Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod makes me unable to generate maps at all, even with no other mod other than the required mods loaded.
Launched Rimworld with all the other mods and worked perfectly.
Sad, the wasteland was my favorite for a Fallout colony
Seems to also depend on the map generation itself, some maps even with standard settings get a lot more deserts than others, such case with the 70% test, at 30% world size, more than half the temperate forests were taken over by wastelands, but the deserts had half or less (all the 3 biomes were at 70%).
Now with the 40% one, the map generated mostly evenly between biomes, and the wasteland generation of each was less than half clearly, not too little and not too much.
So it seems I was wrong, it indeed works as somewhat of a percentage of something, but it seems to be a percentage of the world's instead of each biomes' sizes.
Maybe it is a coding/engine limitation, something you couldn't possibly account for cause it would always take the world size first, maybe the percentages aren't perfect, idk, either way I think I'll keep it to 40% or maybe 30%ish, fills enough tiles to be noticeable but not enough to be a bother :)
So either it doesn't work correctly or it's literally a chance for them to appear or not, so the 10% and 20% literally didn't trigger and so didn't spawn any tile of the biomes at all.
I really wanted to have some tiles with this biome on, so I'm gonna test once more with like 60-70%, but if it still fills half the 30% sized map with them then I'll have to disable it sadly.
Hopefully it doesn't work like I'm thinking it does, but if it's like that, then I would recommend making those settings instead a percentage of coverage for their respective biomes in the map generation, cause we already have options to disable them separately anyway.
I'm using this mod on a modlist with ~770 mods and my worlds are generating fine, but I'm not using every regrowth mod in the series, so it could be that one of them is conflicting.
If none of that answers the question then it's probably corrupt mod files. Unsubscribe from the regrowth mods and make sure your pc has deleted those mod files, then subscribe to them again to download them fresh.
here is the error log link
https://gist.github.com/HugsLibRecordKeeper/82d1023282cd5092bc3f679ac13037ea
The mod lets you adjust spawn rates. Have you tried turning it down?
https://gist.github.com/HugsLibRecordKeeper/b782e0f3e91a139f734bb7c09e869b77
Hello!
I am seeing an error with the display of biomes when they spawn in highlands/mounts/hills.
Apparently this is due to the fact that the mod "Regrowth: Core" including in himself "World Map Beautification Project" and cancelled the requirement, while while changing the algorithm for adding new biomes to the map. Thus, situations arose in which, for example, "Wasteland" biom spawn in highlands, while there is no suitable image file/link for correct display of the this combination and the biome display is reset to the standard one from the vanilla game.
Other reasons are also very likely, but I do not find them.
Conflicts with other mods are possible, but I try to approach the assemblies very carefully, excluding conflicting mods, for example, I do not add other mods to biomes, except for the previously indicated series.
Thank you!
I thought I'd turned it off but it was still on when I checked it.
Thanks again Helixien, love your mods. I don't think I've played without them the last two years.
Hope you're well.
I've started a run in a temperate wasteland and every raid or caravan that I get contains multiple warcaskets. I suspect the reason is the inbuilt absurd toxic resistance every warcasket grants. Even tribals with bows are spawning in equipped with warcaskets.
This isn't a problem in other biomes, so I'm wondering if part of your amazing mod is adding spawn conditions that force the storyteller into equipping almost everyone with the warcaskets.
I've tried to have a look at the XML but I'm still an amateur and honestly have no idea what to look for.
I apologize for bothering you if this is nothing to do with Wastelands and it's purely VE, I'm just not sure which direction the problem is coming from.
Hope you're well.
Spawn in at the map edge and immediately we're in combat with insects because a hive reactor is right there . He barely manages to kill them but the militors are dead and he's been wounded. Some of the bugs actually went and dealt with the pirate and the turrets so that was nice. He rescues his sister but gets an infection and dies on the journey back. She dies of hypothermia the next day in the middle of nowhere and never made it back home.
I didn't sign up for that ;-;
Now my world is full of pyroclastic conflagration from Alpha biomes... =D
It becomes hard to caravan as a tribal horde