X4: Foundations

X4: Foundations

1,460 ratings
Sector Explorer
6
7
16
2
6
3
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
27.457 KB
Apr 26, 2020 @ 6:10am
Apr 8 @ 3:58am
48 Change Notes ( view )

Subscribe to download
Sector Explorer

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
Sector Explorer

This mod adds a new default job option for your pilots. Use a fast ship for this job.

Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 300-900km radius hexagon shape.

Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example:
- create activities blacklist where you select 'Sectors owned by enemies' and/or,
- create travel blacklist where you select both 'Sectors owned by enemies' and 'Sectors containing dangerous regions'.
Make sure you tick off the 'default' and point to your newly created blacklists under individual instructions tab.

To start the mod, open ship information behavior panel and select 'Sector Explorer' from navigation jobs.

Captains earn piloting experience after completing each hexagon round cycle that are further than 150km from center.

Sector Core is set by the developers individual to each sector and is almost never at [0,0,0], but there is checkbox option to force using [0,0,0] in case you wish to. Default is to use Core parameter.

The Log is updated on start/stop events, and there will also be a popup message for stop events if the 'Notifications' option is set.

Enjoy.

Version 7.x compatible.

*** Once the mod is considered 'feature ready' it will be also copied to nexusmods ***

Changes:
1.00 - initial public release
1.01 - fixed notification text popup to print ship + sector names.
1.02 - added Russian translation. Thanks aladinaleks!
1.03 - using 'coresize' sector specific parameter instead a fixed 450km range. added piloting xp.
1.04 - Decreased exploration height and increased little bit the exploration radius.
1.05 - added parameter which allows choosing exploration center position. by default it will be the sectorcore, but can be [0,0,0] in case you like it better that way.
1.06 - added code to visit unknown stations after exploration cycle to make sure everything gets discovered.
1.08 - script will remember exploration progress and tries to resume after temp order was completed. leaving sector will reset progress.
1.09 - the station exploration stage will skip visiting enemy stations.
1.10 - added option to disable hexagon pattern search. also option to enable scanning for lockboxes.
1.11 - added 'continue to next sector' parameter.
1.12 - changed execution order to visit unknown stations before pattern flight. Thanks Arthur for suggesting this!
1.13 - added randomization when pilot selects a next sector
1.14 - fixed syntax error - Thanks tizuby for reporting this!
1.15 - added blacklist to avoid exploring specific sectors.
1.17 - added global blacklist support (civilian - sector activity) - Thanks Mysterius for the idea!
1.18 - added maximum exploration range slider. - Thanks Alewx for the idea!
1.19 - moved parameter texts to separate text definition file to be possible to localize them.
1.20 - added Chinese translation - Thanks Cyno Up!
1.21 - changed the way the sector is revealed. Instead flying around, the explorer sends out advanced satellites for a few seconds to get much nicer results. If there is 'dislike' from players, i will revert to old flying method, or add it back as alternative.
1.22 - added option to re-enable the original flying method to deal with fog of war (Satellite probes will use new method). You may need to toggle this switch on/off, so the script will recognize its current state.
1.23 - changed default exploration method back to flying.
1.24 - fixed satellite explorer method.
1.25 - updated Russian texts. Thanks Aladinaleks!
1.26 - added parameter to adjust exploration ring distances in 40km-100km range. Thanks Terran for the idea!
1.27 - added German translation. Thanks 'FAIL! Chapi'!
1.28 - added option to scan for abandoned ships
1.30 - added option to disable station visits. Thanks Lobo for the idea!
1.31 - updated Rus texts thanks Aladinaleks!
1.32 - added option to visit data vaults (Thanks Aladinaleks for the idea and sample code!)
1.34 - added travel blacklist check
1.36 - added Italian translation (Thanks setebro93!)
1.37 - simplified blacklists, read description for details
1.38 - refactored the entire mod. Explorer ships will sync their travel plans between each other and the galaxy wide tracking system will also remember the fog of war progress. You may need to cancel and reassign default job to avoid erroneous behaviors.
1.41 - fixed those reported issues, thanks Nermal! in addition, added a new option 'Reset progress' which when "turned on -> commit changes -> turned off ->commit changes" should erase hexagon exploration progress for that specific sector the ship is located in (in case you want to re-trigger hexagon trip).
1.42 - added option to allow turning off popup notifications (on by default after fresh assignments)
1.43 - update Russian translation (Thanks Aladinaleks!)
1.44 - should be fully 7.0 compatible, fixed a bug in sector change code when all gates are known. (Thanks AlwaysRLYAngry for reporting)
1.45 - increased the wait time for hexagon corners, let's see if this helps with the fog removal.
1.46 - disabled logfile spam for manual operation. (Thanks Szorrin for reporting)
1.47 - added mimic support. Thanks DannCi for the pastebin solution!
1.48 - disabled vault options until it gets fixed

Assailer's X4 mods:
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
Popular Discussions View All (9)
2
Apr 10, 2024 @ 2:58am
ITA translation
setebro93
3
Apr 27, 2021 @ 1:14pm
German Translation
FAIL! Chapi
2
3
May 7, 2022 @ 12:47am
Rus lng - 1.32
aladinaleks
657 Comments
Moja Apr 30 @ 3:52am 
But anyways, thanks for all the nice an helpful mods
Moja Apr 30 @ 3:52am 
It would be cool, if there ist an option to scan all the found stations to at least 50% while exploring a sector.
Mayjori Apr 26 @ 10:20am 
@Nightfish I have the same issue, ive tried black listing both the faction and the sectors. It MIGHT be that they are ignoring it because there is no where else to explore (at least close by).
Nightfish Apr 24 @ 4:55am 
Not sure if this is intended, but it seems that this mod ignores blacklists. I've globally disallowed all Xenon sectors and yet my explorers constantly try to go there, with predictable results.
请确保勾选“默认”选项,并在“个人指示”选项卡下指向您新创建的黑名单。

要启动此模组,请打开飞船信息行为面板,然后在导航任务中选择“星区探索者”。

舰长完成距离中心超过 150 公里的每个六边形回合后,即可获得驾驶经验。

扇区核心由开发者为每个扇区单独设置,几乎不会位于 [0,0,0],但如果您愿意,可以通过复选框强制使用 [0,0,0]。默认使用核心参数。

日志会在启动/停止事件时更新,如果设置了“通知”选项,停止事件也会弹出消息。

尽情享受吧。(后半段)
星区探索者

此模组为您的飞行员添加了一个新的默认任务选项。请使用高速飞船执行此任务。

被分配到星区探索任务的飞行员将在该星区内飞行,访问未知的站点、大门和高速公路。当所有站点、大门和高速公路都被发现后,他们将飞行半径精确到 300-900 公里的六边形区域。

在“个人指示”选项卡下,根据需要调整“星区旅行/星区活动”。例如:
- 创建活动黑名单,选择“敌人拥有的星区”和/或
- 创建旅行黑名单,同时选择“敌人拥有的星区”和“包含危险区域的星区”。
Ragnel Apr 18 @ 12:02am 
how to remove notification? always notify me even thou its done... thanks
Jacob Ellemann-Jensen Apr 17 @ 8:58am 
Is there any way to make it possible for other explorer ship to mimic commanders behavior, with sector explorer?
Mayjori Apr 17 @ 8:08am 
how does satellite probe work?
MooOooN Apr 17 @ 1:25am 
For me, "Skip Hexagon Pattern" option is unchecked by default but the ship is not exploring in hexagon pattern. Ship started from south-east to straight north-west, then back to south-east to unexplored area.
It is exploring though but not in hexagon pattern