Stellaris

Stellaris

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Machine Shipset
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File Size
Posted
Updated
351.350 MB
Apr 28, 2020 @ 8:56am
May 16 @ 11:47pm
61 Change Notes ( view )

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Machine Shipset

Description
The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style.
Until now!

Behold machine ships, a fully sectioned shipset!

Machine Ships adds a new shipset in the stellaris game style. Rather than pull from some movie series or game, these ships are designed with the stellaris lore and style in mind. The shipset is accessable from the empire creation ship menu screen. It contains high quality models and ships of all kinds, including the following:

-Corvettes
-Destroyers
-Cruisers
-Battleships
-Titans
-Juggernaut
-Colossus
-Science vessel
-Stations
-Construction ships
-Megastructures!
-Even a city set by PSIONIC(creator of United Fleet)


Unlike most other shipset mods on the workshop, Machine Ships is FULLY SECTIONED meaning that all of the ship classes are made of different section and module variants. A large update that overhauls all of the models is on its way.
Don't forget to upvote/favourite! It's the easiest way to support me as a mod creator as it provides the motivation to create. Less than 3% of the mod's subs vote for it positively which does get depressing.

Frequently Asked Questions

Achievements?
No.

Does the mod support NSC?
Partially! NSC support is currently iffy as I need to do some fixes (they changed everything :p)

Does the mod work with Downscaled Ships, Real Space System Scale or Aesthetic Cinematic Gameplay?
Yes, there is a patch on my workshop page.

Does the mod work with Realistic ships?
Yep, compatibility is inbuilt.

Why is the dyson sphere so garbage?
You tell me.

Habitats appear black
I know - I have not been able to replicate it on my end at all and thus cannot fix it.

Models by AryxCami
Cityset by PSIONIC

UNAUTHORISED UPLOADS STRICTLY PROHIBITED, YOU WILL BE MET WITH A DMCA.


IF THE MOD OR SHIPSET DO NOT SHOW UP:
Check your error.log to make sure the mod files have been found. If it reads anything like "Could not find files for mod" then some numbers, that's the paradox launcher at work. According to the Paradoxplaza, the solution is deleting the mods_registry.json file and all the ugc numbered.mod files.


AS FOUND BY NIHIL!
"I found you, you damnable saboteur!
launcher-v2.sqlite
This one singular piece of code is the only reason as to why this mod didn't want to work for me.
Removing it did the trick, the mod works perfectly once more.
If the mod shows up in the launcher, yet doesn't do so in the actual game, then look up that bit of code in your stellaris folder, and remove it."



If you want to throw money at me, I have a funky patreon here: https://www.patreon.com/Aryx3DArt
join my funny modding server: https://discord.gg/aryxmodhouse


Currently working on fixing things, I don't play stellaris any more (I dislike the direction 3.0+ took the game) but I'm workin on it :p
Popular Discussions View All (5)
245
Aug 30 @ 11:46am
BUG REPORTING
Aryx
75
Nov 10, 2024 @ 10:58am
Suggestions and Patches
Aryx
1
3
Dec 28, 2022 @ 12:04pm
Hyper Relays / Orbital Rings?
engineer gaming
2,071 Comments
Bonnie47 Dec 14 @ 3:30am 
well, here's hoping that things will go well, I really love this shipset, specifically the orbital habitat being a small ring, it's really unique, it also is very fitting for one of my machine intelligence empires.
Aryx  [author] Dec 13 @ 6:54pm 
yea having updates break things every two months is a bit frustrating :p
Ben_D⚜ Dec 13 @ 5:31pm 
I'm thinking many shipset modders will want to save their energy for 4.3 at this point. Paradox is outpacing the modding community more than usual with their successive patches releasing several times per year.
Wairui Dec 10 @ 4:58pm 
Bonnie47:
Common issue with many mods - the common aspects they all share are two. The author has no IRL time/interest to play 4.x (not only to enjoy the game but also familiarize him/herself with the new mechanics and big changes since May). And second, no updates since May/June 2025. Big red flag that makes me put such mods in a 'to follow only' list, in the hope they are revived and integrated with the newest version of 4.x. Saved me much much time and compatibility worry.
Bonnie47 Dec 10 @ 3:37pm 
so I've noticed this with this and some other workshop mods, I've tried quite a few things to fix it, removing and re-adding the mod, verifying the integrity of the game files, removing and re-adding all of the mods, even uninstalling and reinstalling the whole game, but nothing has worked, I'm unable to use the contents of this mod in it's entirety, wondering if anyone else is experiencing the same issues on the latest version of stellaris.
Wairui Dec 9 @ 5:39pm 
Pulse:
Considering the author has very little discretionary time to devote here, I'll be very happy if Aryx plays a bit with Stellaris 4.x to familiarizes himself with it enough to make his mods great again. To try to ingratiate with the problematic mega-mods you've suggested is a time sucking blackhole- perhaps you could writeup a patch or two?
Pulse Dec 9 @ 5:15pm 
Do you intend on expanding this later down the line? I'm curious to see the base ship hull color have different variations, such as black, red, etc. Also, do you plan on making expanded megastructure models for other mods such as Gigas, Sparble, etc?
Wairui Dec 9 @ 4:55pm 
"busy with work and irl stuff" > absolutely takes priority! And sadly, usually doesn't get better... have you considered partnering with someone, for example from the 'Modding Den' collective to help with or takeover the burden of mod maintenance?
Aryx  [author] Dec 9 @ 3:30pm 
Just been busy with work and irl stuff, time flies unfortunately :p
Wairui Dec 9 @ 2:42pm 
Aryx [author] wrote in Oct:
"The update to fix things is in progress, should have it done soonish"
Since it is almost mid-Dec, and there is nothing in the 'Change Notes' since May - are we correct to think that you've given up on this excellent mod of your creation? Hopefully not, but if so, please consider your permission for another modder who actively plays 4.x, to take over and maintain this body of work. Thanks!