some turrets.

Spawn in at the map edge and immediately we're in combat with insects because a hive reactor is right there . He barely manages to kill them but the militors are dead and he's been wounded. Some of the bugs actually went and dealt with the pirate and the turrets so that was nice. He rescues his sister but gets an infection and dies on the journey back. She dies of hypothermia the next day in the middle of nowhere and never made it back home.

I didn't sign up for that ;-;
Lucky Dec 2, 2023 @ 6:04am 
Would it be alright to make a patch for world Beautification?
Bad Connection * Nov 28, 2023 @ 7:40am 
ancient reactors should not spawn when entering bandit outposts and the like, everytime i go to one in the wasteland, it turns completely stupid
Nishe Nov 26, 2023 @ 6:55am 
@Max Warden Actually this mod was released way before biotech came out. It was pretty similar before, but instead of using biotech's pollution mechanic it used to give toxic buildup whenever a pawn was in close proximity to a toxic barrel or stood in the green toxic waste pools, which had a similar result but did kind of make it more interesting than biotech's system imo. The mod was changed to use the pollution mechanics after biotech released
Max Warden Nov 26, 2023 @ 4:45am 
this wasteland stuff is literally based of biotech waste, so of course it is required. But yeah the map is more less 3/4th wastelands, but you can edit it, which dumbass me didn't knew. Just go to the mod settings, ReGrowth: Wastelands and change it how you would prefer it. Now i can go and ruin the planet on my own, by making it 3/4th wasteland
sex is scary Nov 25, 2023 @ 4:29am 
now that it need a dlc to work it broke my whole game wow amazing i do NOT thx you for that, the dlc isn't needed to make it work in the first place
Delendar Nov 24, 2023 @ 2:39pm 
Oh, so this mod was the one giving me about half to 3/4 of the world with polluted land.
Robot_Prince Nov 22, 2023 @ 4:03pm 
Mod is borked currently, or some other mod pissed it off, it covers most of the planet with wastelands.
Frostiken Nov 17, 2023 @ 9:44pm 
I had to remove this for now. Even when I crank it down to 10% these biomes just take over the whole damn planet.
Aarmik Nov 14, 2023 @ 2:04pm 
Okay, I finally took care of the reactor with off-map artillery. The grand total of insects spawned was something like 300-400. Over 250 megascarabs alone.
Aarmik Nov 14, 2023 @ 1:48pm 
Is the reactor supposed to spit out insects like a machine gun? I sent a caravan to a wasteland tile to mine components and the reactor there is literally spawning hundreds of insects.
Pych Nov 4, 2023 @ 1:27am 
Correction to previous comment: you can adjust the settings in the mod settings to reduce a lot the spawn rate of the Regrowth wasteland biomes (not the other regrowth biomes).

Now my world is full of pyroclastic conflagration from Alpha biomes... =D
Pych Nov 4, 2023 @ 1:10am 
Is there a way to have less wasteland spawning? I don't want to remove it as it's a great biome, but even with 0% pollution, it covers half my world...
It becomes hard to caravan as a tribal horde
Delendar Oct 31, 2023 @ 11:25am 
How can i force this biome on the whole planet?
Kryllos Oct 24, 2023 @ 8:34pm 
idk if its my other mods conflicting or if its just this mod but instead of a smaller hive the ancient reactor spawned another reactor lol mind you lots of free food but lots of scary bugs too
Nishe Oct 24, 2023 @ 9:45am 
I'd say the water is probably lifeless by design? It's a toxic wasteland. What are you expecting to find in there except maybe some mirelurks
Zilenan Oct 24, 2023 @ 8:02am 
The water on this biome doesn't work for Vanilla Expanded Fishing. It would be nice if it did.
MangoCobra Oct 13, 2023 @ 9:18pm 
This is an amazing mod, but I just want to "warn" people who get it - Half the map will be a wasteland. I don't mind, it fits, but just know that half the map is nuclear wastes!