X4: Foundations

X4: Foundations

188 ratings
Sanity - Sector Miner
   
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4.794 KB
May 16, 2020 @ 8:44am
May 3, 2024 @ 5:54pm
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Sanity - Sector Miner

Description
Overview
This is a simple mod that adds a new Sanity - Sector AutoMine job to X4 Foundations, which allows for ships to harvest more than one resource and sell its wares in external sectors.

Reasoning
In the original game, the ship executing the default Sector AutoMine order would get stuck in the anchor sector at times if it had nowhere to sell its resources. This seemed silly, as no matter what level your pilot was, you would get no benefits out of the job in the long run, unless you had the resource and stations to sell to within the same sector.
The difference between this job and the more advanced ones is that it only allows you to sell wares in connected sectors. It still limits where you can harvest resources to a single sector.

Features
  • Adds a new job called Sanity - Sector AutoMine in the mining section.
  • Allows for selecting multiple resources to mine (like Advanced AutoMine)
  • Allows for selecting the range of sectors in which miners may sell the harvested resources
    • The max range is calculated in the same way as the other mining jobs. This means that a level 5 pilot can sell up to five sectors away, while a level 0 pilot can still only sell in the same sector. I'm sorry, but level 0 pilots are morons. I did this to ensure the job stays fair, but feel free to raise an issue if you have a better idea.
  • Fully savegame compatible (adding/removing)

Links
Source on GitHub[github.com]
Egosoft[forum.egosoft.com]

Increased level requirements
The base mod is still required!
Level 1
Level 2

Recommended mods
Faster Crew Leveling - Lets your subordinates level up at a very fair rate in comparison to vanilla (getting them to level 4 or 5 is basically impossible without seminars in the original game).
Civilian Fleets + Compatibility patch - Makes creating and managing great amounts mining and trading ships a breeze.
56 Comments
Banda May 20 @ 1:13pm 
Doesnt work mimic command
Bombardo Dunski Mar 18 @ 2:46pm 
It works good! TY for the mod!
Alex_GranD Nov 8, 2024 @ 6:54am 
с 7,1 работает?
Akira_R Sep 6, 2024 @ 10:58am 
Yeah it would be great to see this updated for the mimic command.
Skycraft Sep 2, 2024 @ 10:13pm 
Good idea. I think need create job - Fleet Mine, where mining settings dublicated on fleet members from fleets boss. Vanilla job "dublicate" don't correct working on miners.

P.s. Sorry for my bad eng)
Freaky Bigtime Aug 20, 2024 @ 11:38am 
Mimic Commander seems to work with the Copy Behavior mod. Assign miners via Mimic Commander to a Sanity - Sector Mine commander. Then use the Copy Behavior command. They will then successfully mimic.
Vectorial1024 Aug 8, 2024 @ 5:00am 
Supposedly, each mod should implement their Mimic behavior on their side (at least starting from 5.0), so this is not a Civilian Fleets problem.

Civilian Fleets is intended to only handle the edge case of "commander suddenly died".
bonesbro Aug 7, 2024 @ 6:32pm 
This mod works great, but Civilian Fleets is retired in favor of the vanilla Mimic command. Unfortunately, the vanilla mimic command doesn't work on this mod, making this mod a lot less useful in 7.x.
Mechanical Jul 11, 2024 @ 6:02pm 
Works just fine.
Milan [BE] Jul 9, 2024 @ 3:40am 
Does this still work? I noticed that since SirNukes API mod is'nt updated anymore, alot of my other mods don't work anymore. Hate to keep playing vanilla.