RimWorld

RimWorld

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Interests
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Mod, 1.1, 1.2
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489.350 KB
May 8, 2020 @ 6:44pm
Aug 1, 2020 @ 11:50am
16 Change Notes ( view )

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Interests

Description
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Designed for Rimworld 1.1, 1.2

Overhauls the passion system, adding 11 new "interests" that affect colonists in good, bad, and strange ways when using the skills they're associated with.

Add variety to your colonists' skills, with compulsive miners, chefs who fall asleep on the job, farmers who are allergic to plants - and much more.

Compatible with existing saves. Existing colonists won't have their passions transformed into new interests, but new pawns will be generated with them.

Requires Harmony and Interests Framework: https://steamcommunity.com/sharedfiles/filedetails/?id=2089927321

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Features

- Rebalanced "No passion", "minor passion" and "major passion" to 50%, 90%, and 125% learn rate, respectively.

- New interests (in addition to the original 3) are generated based on the initial level of the character's associated skill, the type of associated skill, whether the colonist already has an interest of that type, and certain backstory elements and traits that may force either positive or negative interests for some skills.

-Customizable interests: control the learn rate for each interest, or whether they show up at all.

New interests:

Invigorating

Learn Rate: 40%
Effect: Colonist loses rest at half the normal rate while using this skill.

Vocal Hatred

Learn Rate: 100%
Effect: All colonists in sight of the colonist with this interest lose joy (recreation) more quickly when working with this skill.

Natural Genius

Learn Rate: 100%
Effect: Colonist automatically gains experience in the skill at a slow rate.

Compulsion

Learn Rate: 160%
Effect: Colonist has an extra need bar: they must use the skill occasionally, or they experience an increasing mood penalty.

Major Aversion

Learn Rate: 25%
Effect: Significant mood penalty when working with the associated skill.

Minor Aversion

Learn Rate: 40%
Effect: Mood penalty when working with the associated skill.

Inspiring

Learn Rate: 60%
Effect: Colonist is much more likely (10x) to become inspired in this skill.

Allergic

Learn Rate: 125%
Effect: Colonist will gradually gain an allergic reaction (health effect that decreases breathing, talking, and sight, and - at the highest levels - causes vomiting) while working with the skill.

Bored

Learn Rate: 110%
Effect: Colonist will randomly take a nap if they work with the skill for too long.

Forgetful

Learn Rate: 180%
Effect: Colonist loses experience in this skill at twice the normal rate.

Stagnant

Learn Rate: 0%
Effect: Colonist can't gain or lose experience in this skill. Usually only shows up on colonists with high (10+) skill.


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Load order

Harmony
Core
Royalty
...
[D] Interests Framework
[D] Interests

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Note that not every skill is eligible for every interest, and some interests can only appear on a colonist a certain number of times. This is not a bug.

Compatible with:
- EdB Prepare Carefully (patch included in framework)
- RimHUD (patch included in framework)
- Character Editor (patch included in framework)
- Work Tab
- Mad Skills (though this will impact Forgetful)
- Children, School and Learning (children have a 50% chance to inherit an interest, 25% from their mother and 25% from their father)
- Most other mods

Conflicts:
- Static Quality Plus. SQP overrides nearly everything about pawn skills and changes its name every time it updates, both of which make compatibility very difficult.
- Generally, mods that display skill/passion information in an exclusionary way. I don't know any in particular other than the ones I've explicitly patched, but they're bound to be out there. Let me know if you find one.
- Custom races may or may not take advantage of expanded passions automatically.
- Mods that rely on passions - and alter pawn behavior based on them - should behave normally, but won't take advantage of the new interests without a patch.

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Updates

06/30/2020: Rebalanced learn rates to encourage use of interests with drawbacks.
05/15/2020: Added integration with children, school, and learning. Dropped compatibility with static quality plus; see Conflicts.
05/13/2020: Added patch for StaticQualityPlus to framework.
05/11/2020: Added patch for YouDoYou to framework.
05/10/2020: Added settings menu with the simple ability to toggle interests on/off and change their learning rates. Haven't tested this super extensively, so let me know if there are issues.

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Notes

Please let me know if you run into any issues, compatibility or otherwise.
Popular Discussions View All (5)
2
May 12, 2020 @ 2:18pm
compatible with psychology?
Jet
0
Apr 14, 2021 @ 2:06pm
How do I edit Stagnant to only show up for 15+ skills?
Vaarelsauce
177 Comments
Mlie Sep 16, 2021 @ 1:54pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2603677723
Hope it helps anyone!
Acua3 Sep 6, 2021 @ 6:23pm 
Honestly one of the best mods out there. Still works, just doesn't show up with Prepare.
trmplays Aug 31, 2021 @ 1:19am 
ME NEED
Angel Aug 27, 2021 @ 10:20am 
any alternate updated mods ?
WarZone NYHC Aug 7, 2021 @ 11:21am 
This was such a great mod, hope it gets updated
Dungeon Explorer Levender Aug 6, 2021 @ 6:54pm 
Great mod, will we see a 1.3 update in the future?
Also, will we see a RimHud compatibility fix?
Reianor Aug 5, 2021 @ 2:05am 
Question - how does this interact with gain skill passions?
Sulafet Aug 3, 2021 @ 4:48pm 
dead mod
Bvb916 Aug 2, 2021 @ 6:41pm 
hope this gets a update for 1.3, good mod
Timou Aug 2, 2021 @ 4:17am 
Update please 1.3