X4: Foundations

X4: Foundations

Sector Explorer
668 Comments
[HYST] JDM12983 Jun 14 @ 1:58am 
Will use this the MOMENT it is for download else where. Can not stand Steam's auto-install for mods you "subscribe" to.
koshea69 Jun 11 @ 6:52am 
Love this mod! It's a staple of my early game, probably moreso than any other mod. Especially now with the Sport Ships from Timelines. I am interested in what the "Satellite Probes" option does though. There's no description of it, I know your other mod is the one that actually drops satellites and checking and unchecking doesn't have any noticeable affect on how they go about their job.
Red eye Jedi. Jun 11 @ 5:55am 
Hey so I have 6 scouts out on sector explore. 5 of them just opick a spot and sit there rotating occasionally. If I cancel the order and fly them to the Hex centre and re issue SecExplore they fly back to the same spot to rotate....any advice?
ParGellen Jun 1 @ 5:31pm 
Odd thing happened today. My explorer was in a system with one of my adv satellites and when Sector Explorer kicked in the ship flew straight up quite a ways and then the adv satellite started flying around the sector while the ship sat still. As soon as I canceled the Sector Explorer job the satellite disappeared. I am very confused lol.
Assailer  [author] May 27 @ 10:51am 
Yes, you can configure them to do current system only or keep exploring to next one.
Hornzey May 26 @ 12:43pm 
does this make them only explore one system or do they move on once they've discovered everything. id love to not have to micromanage scouts
Skyr34per May 26 @ 6:10am 
Hi Assailer, thanks for the quick response. Will try as suggested.
Assailer  [author] May 26 @ 5:43am 
No, but make sure you configured the default behavior for that ship and its not running any other order.. like the default explore commands. Check the 3rd attached image, it shows the order queue is empty and default order is set to sector explorer.
Skyr34per May 26 @ 5:37am 
Do I need skilled pilots? My pilot is just doing to normal fly in any directions like normal.
Ronchi May 16 @ 10:03am 
first it locates gates I believe then it will start the hex pattern, at least this is what I have observed
Niebe May 15 @ 2:32pm 
Sadly the mod doesn't work for me.

The scout has explored 10% of the sector in 15 minutes going back and forth as erracticly as the main game.

I have tried checking and unchecking some options to no avail.

I am not using any other mod.
Moja Apr 30 @ 3:52am 
But anyways, thanks for all the nice an helpful mods
Moja Apr 30 @ 3:52am 
It would be cool, if there ist an option to scan all the found stations to at least 50% while exploring a sector.
Mayjori Apr 26 @ 10:20am 
@Nightfish I have the same issue, ive tried black listing both the faction and the sectors. It MIGHT be that they are ignoring it because there is no where else to explore (at least close by).
Nightfish Apr 24 @ 4:55am 
Not sure if this is intended, but it seems that this mod ignores blacklists. I've globally disallowed all Xenon sectors and yet my explorers constantly try to go there, with predictable results.
请确保勾选“默认”选项,并在“个人指示”选项卡下指向您新创建的黑名单。

要启动此模组,请打开飞船信息行为面板,然后在导航任务中选择“星区探索者”。

舰长完成距离中心超过 150 公里的每个六边形回合后,即可获得驾驶经验。

扇区核心由开发者为每个扇区单独设置,几乎不会位于 [0,0,0],但如果您愿意,可以通过复选框强制使用 [0,0,0]。默认使用核心参数。

日志会在启动/停止事件时更新,如果设置了“通知”选项,停止事件也会弹出消息。

尽情享受吧。(后半段)
星区探索者

此模组为您的飞行员添加了一个新的默认任务选项。请使用高速飞船执行此任务。

被分配到星区探索任务的飞行员将在该星区内飞行,访问未知的站点、大门和高速公路。当所有站点、大门和高速公路都被发现后,他们将飞行半径精确到 300-900 公里的六边形区域。

在“个人指示”选项卡下,根据需要调整“星区旅行/星区活动”。例如:
- 创建活动黑名单,选择“敌人拥有的星区”和/或
- 创建旅行黑名单,同时选择“敌人拥有的星区”和“包含危险区域的星区”。
Ragnel Apr 18 @ 12:02am 
how to remove notification? always notify me even thou its done... thanks
Jacob Ellemann-Jensen Apr 17 @ 8:58am 
Is there any way to make it possible for other explorer ship to mimic commanders behavior, with sector explorer?
Mayjori Apr 17 @ 8:08am 
how does satellite probe work?
MooOooN Apr 17 @ 1:25am 
For me, "Skip Hexagon Pattern" option is unchecked by default but the ship is not exploring in hexagon pattern. Ship started from south-east to straight north-west, then back to south-east to unexplored area.
It is exploring though but not in hexagon pattern
QuietMan Apr 10 @ 1:42am 
minor thing: If the satelite "drop zone" is in hazardous area, my ships die without warning. Can you include a warning message/alert for such cases? Just in case the lazy X player forgets to exclude such sectors :)
Thanks for the mod.
Assailer  [author] Apr 8 @ 3:59am 
1.48 - disabled vault options until it gets fixed
Szorrin Apr 8 @ 2:39am 
Figured out what causes the 'ships spinning around' issue, it's the 'Visit data vaults' setting.
Assailer  [author] Apr 7 @ 12:32pm 
Argon: What do you mean by certain?

The "civilian sector-activity" blacklist controls the to be ignored sectors.
The "civilian travel" blacklist controls the no travel zones.

It's quite fiddly and the configuration user interface is not very intuitive, so it might take some time to figure that part out.
Argon Apr 6 @ 1:42am 
Great mod!
Unfortunately, it ignores global commands to avoid certain sectors.
Arquebus X Apr 4 @ 8:55pm 
For Marconius: two options to solve your fly & wait problem when using the vanilla explore command. 1) Use the explore command by right-clicking on a gate that goes to the sector you want explored, not on the sector itself. 2) Use the Don't Wait mod (on Nexus) that adds a toggle to <command> & Wait that removes the Wait.
Ryvucz Apr 4 @ 12:50pm 
They kind of stop after awhile, without exploring an entire sector.
Sunthios Apr 4 @ 7:54am 
My sector explorer is still broken. Ships will randomly just spin around in a sector until they leave that sector.
DannCi Apr 2 @ 7:58pm 
Thanks so much for such a quick release cycle! Awesome work :cozybethesda:
Assailer  [author] Apr 2 @ 11:30am 
1.47 - added mimic support. Thanks DannCi for the pastebin solution!
Assailer  [author] Apr 2 @ 11:08am 
DannCi: i will test it and if it works sure!
DannCi Apr 2 @ 1:44am 
Can you please consider adding the mimic behaviour? AFAIK, adding a new `order.assist.xml` with the following xml should do the trick
https://pastebin.com/bD5Hu5G8
Szorrin Apr 1 @ 9:31am 
@QuietMan
I have those, yes.
In my experience, that doesn't prevent the Sector Explorer from entering an unknown sector, even if it happens to belong to the Xenon. Once the sector is revealed to be Xenon they won't enter it again, but it's already too late for the hapless explorer that found it.

On top of that, I just like having manual control over the order that sectors are explored in.
QuietMan Apr 1 @ 1:43am 
@Szorrin
you know you can create a travel and activity blacklist to exclude hazard or enemy territory? Just assign it to your scouts and they will not explore those sections
Szorrin Mar 31 @ 11:47pm 
I was not expecting such a quick fix, much appreciated!
Assailer  [author] Mar 31 @ 9:27pm 
1.46 - disabled logfile spam for manual operation. (Thanks Szorrin for reporting)
Assailer  [author] Mar 31 @ 9:19pm 
Szorrin: Thanks, this i can fix asap!
Szorrin Mar 31 @ 4:34pm 
If you turn off 'Continue to next sector' because you want to manually control which sectors they explore (so they don't run off to a dangerous sector and die), they will completely nuke your logbook every few seconds with the 'has started exploring [sector]' message. I assume this is because it keeps starting and stopping in the same sector because there's nothing new to explore. I would really appreciate a change in this behaviour, or at least a way to turn their logbook messages off entirely.
BioVenom Mar 27 @ 6:23am 
No other mods installed. Does not work as intended (currently).
Assailer  [author] Mar 23 @ 10:01pm 
I hear you. Unfortunately, X4 command API /behavior/ keeps often changing and it's rather tiring to figure out out what changed in what ways. They do not explain anything and coupled with the annoying XML based coding it's hard to find time and motivation to improve features (sometimes even fix bugs). These years I wait 3-4 months to let the release version stabilized before systematically going after each of my mods. Often, other modmakers borrow my code which then will also cause trouble, not to mention when someone expects to use these vanilla based mods on total overhauls like VRO.
Marconius Mar 23 @ 5:19pm 
Been trying to use this for a while, but it's kind of frustrating, I'm often seeing ships getting stuck and just spinning in place for some reason, usually well above/under the elliptical. I think it might be related to the visit stations setting, but turning that off leaves a ton of stations undiscovered, so it defeats the point. The normal Explore command seems to do this sometimes too, so maybe a bug?

From a usability standpoint I also really don't like that this is only a default behavior, and not a command I can give. The only way to tell a ship to go explore a sector is to tell it to Fly and Wait, then when it gets there manually delete its command so it goes back to default. It would be much nicer if I could just use this as a command the same way the vanilla Explore command works.
Alex Tci Mar 23 @ 3:10am 
Assailer: Oh ye! That's right! Satellite Service does that! I forgot. I've become so old )))
Thank you for reminding me and thank you for your wonderful mods!
Assailer  [author] Mar 22 @ 11:19pm 
Alex: use the other mod to install satellites: https://steamcommunity.com/sharedfiles/filedetails/?id=2936819179

this one only removes the fog of war.
Alex Tci Mar 22 @ 9:13am 
Please tell me what needs to be done so that pilots start installing satellites? This item is checked in the behavior settings. Satellites are available, but ships simply explore sectors and do not install satellites anywhere. Yes, they explore well, by the way)) but I would like them to also drop satellites near stations. I have not played for a long time, but I remember this wonderful mod used to work with satellites
TyrannousRex Mar 21 @ 9:28pm 
Does this make Finding Kaak nests/bases easier? One of the (if not the most) annoying things to do.
Quicksilver Mar 21 @ 2:12pm 
Assailer - first off, thanks for the mod. It's super helpful!

Can you clarify what satellite probes does and what reset progress does?

Also how does a ship know if a sector is already explored? If I have 5 ships exploring will they explore sectors that they or other ships have already been through?

Also is there a way to guarantee the ships visit/discover gates?
Assailer  [author] Mar 21 @ 1:11pm 
Cromel: perhaps you have the 'skip hexagon pattern' option set. tick it off, it should work afterwards.

Quicksilver: only the description above, but if something is unclear i will help explaining.
Quicksilver Mar 21 @ 12:22pm 
Is there documentation on what all of the options do? Thanks
Cromel Mar 15 @ 12:56pm 
Seems like explorer works in weird way.

I set explore with default settings in Black Hole IV.
It made some weird pattern in BH IV (not hex). Then goes though Windfall IV into Windfall III and start explore it in weird way.

Is this expected? Am I miss how explorer should work?

https://steamcommunity.com/sharedfiles/filedetails/?id=3445190930